Add the following ESSL 2.0 (#version 100) limitations to the configuration file, internal infrastructure, and test cases. Still need to implement the actual detection of non-inductive loops and array accesses. While and do-while loop detection is done.
nonInductiveForLoops
whileLoops
doWhileLoops
generalUniformIndexing
generalAttributeMatrixVectorIndexing
generalVaryingIndexing
generalSamplerIndexing
generalVariableIndexing
generalConstantMatrixVectorIndexing
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23323 e7fa87d3-cd2b-0410-9028-fcbf551c1848
diff --git a/Todo.txt b/Todo.txt
index 0f9eb5a..a5da567 100644
--- a/Todo.txt
+++ b/Todo.txt
@@ -1,5 +1,7 @@
Current functionality level: ESSL 3.0
+- extension adding process
+
Link Validation
+ provide input config file for setting limits
- also consider spitting out measures of complexity
@@ -25,6 +27,7 @@
+ Non ES: value checking of uniform initializers
+ Non ES: location match
- location aliasing/overlap (except desktop vertex shader inputs)
+ - 1.0: count the number of uniforms and varyings, compare against limits
+ recursion for functions
- Non ES: block matching
- Non ES: component/binding/index/offset match check
@@ -43,11 +46,14 @@
- 4.4: component aliasing (except desktop vertex shader inputs)
Shader Functionality to Implement/Finish
+ ESSL 2.0 (#version 100)
+ - implement non-inductive loop limitation detection
+ - implement non-inductive array accesses limitation detection
ESSL 3.0
- "const" compile-time constant propagation in the front-end has to be complete, for all built-in functions
GLSL 1.2
- - Handle multiple compilation units per stage
- - Allow initializers on uniform declarations
+ + Handle multiple compilation units per stage
+ + Allow initializers on uniform declarations
- signature matching takes type conversions into account, ambiguity is an error
GLSL 1.3
. flat is for both user and predeclared built-in in/out variables