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gerrit-public.fairphone.software
/
platform
/
external
/
deqp-deps
/
glslang
/
a9b00ac5d58878c6e67cb50c2af93c170648d6c9
/
.
/
Test
/
hlsl.depthGreater.frag
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void
PixelShaderFunction
(
out
float
depth
:
SV_DepthGreaterEqual
)
{
depth
=
0.2
;
}