| loopsArtificial.frag |
| WARNING: 0:14: varying deprecated in version 130; may be removed in future release |
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| Shader version: 130 |
| 0:? Sequence |
| 0:53 Function Definition: main( ( global void) |
| 0:53 Function Parameters: |
| 0:55 Sequence |
| 0:55 Sequence |
| 0:55 move second child to first child ( temp 4-component vector of float) |
| 0:55 'color' ( temp 4-component vector of float) |
| 0:55 'BaseColor' ( smooth in 4-component vector of float) |
| 0:71 Loop with condition not tested first |
| 0:71 Loop Condition |
| 0:71 Compare Less Than ( temp bool) |
| 0:71 direct index ( temp float) |
| 0:71 'color' ( temp 4-component vector of float) |
| 0:71 Constant: |
| 0:71 2 (const int) |
| 0:71 'd4' ( uniform float) |
| 0:71 Loop Body |
| 0:59 Sequence |
| 0:59 add second child into first child ( temp 4-component vector of float) |
| 0:59 'color' ( temp 4-component vector of float) |
| 0:59 'bigColor4' ( uniform 4-component vector of float) |
| 0:60 Test condition and select ( temp void) |
| 0:60 Condition |
| 0:60 Compare Less Than ( temp bool) |
| 0:60 direct index ( temp float) |
| 0:60 'color' ( temp 4-component vector of float) |
| 0:60 Constant: |
| 0:60 0 (const int) |
| 0:60 'd4' ( uniform float) |
| 0:60 true case |
| 0:61 Sequence |
| 0:61 add second child into first child ( temp float) |
| 0:61 direct index ( temp float) |
| 0:61 'color' ( temp 4-component vector of float) |
| 0:61 Constant: |
| 0:61 2 (const int) |
| 0:61 Constant: |
| 0:61 2.000000 |
| 0:62 Test condition and select ( temp void) |
| 0:62 Condition |
| 0:62 Compare Less Than ( temp bool) |
| 0:62 direct index ( temp float) |
| 0:62 'color' ( temp 4-component vector of float) |
| 0:62 Constant: |
| 0:62 2 (const int) |
| 0:62 'd4' ( uniform float) |
| 0:62 true case |
| 0:63 Sequence |
| 0:63 Post-Increment ( temp float) |
| 0:63 direct index ( temp float) |
| 0:63 'color' ( temp 4-component vector of float) |
| 0:63 Constant: |
| 0:63 0 (const int) |
| 0:64 Branch: Continue |
| 0:67 Test condition and select ( temp void) |
| 0:67 Condition |
| 0:67 Compare Less Than ( temp bool) |
| 0:67 direct index ( temp float) |
| 0:67 'color' ( temp 4-component vector of float) |
| 0:67 Constant: |
| 0:67 1 (const int) |
| 0:67 'd4' ( uniform float) |
| 0:67 true case |
| 0:68 add second child into first child ( temp float) |
| 0:68 direct index ( temp float) |
| 0:68 'color' ( temp 4-component vector of float) |
| 0:68 Constant: |
| 0:68 1 (const int) |
| 0:68 'd4' ( uniform float) |
| 0:67 false case |
| 0:70 add second child into first child ( temp float) |
| 0:70 direct index ( temp float) |
| 0:70 'color' ( temp 4-component vector of float) |
| 0:70 Constant: |
| 0:70 0 (const int) |
| 0:70 'd4' ( uniform float) |
| 0:74 Loop with condition tested first |
| 0:74 Loop Condition |
| 0:74 Compare Less Than ( temp bool) |
| 0:74 direct index ( temp float) |
| 0:74 'color' ( temp 4-component vector of float) |
| 0:74 Constant: |
| 0:74 3 (const int) |
| 0:74 'd13' ( uniform float) |
| 0:74 Loop Body |
| 0:75 Sequence |
| 0:75 Test condition and select ( temp void) |
| 0:75 Condition |
| 0:75 Compare Less Than ( temp bool) |
| 0:75 direct index ( temp float) |
| 0:75 'color' ( temp 4-component vector of float) |
| 0:75 Constant: |
| 0:75 2 (const int) |
| 0:75 'd13' ( uniform float) |
| 0:75 true case |
| 0:76 Post-Increment ( temp 4-component vector of float) |
| 0:76 'color' ( temp 4-component vector of float) |
| 0:75 false case |
| 0:78 Post-Decrement ( temp 4-component vector of float) |
| 0:78 'color' ( temp 4-component vector of float) |
| 0:80 add second child into first child ( temp 4-component vector of float) |
| 0:80 'color' ( temp 4-component vector of float) |
| 0:80 'bigColor4' ( uniform 4-component vector of float) |
| 0:81 Test condition and select ( temp void) |
| 0:81 Condition |
| 0:81 Compare Less Than ( temp bool) |
| 0:81 direct index ( temp float) |
| 0:81 'color' ( temp 4-component vector of float) |
| 0:81 Constant: |
| 0:81 0 (const int) |
| 0:81 'd4' ( uniform float) |
| 0:81 true case |
| 0:82 Sequence |
| 0:82 add second child into first child ( temp float) |
| 0:82 direct index ( temp float) |
| 0:82 'color' ( temp 4-component vector of float) |
| 0:82 Constant: |
| 0:82 2 (const int) |
| 0:82 Constant: |
| 0:82 2.000000 |
| 0:83 Test condition and select ( temp void) |
| 0:83 Condition |
| 0:83 Compare Less Than ( temp bool) |
| 0:83 direct index ( temp float) |
| 0:83 'color' ( temp 4-component vector of float) |
| 0:83 Constant: |
| 0:83 2 (const int) |
| 0:83 'd4' ( uniform float) |
| 0:83 true case |
| 0:84 Sequence |
| 0:84 Post-Increment ( temp float) |
| 0:84 direct index ( temp float) |
| 0:84 'color' ( temp 4-component vector of float) |
| 0:84 Constant: |
| 0:84 0 (const int) |
| 0:85 Branch: Continue |
| 0:88 Test condition and select ( temp void) |
| 0:88 Condition |
| 0:88 Compare Less Than ( temp bool) |
| 0:88 direct index ( temp float) |
| 0:88 'color' ( temp 4-component vector of float) |
| 0:88 Constant: |
| 0:88 1 (const int) |
| 0:88 'd4' ( uniform float) |
| 0:88 true case |
| 0:89 add second child into first child ( temp float) |
| 0:89 direct index ( temp float) |
| 0:89 'color' ( temp 4-component vector of float) |
| 0:89 Constant: |
| 0:89 1 (const int) |
| 0:89 'd4' ( uniform float) |
| 0:88 false case |
| 0:91 add second child into first child ( temp float) |
| 0:91 direct index ( temp float) |
| 0:91 'color' ( temp 4-component vector of float) |
| 0:91 Constant: |
| 0:91 0 (const int) |
| 0:91 'd4' ( uniform float) |
| 0:94 Post-Increment ( temp 4-component vector of float) |
| 0:94 'color' ( temp 4-component vector of float) |
| 0:95 move second child to first child ( temp 4-component vector of float) |
| 0:95 'gl_FragColor' ( fragColor 4-component vector of float FragColor) |
| 0:95 'color' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'bigColor' ( uniform 4-component vector of float) |
| 0:? 'bigColor1_1' ( uniform 4-component vector of float) |
| 0:? 'bigColor1_2' ( uniform 4-component vector of float) |
| 0:? 'bigColor1_3' ( uniform 4-component vector of float) |
| 0:? 'bigColor2' ( uniform 4-component vector of float) |
| 0:? 'bigColor3' ( uniform 4-component vector of float) |
| 0:? 'bigColor4' ( uniform 4-component vector of float) |
| 0:? 'bigColor5' ( uniform 4-component vector of float) |
| 0:? 'bigColor6' ( uniform 4-component vector of float) |
| 0:? 'bigColor7' ( uniform 4-component vector of float) |
| 0:? 'bigColor8' ( uniform 4-component vector of float) |
| 0:? 'BaseColor' ( smooth in 4-component vector of float) |
| 0:? 'd' ( uniform float) |
| 0:? 'd2' ( uniform float) |
| 0:? 'd3' ( uniform float) |
| 0:? 'd4' ( uniform float) |
| 0:? 'd5' ( uniform float) |
| 0:? 'd6' ( uniform float) |
| 0:? 'd7' ( uniform float) |
| 0:? 'd8' ( uniform float) |
| 0:? 'd9' ( uniform float) |
| 0:? 'd10' ( uniform float) |
| 0:? 'd11' ( uniform float) |
| 0:? 'd12' ( uniform float) |
| 0:? 'd13' ( uniform float) |
| 0:? 'd14' ( uniform float) |
| 0:? 'd15' ( uniform float) |
| 0:? 'd16' ( uniform float) |
| 0:? 'd17' ( uniform float) |
| 0:? 'd18' ( uniform float) |
| 0:? 'd19' ( uniform float) |
| 0:? 'd20' ( uniform float) |
| 0:? 'd21' ( uniform float) |
| 0:? 'd22' ( uniform float) |
| 0:? 'd23' ( uniform float) |
| 0:? 'd24' ( uniform float) |
| 0:? 'd25' ( uniform float) |
| 0:? 'd26' ( uniform float) |
| 0:? 'd27' ( uniform float) |
| 0:? 'd28' ( uniform float) |
| 0:? 'd29' ( uniform float) |
| 0:? 'd30' ( uniform float) |
| 0:? 'd31' ( uniform float) |
| 0:? 'd32' ( uniform float) |
| 0:? 'd33' ( uniform float) |
| 0:? 'd34' ( uniform float) |
| 0:? 'Count' ( uniform int) |
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| Linked fragment stage: |
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| Shader version: 130 |
| 0:? Sequence |
| 0:53 Function Definition: main( ( global void) |
| 0:53 Function Parameters: |
| 0:55 Sequence |
| 0:55 Sequence |
| 0:55 move second child to first child ( temp 4-component vector of float) |
| 0:55 'color' ( temp 4-component vector of float) |
| 0:55 'BaseColor' ( smooth in 4-component vector of float) |
| 0:71 Loop with condition not tested first |
| 0:71 Loop Condition |
| 0:71 Compare Less Than ( temp bool) |
| 0:71 direct index ( temp float) |
| 0:71 'color' ( temp 4-component vector of float) |
| 0:71 Constant: |
| 0:71 2 (const int) |
| 0:71 'd4' ( uniform float) |
| 0:71 Loop Body |
| 0:59 Sequence |
| 0:59 add second child into first child ( temp 4-component vector of float) |
| 0:59 'color' ( temp 4-component vector of float) |
| 0:59 'bigColor4' ( uniform 4-component vector of float) |
| 0:60 Test condition and select ( temp void) |
| 0:60 Condition |
| 0:60 Compare Less Than ( temp bool) |
| 0:60 direct index ( temp float) |
| 0:60 'color' ( temp 4-component vector of float) |
| 0:60 Constant: |
| 0:60 0 (const int) |
| 0:60 'd4' ( uniform float) |
| 0:60 true case |
| 0:61 Sequence |
| 0:61 add second child into first child ( temp float) |
| 0:61 direct index ( temp float) |
| 0:61 'color' ( temp 4-component vector of float) |
| 0:61 Constant: |
| 0:61 2 (const int) |
| 0:61 Constant: |
| 0:61 2.000000 |
| 0:62 Test condition and select ( temp void) |
| 0:62 Condition |
| 0:62 Compare Less Than ( temp bool) |
| 0:62 direct index ( temp float) |
| 0:62 'color' ( temp 4-component vector of float) |
| 0:62 Constant: |
| 0:62 2 (const int) |
| 0:62 'd4' ( uniform float) |
| 0:62 true case |
| 0:63 Sequence |
| 0:63 Post-Increment ( temp float) |
| 0:63 direct index ( temp float) |
| 0:63 'color' ( temp 4-component vector of float) |
| 0:63 Constant: |
| 0:63 0 (const int) |
| 0:64 Branch: Continue |
| 0:67 Test condition and select ( temp void) |
| 0:67 Condition |
| 0:67 Compare Less Than ( temp bool) |
| 0:67 direct index ( temp float) |
| 0:67 'color' ( temp 4-component vector of float) |
| 0:67 Constant: |
| 0:67 1 (const int) |
| 0:67 'd4' ( uniform float) |
| 0:67 true case |
| 0:68 add second child into first child ( temp float) |
| 0:68 direct index ( temp float) |
| 0:68 'color' ( temp 4-component vector of float) |
| 0:68 Constant: |
| 0:68 1 (const int) |
| 0:68 'd4' ( uniform float) |
| 0:67 false case |
| 0:70 add second child into first child ( temp float) |
| 0:70 direct index ( temp float) |
| 0:70 'color' ( temp 4-component vector of float) |
| 0:70 Constant: |
| 0:70 0 (const int) |
| 0:70 'd4' ( uniform float) |
| 0:74 Loop with condition tested first |
| 0:74 Loop Condition |
| 0:74 Compare Less Than ( temp bool) |
| 0:74 direct index ( temp float) |
| 0:74 'color' ( temp 4-component vector of float) |
| 0:74 Constant: |
| 0:74 3 (const int) |
| 0:74 'd13' ( uniform float) |
| 0:74 Loop Body |
| 0:75 Sequence |
| 0:75 Test condition and select ( temp void) |
| 0:75 Condition |
| 0:75 Compare Less Than ( temp bool) |
| 0:75 direct index ( temp float) |
| 0:75 'color' ( temp 4-component vector of float) |
| 0:75 Constant: |
| 0:75 2 (const int) |
| 0:75 'd13' ( uniform float) |
| 0:75 true case |
| 0:76 Post-Increment ( temp 4-component vector of float) |
| 0:76 'color' ( temp 4-component vector of float) |
| 0:75 false case |
| 0:78 Post-Decrement ( temp 4-component vector of float) |
| 0:78 'color' ( temp 4-component vector of float) |
| 0:80 add second child into first child ( temp 4-component vector of float) |
| 0:80 'color' ( temp 4-component vector of float) |
| 0:80 'bigColor4' ( uniform 4-component vector of float) |
| 0:81 Test condition and select ( temp void) |
| 0:81 Condition |
| 0:81 Compare Less Than ( temp bool) |
| 0:81 direct index ( temp float) |
| 0:81 'color' ( temp 4-component vector of float) |
| 0:81 Constant: |
| 0:81 0 (const int) |
| 0:81 'd4' ( uniform float) |
| 0:81 true case |
| 0:82 Sequence |
| 0:82 add second child into first child ( temp float) |
| 0:82 direct index ( temp float) |
| 0:82 'color' ( temp 4-component vector of float) |
| 0:82 Constant: |
| 0:82 2 (const int) |
| 0:82 Constant: |
| 0:82 2.000000 |
| 0:83 Test condition and select ( temp void) |
| 0:83 Condition |
| 0:83 Compare Less Than ( temp bool) |
| 0:83 direct index ( temp float) |
| 0:83 'color' ( temp 4-component vector of float) |
| 0:83 Constant: |
| 0:83 2 (const int) |
| 0:83 'd4' ( uniform float) |
| 0:83 true case |
| 0:84 Sequence |
| 0:84 Post-Increment ( temp float) |
| 0:84 direct index ( temp float) |
| 0:84 'color' ( temp 4-component vector of float) |
| 0:84 Constant: |
| 0:84 0 (const int) |
| 0:85 Branch: Continue |
| 0:88 Test condition and select ( temp void) |
| 0:88 Condition |
| 0:88 Compare Less Than ( temp bool) |
| 0:88 direct index ( temp float) |
| 0:88 'color' ( temp 4-component vector of float) |
| 0:88 Constant: |
| 0:88 1 (const int) |
| 0:88 'd4' ( uniform float) |
| 0:88 true case |
| 0:89 add second child into first child ( temp float) |
| 0:89 direct index ( temp float) |
| 0:89 'color' ( temp 4-component vector of float) |
| 0:89 Constant: |
| 0:89 1 (const int) |
| 0:89 'd4' ( uniform float) |
| 0:88 false case |
| 0:91 add second child into first child ( temp float) |
| 0:91 direct index ( temp float) |
| 0:91 'color' ( temp 4-component vector of float) |
| 0:91 Constant: |
| 0:91 0 (const int) |
| 0:91 'd4' ( uniform float) |
| 0:94 Post-Increment ( temp 4-component vector of float) |
| 0:94 'color' ( temp 4-component vector of float) |
| 0:95 move second child to first child ( temp 4-component vector of float) |
| 0:95 'gl_FragColor' ( fragColor 4-component vector of float FragColor) |
| 0:95 'color' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'bigColor' ( uniform 4-component vector of float) |
| 0:? 'bigColor1_1' ( uniform 4-component vector of float) |
| 0:? 'bigColor1_2' ( uniform 4-component vector of float) |
| 0:? 'bigColor1_3' ( uniform 4-component vector of float) |
| 0:? 'bigColor2' ( uniform 4-component vector of float) |
| 0:? 'bigColor3' ( uniform 4-component vector of float) |
| 0:? 'bigColor4' ( uniform 4-component vector of float) |
| 0:? 'bigColor5' ( uniform 4-component vector of float) |
| 0:? 'bigColor6' ( uniform 4-component vector of float) |
| 0:? 'bigColor7' ( uniform 4-component vector of float) |
| 0:? 'bigColor8' ( uniform 4-component vector of float) |
| 0:? 'BaseColor' ( smooth in 4-component vector of float) |
| 0:? 'd' ( uniform float) |
| 0:? 'd2' ( uniform float) |
| 0:? 'd3' ( uniform float) |
| 0:? 'd4' ( uniform float) |
| 0:? 'd5' ( uniform float) |
| 0:? 'd6' ( uniform float) |
| 0:? 'd7' ( uniform float) |
| 0:? 'd8' ( uniform float) |
| 0:? 'd9' ( uniform float) |
| 0:? 'd10' ( uniform float) |
| 0:? 'd11' ( uniform float) |
| 0:? 'd12' ( uniform float) |
| 0:? 'd13' ( uniform float) |
| 0:? 'd14' ( uniform float) |
| 0:? 'd15' ( uniform float) |
| 0:? 'd16' ( uniform float) |
| 0:? 'd17' ( uniform float) |
| 0:? 'd18' ( uniform float) |
| 0:? 'd19' ( uniform float) |
| 0:? 'd20' ( uniform float) |
| 0:? 'd21' ( uniform float) |
| 0:? 'd22' ( uniform float) |
| 0:? 'd23' ( uniform float) |
| 0:? 'd24' ( uniform float) |
| 0:? 'd25' ( uniform float) |
| 0:? 'd26' ( uniform float) |
| 0:? 'd27' ( uniform float) |
| 0:? 'd28' ( uniform float) |
| 0:? 'd29' ( uniform float) |
| 0:? 'd30' ( uniform float) |
| 0:? 'd31' ( uniform float) |
| 0:? 'd32' ( uniform float) |
| 0:? 'd33' ( uniform float) |
| 0:? 'd34' ( uniform float) |
| 0:? 'Count' ( uniform int) |
| |