| specExamples.frag |
| ERROR: 0:6: '=' : cannot convert from ' const uint' to ' global int' |
| ERROR: 0:20: '' : numeric literal too big |
| ERROR: 0:21: '' : hexadecimal literal too big |
| ERROR: 0:37: 'view' : redefinition |
| ERROR: 0:63: 'invariant' : can only apply to an output |
| ERROR: 0:68: 'lightPosition' : redefinition |
| ERROR: 0:75: 'Atten' : member storage qualifier cannot contradict block storage qualifier |
| ERROR: 0:87: 'Color' : redefinition |
| ERROR: 0:92: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord |
| ERROR: 0:93: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord |
| ERROR: 0:99: 'local_size_x' : there is no such layout identifier for this stage taking an assigned value |
| ERROR: 0:99: 'local_size_y' : there is no such layout identifier for this stage taking an assigned value |
| ERROR: 0:100: 'local_size_x' : there is no such layout identifier for this stage taking an assigned value |
| ERROR: 0:102: 'color' : redefinition |
| ERROR: 0:112: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth |
| ERROR: 0:118: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth |
| ERROR: 0:121: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth |
| ERROR: 0:172: 'x' : undeclared identifier |
| ERROR: 0:172: '[]' : scalar integer expression required |
| ERROR: 0:175: 'x' : undeclared identifier |
| ERROR: 0:175: '[]' : scalar integer expression required |
| ERROR: 0:175: 'b' : left of '[' is not of type array, matrix, or vector |
| ERROR: 0:175: 'a' : vector swizzle selection out of range |
| ERROR: 0:175: 'length' : does not operate on this type: const float |
| ERROR: 0:175: '' : function call, method, or subroutine call expected |
| ERROR: 0:175: '' : no matching overloaded function found |
| ERROR: 0:178: '[]' : scalar integer expression required |
| ERROR: 0:178: 's' : undeclared identifier |
| ERROR: 0:178: 's' : left of '[' is not of type array, matrix, or vector |
| ERROR: 0:178: 'a' : vector swizzle selection out of range |
| ERROR: 0:178: 'length' : does not operate on this type: const float |
| ERROR: 0:178: '' : function call, method, or subroutine call expected |
| ERROR: 0:178: '' : no matching overloaded function found |
| ERROR: 0:198: 'e' : redefinition |
| ERROR: 0:226: 'in' : not allowed in nested scope |
| ERROR: 0:227: 'in' : not allowed in nested scope |
| ERROR: 0:228: 'in' : not allowed in nested scope |
| ERROR: 0:232: 'out' : not allowed in nested scope |
| ERROR: 38 compilation errors. No code generated. |
| |
| |
| Shader version: 430 |
| Requested GL_3DL_array_objects |
| gl_FragCoord pixel center is integer |
| gl_FragCoord origin is upper left |
| using early_fragment_tests |
| using depth_greater |
| ERROR: node is still EOpNull! |
| 0:5 Sequence |
| 0:5 move second child to first child ( temp int) |
| 0:5 'a' ( global int) |
| 0:5 Constant: |
| 0:5 -1 (const int) |
| 0:7 Sequence |
| 0:7 move second child to first child ( temp uint) |
| 0:7 'c' ( global uint) |
| 0:7 Constant: |
| 0:7 4294967295 (const uint) |
| 0:8 Sequence |
| 0:8 move second child to first child ( temp uint) |
| 0:8 'd' ( global uint) |
| 0:8 Constant: |
| 0:8 4294967295 (const uint) |
| 0:9 Sequence |
| 0:9 move second child to first child ( temp int) |
| 0:9 'e' ( global int) |
| 0:9 Constant: |
| 0:9 -1 (const int) |
| 0:13 Sequence |
| 0:13 move second child to first child ( temp uint) |
| 0:13 'f' ( global uint) |
| 0:13 Constant: |
| 0:13 4294967295 (const uint) |
| 0:17 Sequence |
| 0:17 move second child to first child ( temp int) |
| 0:17 'g' ( global int) |
| 0:17 Constant: |
| 0:17 -1294967296 (const int) |
| 0:19 Sequence |
| 0:19 move second child to first child ( temp int) |
| 0:19 'h' ( global int) |
| 0:19 Constant: |
| 0:19 -1610612736 (const int) |
| 0:20 Sequence |
| 0:20 move second child to first child ( temp int) |
| 0:20 'i' ( global int) |
| 0:20 Constant: |
| 0:20 -1 (const int) |
| 0:21 Sequence |
| 0:21 move second child to first child ( temp int) |
| 0:21 'j' ( global int) |
| 0:21 Constant: |
| 0:21 -1 (const int) |
| 0:22 Sequence |
| 0:22 move second child to first child ( temp int) |
| 0:22 'k' ( global int) |
| 0:22 Constant: |
| 0:22 -2147483648 (const int) |
| 0:23 Sequence |
| 0:23 move second child to first child ( temp int) |
| 0:23 'l' ( global int) |
| 0:23 Constant: |
| 0:23 -2147483648 (const int) |
| 0:25 Sequence |
| 0:25 move second child to first child ( temp float) |
| 0:25 'fb' ( global float) |
| 0:25 Constant: |
| 0:25 1.500000 |
| 0:26 Sequence |
| 0:26 move second child to first child ( temp double) |
| 0:26 'fd' ( global double) |
| 0:26 Constant: |
| 0:26 2.000000 |
| 0:127 Function Definition: foo(f1[5]; ( global 5-element array of float) |
| 0:127 Function Parameters: |
| 0:127 '' ( in 5-element array of float) |
| 0:129 Sequence |
| 0:129 Branch: Return with expression |
| 0:129 Constant: |
| 0:129 3.400000 |
| 0:129 4.200000 |
| 0:129 5.000000 |
| 0:129 5.200000 |
| 0:129 1.100000 |
| 0:137 Function Definition: main( ( global void) |
| 0:137 Function Parameters: |
| 0:140 Sequence |
| 0:140 Sequence |
| 0:140 Sequence |
| 0:140 move second child to first child ( temp 5-element array of float) |
| 0:140 'a' ( temp 5-element array of float) |
| 0:140 Constant: |
| 0:140 3.400000 |
| 0:140 4.200000 |
| 0:140 5.000000 |
| 0:140 5.200000 |
| 0:140 1.100000 |
| 0:143 Sequence |
| 0:143 Sequence |
| 0:143 move second child to first child ( temp 5-element array of float) |
| 0:143 'a' ( temp 5-element array of float) |
| 0:143 Constant: |
| 0:143 3.400000 |
| 0:143 4.200000 |
| 0:143 5.000000 |
| 0:143 5.200000 |
| 0:143 1.100000 |
| 0:? Sequence |
| 0:149 Sequence |
| 0:149 move second child to first child ( temp 2-element array of 4-component vector of float) |
| 0:149 'b' ( temp 2-element array of 4-component vector of float) |
| 0:149 Constant: |
| 0:149 0.000000 |
| 0:149 0.000000 |
| 0:149 0.000000 |
| 0:149 0.000000 |
| 0:149 0.100000 |
| 0:149 0.100000 |
| 0:149 0.100000 |
| 0:149 0.100000 |
| 0:150 Sequence |
| 0:150 move second child to first child ( temp 3-element array of 2-element array of 4-component vector of float) |
| 0:150 'a3' ( temp 3-element array of 2-element array of 4-component vector of float) |
| 0:150 Construct vec4 ( temp 3-element array of 2-element array of 4-component vector of float) |
| 0:150 'b' ( temp 2-element array of 4-component vector of float) |
| 0:150 'b' ( temp 2-element array of 4-component vector of float) |
| 0:150 'b' ( temp 2-element array of 4-component vector of float) |
| 0:152 Sequence |
| 0:152 move second child to first child ( temp 3-element array of 2-element array of 4-component vector of float) |
| 0:152 'a4' ( temp 3-element array of 2-element array of 4-component vector of float) |
| 0:152 Constant: |
| 0:152 0.000000 |
| 0:152 0.000000 |
| 0:152 0.000000 |
| 0:152 0.000000 |
| 0:152 1.000000 |
| 0:152 1.000000 |
| 0:152 1.000000 |
| 0:152 1.000000 |
| 0:152 0.000000 |
| 0:152 0.000000 |
| 0:152 0.000000 |
| 0:152 0.000000 |
| 0:152 1.000000 |
| 0:152 1.000000 |
| 0:152 1.000000 |
| 0:152 1.000000 |
| 0:152 0.000000 |
| 0:152 0.000000 |
| 0:152 0.000000 |
| 0:152 0.000000 |
| 0:152 1.000000 |
| 0:152 1.000000 |
| 0:152 1.000000 |
| 0:152 1.000000 |
| 0:? Sequence |
| 0:159 Sequence |
| 0:159 Sequence |
| 0:159 move second child to first child ( temp 5-element array of float) |
| 0:159 'b' ( temp 5-element array of float) |
| 0:159 'a' ( temp 5-element array of float) |
| 0:162 Sequence |
| 0:162 Sequence |
| 0:162 move second child to first child ( temp 5-element array of float) |
| 0:162 'b' ( temp 5-element array of float) |
| 0:162 'a' ( temp 5-element array of float) |
| 0:165 Sequence |
| 0:165 Sequence |
| 0:165 move second child to first child ( temp 5-element array of float) |
| 0:165 'b' ( temp 5-element array of float) |
| 0:165 Constant: |
| 0:165 1.000000 |
| 0:165 2.000000 |
| 0:165 3.000000 |
| 0:165 4.000000 |
| 0:165 5.000000 |
| 0:167 Constant: |
| 0:167 5 (const int) |
| 0:? Sequence |
| 0:171 Constant: |
| 0:171 3 (const int) |
| 0:172 Constant: |
| 0:172 2 (const int) |
| 0:175 Constant: |
| 0:175 0.000000 |
| 0:178 Constant: |
| 0:178 0.000000 |
| 0:193 Sequence |
| 0:193 move second child to first child ( temp structure{ temp float a, temp int b}) |
| 0:193 'e' ( temp structure{ temp float a, temp int b}) |
| 0:193 Constant: |
| 0:193 1.200000 |
| 0:193 2 (const int) |
| 0:216 Sequence |
| 0:216 Sequence |
| 0:216 move second child to first child ( temp 5-element array of float) |
| 0:216 'a' ( temp 5-element array of float) |
| 0:216 Constant: |
| 0:216 3.400000 |
| 0:216 4.200000 |
| 0:216 5.000000 |
| 0:216 5.200000 |
| 0:216 1.100000 |
| 0:217 Sequence |
| 0:217 move second child to first child ( temp 5-element array of float) |
| 0:217 'b' ( temp 5-element array of float) |
| 0:217 Constant: |
| 0:217 3.400000 |
| 0:217 4.200000 |
| 0:217 5.000000 |
| 0:217 5.200000 |
| 0:217 1.100000 |
| 0:218 Sequence |
| 0:218 move second child to first child ( temp 5-element array of float) |
| 0:218 'c' ( temp 5-element array of float) |
| 0:218 'a' ( temp 5-element array of float) |
| 0:219 Sequence |
| 0:219 move second child to first child ( temp 5-element array of float) |
| 0:219 'd' ( temp 5-element array of float) |
| 0:219 'b' ( temp 5-element array of float) |
| 0:? Sequence |
| 0:223 Sequence |
| 0:223 move second child to first child ( temp float) |
| 0:223 'ceiling' ( const (read only) float) |
| 0:223 Convert int to float ( temp float) |
| 0:223 add ( temp int) |
| 0:223 'a' ( global int) |
| 0:223 'b' ( global int) |
| 0:? Linker Objects |
| 0:? 'a' ( global int) |
| 0:? 'b' ( global int) |
| 0:? 'c' ( global uint) |
| 0:? 'd' ( global uint) |
| 0:? 'e' ( global int) |
| 0:? 'f' ( global uint) |
| 0:? 'g' ( global int) |
| 0:? 'h' ( global int) |
| 0:? 'i' ( global int) |
| 0:? 'j' ( global int) |
| 0:? 'k' ( global int) |
| 0:? 'l' ( global int) |
| 0:? 'fa' ( global float) |
| 0:? 'fb' ( global float) |
| 0:? 'fc' ( global double) |
| 0:? 'fd' ( global double) |
| 0:? 'texcoord1' ( global 2-component vector of float) |
| 0:? 'texcoord2' ( global 2-component vector of float) |
| 0:? 'position' ( global 3-component vector of float) |
| 0:? 'myRGBA' ( global 4-component vector of float) |
| 0:? 'textureLookup' ( global 2-component vector of int) |
| 0:? 'less' ( global 3-component vector of bool) |
| 0:? 'mat2D' ( global 2X2 matrix of float) |
| 0:? 'optMatrix' ( global 3X3 matrix of float) |
| 0:? 'view' ( global 4X4 matrix of float) |
| 0:? 'projection' ( global 4X4 matrix of float) |
| 0:? 'm' ( global 3X2 matrix of float) |
| 0:? 'highPrecisionMVP' ( global 4X4 matrix of double) |
| 0:? 'dm' ( global 2X4 matrix of double) |
| 0:? 'lightVar' ( global structure{ global float intensity, global 3-component vector of float position}) |
| 0:? 'frequencies' ( global 3-element array of float) |
| 0:? 'lightPosition' ( uniform 4-element array of 4-component vector of float) |
| 0:? 'lights' ( global 2-element array of structure{ global float intensity, global 3-component vector of float position}) |
| 0:? 'numLights' ( const int) |
| 0:? 2 (const int) |
| 0:? 'normal' ( smooth in 3-component vector of float) |
| 0:? 'TexCoord' ( centroid smooth in 2-component vector of float) |
| 0:? 'Color' ( invariant centroid smooth in 4-component vector of float) |
| 0:? 'temperature' ( noperspective in float) |
| 0:? 'myColor' ( flat in 3-component vector of float) |
| 0:? 'myTexCoord' ( centroid noperspective in 2-component vector of float) |
| 0:? 'color' ( uniform 3-component vector of float) |
| 0:? 0.700000 |
| 0:? 0.700000 |
| 0:? 0.200000 |
| 0:? 'anon@0' ( in block{ smooth in 4-component vector of float Color1, smooth in 4-component vector of float Color2, in 2-component vector of float TexCoordA, in float Atten}) |
| 0:? 'anon@1' ( in block{ in 4-component vector of float LightPos, in 3-component vector of float LightColor}) |
| 0:? 'Materiala' ( in block{ in 4-component vector of float Color, in 2-component vector of float TexCoord}) |
| 0:? 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) |
| 0:? 'factor' (layout( location=3 index=1) out 4-component vector of float) |
| 0:? 'colors' (layout( location=2) out 3-element array of 4-component vector of float) |
| 0:? 'gl_FragDepth' ( gl_FragDepth float FragDepth) |
| 0:? 'anon@2' ( in block{ in float FogFragCoord gl_FogFragCoord, in unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, flat in 4-component vector of float Color gl_Color, in 4-component vector of float SecondaryColor gl_SecondaryColor}) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 430 |
| Requested GL_3DL_array_objects |
| gl_FragCoord pixel center is integer |
| gl_FragCoord origin is upper left |
| using early_fragment_tests |
| using depth_greater |
| ERROR: node is still EOpNull! |
| 0:5 Sequence |
| 0:5 move second child to first child ( temp int) |
| 0:5 'a' ( global int) |
| 0:5 Constant: |
| 0:5 -1 (const int) |
| 0:7 Sequence |
| 0:7 move second child to first child ( temp uint) |
| 0:7 'c' ( global uint) |
| 0:7 Constant: |
| 0:7 4294967295 (const uint) |
| 0:8 Sequence |
| 0:8 move second child to first child ( temp uint) |
| 0:8 'd' ( global uint) |
| 0:8 Constant: |
| 0:8 4294967295 (const uint) |
| 0:9 Sequence |
| 0:9 move second child to first child ( temp int) |
| 0:9 'e' ( global int) |
| 0:9 Constant: |
| 0:9 -1 (const int) |
| 0:13 Sequence |
| 0:13 move second child to first child ( temp uint) |
| 0:13 'f' ( global uint) |
| 0:13 Constant: |
| 0:13 4294967295 (const uint) |
| 0:17 Sequence |
| 0:17 move second child to first child ( temp int) |
| 0:17 'g' ( global int) |
| 0:17 Constant: |
| 0:17 -1294967296 (const int) |
| 0:19 Sequence |
| 0:19 move second child to first child ( temp int) |
| 0:19 'h' ( global int) |
| 0:19 Constant: |
| 0:19 -1610612736 (const int) |
| 0:20 Sequence |
| 0:20 move second child to first child ( temp int) |
| 0:20 'i' ( global int) |
| 0:20 Constant: |
| 0:20 -1 (const int) |
| 0:21 Sequence |
| 0:21 move second child to first child ( temp int) |
| 0:21 'j' ( global int) |
| 0:21 Constant: |
| 0:21 -1 (const int) |
| 0:22 Sequence |
| 0:22 move second child to first child ( temp int) |
| 0:22 'k' ( global int) |
| 0:22 Constant: |
| 0:22 -2147483648 (const int) |
| 0:23 Sequence |
| 0:23 move second child to first child ( temp int) |
| 0:23 'l' ( global int) |
| 0:23 Constant: |
| 0:23 -2147483648 (const int) |
| 0:25 Sequence |
| 0:25 move second child to first child ( temp float) |
| 0:25 'fb' ( global float) |
| 0:25 Constant: |
| 0:25 1.500000 |
| 0:26 Sequence |
| 0:26 move second child to first child ( temp double) |
| 0:26 'fd' ( global double) |
| 0:26 Constant: |
| 0:26 2.000000 |
| 0:137 Function Definition: main( ( global void) |
| 0:137 Function Parameters: |
| 0:140 Sequence |
| 0:140 Sequence |
| 0:140 Sequence |
| 0:140 move second child to first child ( temp 5-element array of float) |
| 0:140 'a' ( temp 5-element array of float) |
| 0:140 Constant: |
| 0:140 3.400000 |
| 0:140 4.200000 |
| 0:140 5.000000 |
| 0:140 5.200000 |
| 0:140 1.100000 |
| 0:143 Sequence |
| 0:143 Sequence |
| 0:143 move second child to first child ( temp 5-element array of float) |
| 0:143 'a' ( temp 5-element array of float) |
| 0:143 Constant: |
| 0:143 3.400000 |
| 0:143 4.200000 |
| 0:143 5.000000 |
| 0:143 5.200000 |
| 0:143 1.100000 |
| 0:? Sequence |
| 0:149 Sequence |
| 0:149 move second child to first child ( temp 2-element array of 4-component vector of float) |
| 0:149 'b' ( temp 2-element array of 4-component vector of float) |
| 0:149 Constant: |
| 0:149 0.000000 |
| 0:149 0.000000 |
| 0:149 0.000000 |
| 0:149 0.000000 |
| 0:149 0.100000 |
| 0:149 0.100000 |
| 0:149 0.100000 |
| 0:149 0.100000 |
| 0:150 Sequence |
| 0:150 move second child to first child ( temp 3-element array of 2-element array of 4-component vector of float) |
| 0:150 'a3' ( temp 3-element array of 2-element array of 4-component vector of float) |
| 0:150 Construct vec4 ( temp 3-element array of 2-element array of 4-component vector of float) |
| 0:150 'b' ( temp 2-element array of 4-component vector of float) |
| 0:150 'b' ( temp 2-element array of 4-component vector of float) |
| 0:150 'b' ( temp 2-element array of 4-component vector of float) |
| 0:152 Sequence |
| 0:152 move second child to first child ( temp 3-element array of 2-element array of 4-component vector of float) |
| 0:152 'a4' ( temp 3-element array of 2-element array of 4-component vector of float) |
| 0:152 Constant: |
| 0:152 0.000000 |
| 0:152 0.000000 |
| 0:152 0.000000 |
| 0:152 0.000000 |
| 0:152 1.000000 |
| 0:152 1.000000 |
| 0:152 1.000000 |
| 0:152 1.000000 |
| 0:152 0.000000 |
| 0:152 0.000000 |
| 0:152 0.000000 |
| 0:152 0.000000 |
| 0:152 1.000000 |
| 0:152 1.000000 |
| 0:152 1.000000 |
| 0:152 1.000000 |
| 0:152 0.000000 |
| 0:152 0.000000 |
| 0:152 0.000000 |
| 0:152 0.000000 |
| 0:152 1.000000 |
| 0:152 1.000000 |
| 0:152 1.000000 |
| 0:152 1.000000 |
| 0:? Sequence |
| 0:159 Sequence |
| 0:159 Sequence |
| 0:159 move second child to first child ( temp 5-element array of float) |
| 0:159 'b' ( temp 5-element array of float) |
| 0:159 'a' ( temp 5-element array of float) |
| 0:162 Sequence |
| 0:162 Sequence |
| 0:162 move second child to first child ( temp 5-element array of float) |
| 0:162 'b' ( temp 5-element array of float) |
| 0:162 'a' ( temp 5-element array of float) |
| 0:165 Sequence |
| 0:165 Sequence |
| 0:165 move second child to first child ( temp 5-element array of float) |
| 0:165 'b' ( temp 5-element array of float) |
| 0:165 Constant: |
| 0:165 1.000000 |
| 0:165 2.000000 |
| 0:165 3.000000 |
| 0:165 4.000000 |
| 0:165 5.000000 |
| 0:167 Constant: |
| 0:167 5 (const int) |
| 0:? Sequence |
| 0:171 Constant: |
| 0:171 3 (const int) |
| 0:172 Constant: |
| 0:172 2 (const int) |
| 0:175 Constant: |
| 0:175 0.000000 |
| 0:178 Constant: |
| 0:178 0.000000 |
| 0:193 Sequence |
| 0:193 move second child to first child ( temp structure{ temp float a, temp int b}) |
| 0:193 'e' ( temp structure{ temp float a, temp int b}) |
| 0:193 Constant: |
| 0:193 1.200000 |
| 0:193 2 (const int) |
| 0:216 Sequence |
| 0:216 Sequence |
| 0:216 move second child to first child ( temp 5-element array of float) |
| 0:216 'a' ( temp 5-element array of float) |
| 0:216 Constant: |
| 0:216 3.400000 |
| 0:216 4.200000 |
| 0:216 5.000000 |
| 0:216 5.200000 |
| 0:216 1.100000 |
| 0:217 Sequence |
| 0:217 move second child to first child ( temp 5-element array of float) |
| 0:217 'b' ( temp 5-element array of float) |
| 0:217 Constant: |
| 0:217 3.400000 |
| 0:217 4.200000 |
| 0:217 5.000000 |
| 0:217 5.200000 |
| 0:217 1.100000 |
| 0:218 Sequence |
| 0:218 move second child to first child ( temp 5-element array of float) |
| 0:218 'c' ( temp 5-element array of float) |
| 0:218 'a' ( temp 5-element array of float) |
| 0:219 Sequence |
| 0:219 move second child to first child ( temp 5-element array of float) |
| 0:219 'd' ( temp 5-element array of float) |
| 0:219 'b' ( temp 5-element array of float) |
| 0:? Sequence |
| 0:223 Sequence |
| 0:223 move second child to first child ( temp float) |
| 0:223 'ceiling' ( const (read only) float) |
| 0:223 Convert int to float ( temp float) |
| 0:223 add ( temp int) |
| 0:223 'a' ( global int) |
| 0:223 'b' ( global int) |
| 0:? Linker Objects |
| 0:? 'a' ( global int) |
| 0:? 'b' ( global int) |
| 0:? 'c' ( global uint) |
| 0:? 'd' ( global uint) |
| 0:? 'e' ( global int) |
| 0:? 'f' ( global uint) |
| 0:? 'g' ( global int) |
| 0:? 'h' ( global int) |
| 0:? 'i' ( global int) |
| 0:? 'j' ( global int) |
| 0:? 'k' ( global int) |
| 0:? 'l' ( global int) |
| 0:? 'fa' ( global float) |
| 0:? 'fb' ( global float) |
| 0:? 'fc' ( global double) |
| 0:? 'fd' ( global double) |
| 0:? 'texcoord1' ( global 2-component vector of float) |
| 0:? 'texcoord2' ( global 2-component vector of float) |
| 0:? 'position' ( global 3-component vector of float) |
| 0:? 'myRGBA' ( global 4-component vector of float) |
| 0:? 'textureLookup' ( global 2-component vector of int) |
| 0:? 'less' ( global 3-component vector of bool) |
| 0:? 'mat2D' ( global 2X2 matrix of float) |
| 0:? 'optMatrix' ( global 3X3 matrix of float) |
| 0:? 'view' ( global 4X4 matrix of float) |
| 0:? 'projection' ( global 4X4 matrix of float) |
| 0:? 'm' ( global 3X2 matrix of float) |
| 0:? 'highPrecisionMVP' ( global 4X4 matrix of double) |
| 0:? 'dm' ( global 2X4 matrix of double) |
| 0:? 'lightVar' ( global structure{ global float intensity, global 3-component vector of float position}) |
| 0:? 'frequencies' ( global 3-element array of float) |
| 0:? 'lightPosition' ( uniform 4-element array of 4-component vector of float) |
| 0:? 'lights' ( global 2-element array of structure{ global float intensity, global 3-component vector of float position}) |
| 0:? 'numLights' ( const int) |
| 0:? 2 (const int) |
| 0:? 'normal' ( smooth in 3-component vector of float) |
| 0:? 'TexCoord' ( centroid smooth in 2-component vector of float) |
| 0:? 'Color' ( invariant centroid smooth in 4-component vector of float) |
| 0:? 'temperature' ( noperspective in float) |
| 0:? 'myColor' ( flat in 3-component vector of float) |
| 0:? 'myTexCoord' ( centroid noperspective in 2-component vector of float) |
| 0:? 'color' ( uniform 3-component vector of float) |
| 0:? 0.700000 |
| 0:? 0.700000 |
| 0:? 0.200000 |
| 0:? 'anon@0' ( in block{ smooth in 4-component vector of float Color1, smooth in 4-component vector of float Color2, in 2-component vector of float TexCoordA, in float Atten}) |
| 0:? 'anon@1' ( in block{ in 4-component vector of float LightPos, in 3-component vector of float LightColor}) |
| 0:? 'Materiala' ( in block{ in 4-component vector of float Color, in 2-component vector of float TexCoord}) |
| 0:? 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) |
| 0:? 'factor' (layout( location=3 index=1) out 4-component vector of float) |
| 0:? 'colors' (layout( location=2) out 3-element array of 4-component vector of float) |
| 0:? 'gl_FragDepth' ( gl_FragDepth float FragDepth) |
| 0:? 'anon@2' ( in block{ in float FogFragCoord gl_FogFragCoord, in 1-element array of 4-component vector of float TexCoord gl_TexCoord, flat in 4-component vector of float Color gl_Color, in 4-component vector of float SecondaryColor gl_SecondaryColor}) |
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