blob: 4d2325f1daaaf11d4543685d05b5cf74fb094d74 [file] [log] [blame]
#version 450
#define IN_SHADER
layout(location=0) out vec4 color;
void main()
{
#if FOO==200
color = vec4(1.0);
#else
#error expected FOO 200
#endif
#ifdef IN_SHADER
color++;
#else
#error IN_SHADER was undef
#endif
#ifdef UNDEFED
#error UNDEFED defined
#else
color *= 3.0;
#endif
#if MUL == 400
color *= MUL;
#else
#error bad MUL
#endif
}