float float_array[5][4][3]; | |
struct PS_OUTPUT | |
{ | |
float4 Color : SV_Target0; | |
}; | |
PS_OUTPUT main() | |
{ | |
float4 float4_array_1[2][3]; | |
float4 float4_array_2[5][3]; | |
float4_array_1[1][2] = float_array[2][3][1]; | |
float4_array_2[1] = float4_array_1[0]; | |
PS_OUTPUT psout; | |
psout.Color = float4_array_1[1][2]; | |
return psout; | |
} |