| #version 460 |
| #extension GL_NVX_raytracing : enable |
| hitAttributeNVX vec4 iAttr; |
| void main() |
| { |
| uvec2 v0 = gl_LaunchIDNVX; |
| uvec2 v1 = gl_LaunchSizeNVX; |
| int v2 = gl_PrimitiveID; |
| int v3 = gl_InstanceID; |
| int v4 = gl_InstanceCustomIndexNVX; |
| vec3 v5 = gl_WorldRayOriginNVX; |
| vec3 v6 = gl_WorldRayDirectionNVX; |
| vec3 v7 = gl_ObjectRayOriginNVX; |
| vec3 v8 = gl_ObjectRayDirectionNVX; |
| float v9 = gl_RayTminNVX; |
| float v10 = gl_RayTmaxNVX; |
| mat4x3 v11 = gl_ObjectToWorldNVX; |
| mat4x3 v12 = gl_WorldToObjectNVX; |
| iAttr = vec4(0.5f,0.5f,0.0f,1.0f); |
| reportIntersectionNVX(0.5, 1U); |
| } |