| SamplerState g_sSamp : register(s0); |
| |
| uniform Texture1D <float4> g_tTex1df4 : register(t0); |
| |
| struct VS_OUTPUT |
| { |
| float4 Pos : SV_Position; |
| }; |
| |
| VS_OUTPUT main() |
| { |
| VS_OUTPUT vsout; |
| |
| uint WidthU; |
| uint NumberOfLevelsU; |
| |
| // Most of the tests are in the hlsl.getdimensions.dx10.frag on the fragment side. |
| // This is just to establish that GetDimensions appears in the vertex stage. |
| |
| // 1D, float tx, uint params |
| g_tTex1df4 . GetDimensions(WidthU); |
| g_tTex1df4 . GetDimensions(6, WidthU, NumberOfLevelsU); |
| |
| vsout.Pos = float4(0,0,0,0); |
| |
| return vsout; |
| } |