struct PS_OUTPUT | |
{ | |
float4 Color : SV_Target0; | |
}; | |
Texture2D TestTexture < | |
string TestAttribute1 = "TestAttribute"; | |
string TestAttribute2 = "false"; | |
int TestAttribute3 = 3; | |
>; | |
uniform float4 TestUF <string StrValue = "foo";>; | |
PS_OUTPUT main() | |
{ | |
PS_OUTPUT psout; | |
psout.Color = float4(0,0,0,1); | |
return psout; | |
} |