#version 450 core | |
#extension GL_EXT_shader_8bit_storage : enable | |
#extension GL_EXT_shader_16bit_storage : enable | |
buffer B | |
{ | |
int8_t i8_from_i16; | |
int16_t i16_from_i8; | |
uint8_t u8_from_u16; | |
uint16_t u16_from_u8; | |
float16_t f16_from_i8; | |
}; | |
void main() | |
{ | |
i8_from_i16 = int8_t(int16_t(1)); | |
i16_from_i8 = int16_t(int8_t(1)); | |
u8_from_u16 = uint8_t(uint16_t(1)); | |
u16_from_u8 = uint16_t(uint8_t(1)); | |
f16_from_i8 = float16_t(int8_t(1)); | |
} |