#version 310 es | |
#extension GL_EXT_fragment_invocation_density : require | |
layout (location = 0) out highp ivec2 FragSize; | |
layout (location = 2) out highp int FragInvocationCount; | |
void main () { | |
FragSize = gl_FragSizeEXT; | |
FragInvocationCount = gl_FragInvocationCountEXT; | |
} |