| int main() : SV_TARGET |
| { |
| // integer mat constructors |
| const int4x4 var441 = { 0,1,0,0, 1,1,0,0, 1,0,0,0, 0,0,0,0 }; |
| const int4x4 var442 = int4x4( 0,1,0,0, 1,1,0,0, 1,0,0,0, 0,0,0,0 ); |
| int4x4 var443 = { 0,1,0,0, 1,1,0,0, 1,0,0,0, 0,0,0,0 }; |
| int4x4 var444 = int4x4( 0,1,0,0, 1,1,0,0, 1,0,0,0, 0,0,0,0 ); |
| |
| const int4x2 var421 = { 0,1, 1,1, 1,0, 0,0 }; |
| const int4x2 var422 = int4x2( 0,1, 1,1, 1,0, 0,0 ); |
| int4x2 var423 = { 0,1, 1,1, 1,0, 0,0 }; |
| int4x2 var424 = int4x2( 0,1, 1,1, 1,0, 0,0 ); |
| |
| const int3x2 var321 = { 0,1, 1,1, 1,0 }; |
| const int3x2 var322 = int3x2( 0,1, 1,1, 1,0 ); |
| int3x2 var323 = { 0,1, 1,1, 1,0 }; |
| int3x2 var234 = int3x2( 0,1, 1,1, 1,0); |
| |
| // unsigned integer mat constructors |
| const uint4x4 uvar441 = { 0,1,0,0, 1,1,0,0, 1,0,0,0, 0,0,0,0 }; |
| const uint4x4 uvar442 = uint4x4( 0,1,0,0, 1,1,0,0, 1,0,0,0, 0,0,0,0 ); |
| uint4x4 uvar443 = { 0,1,0,0, 1,1,0,0, 1,0,0,0, 0,0,0,0 }; |
| uint4x4 uvar444 = uint4x4( 0,1,0,0, 1,1,0,0, 1,0,0,0, 0,0,0,0 ); |
| |
| const uint4x2 uvar421 = { 0,1, 1,1, 1,0, 0,0 }; |
| const uint4x2 uvar422 = uint4x2( 0,1, 1,1, 1,0, 0,0 ); |
| uint4x2 uvar423 = { 0,1, 1,1, 1,0, 0,0 }; |
| uint4x2 uvar424 = uint4x2( 0,1, 1,1, 1,0, 0,0 ); |
| |
| const uint3x2 uvar321 = { 0,1, 1,1, 1,0 }; |
| const uint3x2 uvar322 = uint3x2( 0,1, 1,1, 1,0 ); |
| uint3x2 uvar323 = { 0,1, 1,1, 1,0 }; |
| uint3x2 uvar234 = uint3x2( 0,1, 1,1, 1,0); |
| |
| // boolean mat constructors |
| const bool4x4 bvar441 = { 0,1,0,0, 1,1,0,0, 1,0,0,0, 0,0,0,0 }; |
| const bool4x4 bvar442 = bool4x4( 0,1,0,0, 1,1,0,0, 1,0,0,0, 0,0,0,0 ); |
| bool4x4 bvar443 = { 0,1,0,0, 1,1,0,0, 1,0,0,0, 0,0,0,0 }; |
| bool4x4 bvar444 = bool4x4( 0,1,0,0, 1,1,0,0, 1,0,0,0, 0,0,0,0 ); |
| |
| const bool4x2 bvar421 = { 0,1, 1,1, 1,0, 0,0 }; |
| const bool4x2 bvar422 = bool4x2( 0,1, 1,1, 1,0, 0,0 ); |
| bool4x2 bvar423 = { 0,1, 1,1, 1,0, 0,0 }; |
| bool4x2 bvar424 = bool4x2( 0,1, 1,1, 1,0, 0,0 ); |
| |
| const bool3x2 bvar321 = { 0,1, 1,1, 1,0 }; |
| const bool3x2 bvar322 = bool3x2( 0,1, 1,1, 1,0 ); |
| bool3x2 bvar323 = { 0,1, 1,1, 1,0 }; |
| bool3x2 bvar234 = bool3x2( 0,1, 1,1, 1,0); |
| |
| return 0; |
| } |