float PixelShaderFunctionS(uint inF0) | |
{ | |
return f16tof32(inF0); | |
} | |
float1 PixelShaderFunction1(uint1 inF0) | |
{ | |
return f16tof32(inF0); | |
} | |
float2 PixelShaderFunction2(uint2 inF0) | |
{ | |
return f16tof32(inF0); | |
} | |
float3 PixelShaderFunction3(uint3 inF0) | |
{ | |
return f16tof32(inF0); | |
} | |
float4 PixelShaderFunction(uint4 inF0) | |
{ | |
return f16tof32(inF0); | |
} | |
float4 main() : SV_Target0 | |
{ | |
return 0; | |
} |