blob: 5c7d0d3f5ba93f300e7fb29a2b05be695af77646 [file] [log] [blame]
RWTexture1D <float> g_tTex1df1;
RWBuffer <uint> g_tBuf1du1;
struct PS_OUTPUT
{
float4 Color : SV_Target0;
};
PS_OUTPUT main()
{
float r00 = g_tTex1df1[0];
uint r01 = g_tBuf1du1[0];
PS_OUTPUT psout;
psout.Color = 0;
return psout;
}