| spv.depthUnchanged.frag |
| // Module Version 10000 |
| // Generated by (magic number): 8000a |
| // Id's are bound by 22 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 9 14 16 |
| ExecutionMode 4 OriginUpperLeft |
| ExecutionMode 4 DepthReplacing |
| ExecutionMode 4 DepthUnchanged |
| Source GLSL 430 |
| Name 4 "main" |
| Name 9 "outColor" |
| Name 14 "gl_FragDepth" |
| Name 16 "gl_FragCoord" |
| Decorate 9(outColor) Location 0 |
| Decorate 14(gl_FragDepth) BuiltIn FragDepth |
| Decorate 16(gl_FragCoord) BuiltIn FragCoord |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Output 7(fvec4) |
| 9(outColor): 8(ptr) Variable Output |
| 10: 6(float) Constant 1065353216 |
| 11: 6(float) Constant 0 |
| 12: 7(fvec4) ConstantComposite 10 11 11 10 |
| 13: TypePointer Output 6(float) |
| 14(gl_FragDepth): 13(ptr) Variable Output |
| 15: TypePointer Input 7(fvec4) |
| 16(gl_FragCoord): 15(ptr) Variable Input |
| 17: TypeInt 32 0 |
| 18: 17(int) Constant 1 |
| 19: TypePointer Input 6(float) |
| 4(main): 2 Function None 3 |
| 5: Label |
| Store 9(outColor) 12 |
| 20: 19(ptr) AccessChain 16(gl_FragCoord) 18 |
| 21: 6(float) Load 20 |
| Store 14(gl_FragDepth) 21 |
| Return |
| FunctionEnd |