GLSL: Fix #1247. Remove extraneous *= matrix test.
diff --git a/Test/baseResults/matrix2.frag.out b/Test/baseResults/matrix2.frag.out
index 880f75a..3e3b3f0 100644
--- a/Test/baseResults/matrix2.frag.out
+++ b/Test/baseResults/matrix2.frag.out
@@ -158,6 +158,9 @@
0:49 'FragColor' ( out 4-component vector of float)
0:49 Constant:
0:49 3 (const int)
+0:50 matrix mult second child into first child ( temp 3X4 matrix of float)
+0:50 'm34' ( temp 3X4 matrix of float)
+0:50 'colorTransform' ( uniform 3X3 matrix of float)
0:? Linker Objects
0:? 'colorTransform' ( uniform 3X3 matrix of float)
0:? 'Color' ( smooth in 3-component vector of float)
@@ -331,6 +334,9 @@
0:49 'FragColor' ( out 4-component vector of float)
0:49 Constant:
0:49 3 (const int)
+0:50 matrix mult second child into first child ( temp 3X4 matrix of float)
+0:50 'm34' ( temp 3X4 matrix of float)
+0:50 'colorTransform' ( uniform 3X3 matrix of float)
0:? Linker Objects
0:? 'colorTransform' ( uniform 3X3 matrix of float)
0:? 'Color' ( smooth in 3-component vector of float)