| depthOut.frag |
| WARNING: 0:3: varying deprecated in version 130; may be removed in future release |
| WARNING: 0:4: varying deprecated in version 130; may be removed in future release |
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| Shader version: 130 |
| 0:? Sequence |
| 0:6 Function Definition: main( ( global void) |
| 0:6 Function Parameters: |
| 0:8 Sequence |
| 0:8 move second child to first child ( temp float) |
| 0:8 'gl_FragDepth' ( gl_FragDepth float FragDepth) |
| 0:8 'Depth' ( smooth in float) |
| 0:9 move second child to first child ( temp 4-component vector of float) |
| 0:9 'gl_FragColor' ( fragColor 4-component vector of float FragColor) |
| 0:9 'Color' ( smooth in 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'Color' ( smooth in 4-component vector of float) |
| 0:? 'Depth' ( smooth in float) |
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| Linked fragment stage: |
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| Shader version: 130 |
| 0:? Sequence |
| 0:6 Function Definition: main( ( global void) |
| 0:6 Function Parameters: |
| 0:8 Sequence |
| 0:8 move second child to first child ( temp float) |
| 0:8 'gl_FragDepth' ( gl_FragDepth float FragDepth) |
| 0:8 'Depth' ( smooth in float) |
| 0:9 move second child to first child ( temp 4-component vector of float) |
| 0:9 'gl_FragColor' ( fragColor 4-component vector of float FragColor) |
| 0:9 'Color' ( smooth in 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'Color' ( smooth in 4-component vector of float) |
| 0:? 'Depth' ( smooth in float) |
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