AppendStructuredBuffer<uint> Buf1 : register(u1); | |
AppendStructuredBuffer<uint> Buf2 : register(u2); | |
AppendStructuredBuffer<uint> Buf3 : register(u1); | |
float4 main() : SV_Target | |
{ | |
Buf1.Append(10u); | |
Buf2.Append(20u); | |
return float4(1.0, 3.0, 5.0, 1.0); | |
} |