blob: ed3d3e793bd5d5f42820d6ee5ee0cc65a96bd9ce [file] [log] [blame]
AppendStructuredBuffer<uint> Buf1 : register(u1);
AppendStructuredBuffer<uint> Buf2 : register(u2);
AppendStructuredBuffer<uint> Buf3 : register(u1);
float4 main() : SV_Target
{
Buf1.Append(10u);
Buf2.Append(20u);
return float4(1.0, 3.0, 5.0, 1.0);
}