Built-in symbol tables now lazily evaluated, and driven by per version, per profile input. Got all ES 100 and ES 300 built-in symbols correct.
This includes
- doing prescan of shader to know version/profile before parsing it
- putting precision qualifiers on built-in ES symbols
- getting most built-in state correct for core/compatibility/missing profile
- adding gl_VertexID and gl_InstanceID, among other ES 300 built-in symbols
- adding the ES 300 gl_Max/Min constants
- accepting shaders that contain nothing but whitespace without generating an error
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@20627 e7fa87d3-cd2b-0410-9028-fcbf551c1848
diff --git a/Test/testlist b/Test/testlist
index afe4f9b..7a2be1b 100644
--- a/Test/testlist
+++ b/Test/testlist
@@ -18,4 +18,5 @@
cppComplexExpr.vert
pointCoord.frag
array.frag
-array100.frag
\ No newline at end of file
+array100.frag
+comment.frag