Manually merge ClemensRognerSD-dx9-sampler and resolve conflicts.
diff --git a/StandAlone/StandAlone.cpp b/StandAlone/StandAlone.cpp
index 060428b..42a46ce 100755
--- a/StandAlone/StandAlone.cpp
+++ b/StandAlone/StandAlone.cpp
@@ -160,6 +160,7 @@
 const char* shaderStageName = nullptr;
 const char* variableName = nullptr;
 bool HlslEnable16BitTypes = false;
+bool HlslDX9compatible = false;
 std::vector<std::string> IncludeDirectoryList;
 
 // Source environment
@@ -509,6 +510,8 @@
                         Options |= EOptionHlslIoMapping;
                     } else if (lowerword == "hlsl-enable-16bit-types") {
                         HlslEnable16BitTypes = true;
+                    } else if (lowerword == "hlsl-dx9-compatible") {
+                        HlslDX9compatible = true;
                     } else if (lowerword == "invert-y" ||  // synonyms
                                lowerword == "iy") {
                         Options |= EOptionInvertY;
@@ -815,6 +818,8 @@
         messages = (EShMessages)(messages | EShMsgHlslEnable16BitTypes);
     if ((Options & EOptionOptimizeDisable) || !ENABLE_OPT)
         messages = (EShMessages)(messages | EShMsgHlslLegalization);
+    if (HlslDX9compatible)
+        messages = (EShMessages)(messages | EShMsgHlslDX9Compatible);
 }
 
 //
@@ -1509,6 +1514,7 @@
            "                                    works independently of source language\n"
            "  --hlsl-iomap                      perform IO mapping in HLSL register space\n"
            "  --hlsl-enable-16bit-types         allow 16-bit types in SPIR-V for HLSL\n"
+           "  --hlsl-dx9-compatible             interprets sampler declarations as a texture/sampler combo like DirectX9 would."
            "  --invert-y | --iy                 invert position.Y output in vertex shader\n"
            "  --keep-uncalled | --ku            don't eliminate uncalled functions\n"
            "  --no-storage-format | --nsf       use Unknown image format\n"