Add the bitField built-in functions.  Mark 330 as being complete.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@27728 e7fa87d3-cd2b-0410-9028-fcbf551c1848
diff --git a/Test/310.frag b/Test/310.frag
index 183d911..1309fa7 100644
--- a/Test/310.frag
+++ b/Test/310.frag
@@ -59,3 +59,12 @@
     uvec3 um3 = mix(uvec3(i), uvec3(i), bvec3(b));

     ivec4 im4 = mix(ivec4(i), ivec4(i), bvec4(b));

 }

+

+layout(binding=3) uniform sampler2D s1;

+layout(binding=3) uniform sampler2D s2; // ERROR: overlapping bindings?  Don't see that in the 310 spec.

+layout(binding=2) uniform writeonly image2D i2D;

+

+layout(binding = 1) uniform bb {

+    int foo;

+    layout(binding = 2) float f;     // ERROR

+} bbi;

diff --git a/Test/310.vert b/Test/310.vert
index 8f0dee4..f97acae 100644
--- a/Test/310.vert
+++ b/Test/310.vert
@@ -8,3 +8,31 @@
 layout(location = 3) uniform mat4 y;

 layout(location = 2) out mat4 xi;

 layout(location = 3) out mat4 yi;  // ERROR, locations conflict with xi

+

+void main()

+{

+    uvec2 u2;

+    u2 = uaddCarry(u2, u2, u2);

+    uint u1;

+    u1 = usubBorrow(u1, u1, u1);

+    uvec4 u4;

+    umulExtended(u4, u4, u4, u4);

+    ivec4 i4;

+    imulExtended(i4, i4, i4, i4);

+    int i1;

+    i1 = bitfieldExtract(i1, 4, 5);

+    uvec3 u3;

+    u3 = bitfieldExtract(u3, 4, 5);

+    ivec3 i3;

+    i3 = bitfieldInsert(i3, i3, 4, 5);

+    u1 = bitfieldInsert(u1, u1, 4, 5);

+    ivec2 i2;

+    i2 = bitfieldReverse(i2);

+    u4 = bitfieldReverse(u4);

+    i1 = bitCount(i1);

+    i3 = bitCount(u3);

+    i2 = findLSB(i2);

+    i4 = findLSB(u4);

+    i1 = findMSB(i1);

+    i2 = findMSB(u2);

+}

diff --git a/Test/400.geom b/Test/400.geom
index adb29f6..34a3fb9 100644
--- a/Test/400.geom
+++ b/Test/400.geom
@@ -71,3 +71,31 @@
 in inblocka {

     int a;

 } inbla[17];  // ERROR, wrong array size

+

+void bits()

+{

+    uvec2 u2;

+    u2 = uaddCarry(u2, u2, u2);

+    uint u1;

+    u1 = usubBorrow(u1, u1, u1);

+    uvec4 u4;

+    umulExtended(u4, u4, u4, u4);

+    ivec4 i4;

+    imulExtended(i4, i4, i4, i4);

+    int i1;

+    i1 = bitfieldExtract(i1, 4, 5);

+    uvec3 u3;

+    u3 = bitfieldExtract(u3, 4, 5);

+    ivec3 i3;

+    i3 = bitfieldInsert(i3, i3, 4, 5);

+    u1 = bitfieldInsert(u1, u1, 4, 5);

+    ivec2 i2;

+    i2 = bitfieldReverse(i2);

+    u4 = bitfieldReverse(u4);

+    i1 = bitCount(i1);

+    i3 = bitCount(u3);

+    i2 = findLSB(i2);

+    i4 = findLSB(u4);

+    i1 = findMSB(i1);

+    i2 = findMSB(u2);

+}

diff --git a/Test/baseResults/310.frag.out b/Test/baseResults/310.frag.out
index eb7b53c..e1e30fc 100644
--- a/Test/baseResults/310.frag.out
+++ b/Test/baseResults/310.frag.out
@@ -16,7 +16,8 @@
 ERROR: 0:44: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset, gl_MaxProgramTexelOffset]

 ERROR: 0:45: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset, gl_MaxProgramTexelOffset]

 ERROR: 0:45: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset, gl_MaxProgramTexelOffset]

-ERROR: 16 compilation errors.  No code generated.

+ERROR: 0:69: 'binding' : requires block, or sampler/image, or atomic-counter type 

+ERROR: 17 compilation errors.  No code generated.

 

 

 Shader version: 310

@@ -203,6 +204,10 @@
 0:?     'c2D' (smooth in mediump 2-component vector of float)

 0:?     'i' (uniform mediump int)

 0:?     'outp' (out mediump 4-component vector of float)

+0:?     's1' (layout(binding=3 ) uniform highp sampler2D)

+0:?     's2' (layout(binding=3 ) uniform highp sampler2D)

+0:?     'i2D' (layout(binding=2 ) writeonly uniform highp image2D)

+0:?     'bbi' (layout(binding=1 column_major shared ) uniform block{layout(column_major shared ) uniform mediump int foo, layout(binding=2 column_major shared ) uniform mediump float f})

 

 

 Linked fragment stage:

@@ -392,4 +397,8 @@
 0:?     'c2D' (smooth in mediump 2-component vector of float)

 0:?     'i' (uniform mediump int)

 0:?     'outp' (out mediump 4-component vector of float)

+0:?     's1' (layout(binding=3 ) uniform highp sampler2D)

+0:?     's2' (layout(binding=3 ) uniform highp sampler2D)

+0:?     'i2D' (layout(binding=2 ) writeonly uniform highp image2D)

+0:?     'bbi' (layout(binding=1 column_major shared ) uniform block{layout(column_major shared ) uniform mediump int foo, layout(binding=2 column_major shared ) uniform mediump float f})

 

diff --git a/Test/baseResults/310.vert.out b/Test/baseResults/310.vert.out
index 4c42e96..fc82193 100644
--- a/Test/baseResults/310.vert.out
+++ b/Test/baseResults/310.vert.out
@@ -9,6 +9,97 @@
 

 Shader version: 310

 ERROR: node is still EOpNull!

+0:12  Function Definition: main( (void)

+0:12    Function Parameters: 

+0:?     Sequence

+0:15      move second child to first child (highp 2-component vector of uint)

+0:15        'u2' (highp 2-component vector of uint)

+0:15        Function Call: uaddCarry(vu2;vu2;vu2; (highp 2-component vector of uint)

+0:15          'u2' (highp 2-component vector of uint)

+0:15          'u2' (highp 2-component vector of uint)

+0:15          'u2' (highp 2-component vector of uint)

+0:17      move second child to first child (highp uint)

+0:17        'u1' (highp uint)

+0:17        Function Call: usubBorrow(u1;u1;u1; (highp uint)

+0:17          'u1' (highp uint)

+0:17          'u1' (highp uint)

+0:17          'u1' (highp uint)

+0:19      Function Call: umulExtended(vu4;vu4;vu4;vu4; (void)

+0:19        'u4' (highp 4-component vector of uint)

+0:19        'u4' (highp 4-component vector of uint)

+0:19        'u4' (highp 4-component vector of uint)

+0:19        'u4' (highp 4-component vector of uint)

+0:21      Function Call: imulExtended(vi4;vi4;vi4;vi4; (void)

+0:21        'i4' (highp 4-component vector of int)

+0:21        'i4' (highp 4-component vector of int)

+0:21        'i4' (highp 4-component vector of int)

+0:21        'i4' (highp 4-component vector of int)

+0:23      move second child to first child (highp int)

+0:23        'i1' (highp int)

+0:23        Function Call: bitfieldExtract(i1;i1;i1; (highp int)

+0:23          'i1' (highp int)

+0:23          Constant:

+0:23            4 (const int)

+0:23          Constant:

+0:23            5 (const int)

+0:25      move second child to first child (highp 3-component vector of uint)

+0:25        'u3' (highp 3-component vector of uint)

+0:25        Function Call: bitfieldExtract(vu3;i1;i1; (highp 3-component vector of uint)

+0:25          'u3' (highp 3-component vector of uint)

+0:25          Constant:

+0:25            4 (const int)

+0:25          Constant:

+0:25            5 (const int)

+0:27      move second child to first child (highp 3-component vector of int)

+0:27        'i3' (highp 3-component vector of int)

+0:27        Function Call: bitfieldInsert(vi3;vi3;i1;i1; (highp 3-component vector of int)

+0:27          'i3' (highp 3-component vector of int)

+0:27          'i3' (highp 3-component vector of int)

+0:27          Constant:

+0:27            4 (const int)

+0:27          Constant:

+0:27            5 (const int)

+0:28      move second child to first child (highp uint)

+0:28        'u1' (highp uint)

+0:28        Function Call: bitfieldInsert(u1;u1;i1;i1; (highp uint)

+0:28          'u1' (highp uint)

+0:28          'u1' (highp uint)

+0:28          Constant:

+0:28            4 (const int)

+0:28          Constant:

+0:28            5 (const int)

+0:30      move second child to first child (highp 2-component vector of int)

+0:30        'i2' (highp 2-component vector of int)

+0:30        Function Call: bitfieldReverse(vi2; (highp 2-component vector of int)

+0:30          'i2' (highp 2-component vector of int)

+0:31      move second child to first child (highp 4-component vector of uint)

+0:31        'u4' (highp 4-component vector of uint)

+0:31        Function Call: bitfieldReverse(vu4; (highp 4-component vector of uint)

+0:31          'u4' (highp 4-component vector of uint)

+0:32      move second child to first child (highp int)

+0:32        'i1' (highp int)

+0:32        Function Call: bitCount(i1; (highp int)

+0:32          'i1' (highp int)

+0:33      move second child to first child (highp 3-component vector of int)

+0:33        'i3' (highp 3-component vector of int)

+0:33        Function Call: bitCount(vu3; (highp 3-component vector of int)

+0:33          'u3' (highp 3-component vector of uint)

+0:34      move second child to first child (highp 2-component vector of int)

+0:34        'i2' (highp 2-component vector of int)

+0:34        Function Call: findLSB(vi2; (highp 2-component vector of int)

+0:34          'i2' (highp 2-component vector of int)

+0:35      move second child to first child (highp 4-component vector of int)

+0:35        'i4' (highp 4-component vector of int)

+0:35        Function Call: findLSB(vu4; (highp 4-component vector of int)

+0:35          'u4' (highp 4-component vector of uint)

+0:36      move second child to first child (highp int)

+0:36        'i1' (highp int)

+0:36        Function Call: findMSB(i1; (highp int)

+0:36          'i1' (highp int)

+0:37      move second child to first child (highp 2-component vector of int)

+0:37        'i2' (highp 2-component vector of int)

+0:37        Function Call: findMSB(vu2; (highp 2-component vector of int)

+0:37          'u2' (highp 2-component vector of uint)

 0:?   Linker Objects

 0:?     's' (shared highp 4-component vector of float)

 0:?     'v' (buffer highp 4-component vector of float)

@@ -22,10 +113,100 @@
 

 Linked vertex stage:

 

-ERROR: Linking vertex stage: Missing entry point: Each stage requires one "void main()" entry point

 

 Shader version: 310

 ERROR: node is still EOpNull!

+0:12  Function Definition: main( (void)

+0:12    Function Parameters: 

+0:?     Sequence

+0:15      move second child to first child (highp 2-component vector of uint)

+0:15        'u2' (highp 2-component vector of uint)

+0:15        Function Call: uaddCarry(vu2;vu2;vu2; (highp 2-component vector of uint)

+0:15          'u2' (highp 2-component vector of uint)

+0:15          'u2' (highp 2-component vector of uint)

+0:15          'u2' (highp 2-component vector of uint)

+0:17      move second child to first child (highp uint)

+0:17        'u1' (highp uint)

+0:17        Function Call: usubBorrow(u1;u1;u1; (highp uint)

+0:17          'u1' (highp uint)

+0:17          'u1' (highp uint)

+0:17          'u1' (highp uint)

+0:19      Function Call: umulExtended(vu4;vu4;vu4;vu4; (void)

+0:19        'u4' (highp 4-component vector of uint)

+0:19        'u4' (highp 4-component vector of uint)

+0:19        'u4' (highp 4-component vector of uint)

+0:19        'u4' (highp 4-component vector of uint)

+0:21      Function Call: imulExtended(vi4;vi4;vi4;vi4; (void)

+0:21        'i4' (highp 4-component vector of int)

+0:21        'i4' (highp 4-component vector of int)

+0:21        'i4' (highp 4-component vector of int)

+0:21        'i4' (highp 4-component vector of int)

+0:23      move second child to first child (highp int)

+0:23        'i1' (highp int)

+0:23        Function Call: bitfieldExtract(i1;i1;i1; (highp int)

+0:23          'i1' (highp int)

+0:23          Constant:

+0:23            4 (const int)

+0:23          Constant:

+0:23            5 (const int)

+0:25      move second child to first child (highp 3-component vector of uint)

+0:25        'u3' (highp 3-component vector of uint)

+0:25        Function Call: bitfieldExtract(vu3;i1;i1; (highp 3-component vector of uint)

+0:25          'u3' (highp 3-component vector of uint)

+0:25          Constant:

+0:25            4 (const int)

+0:25          Constant:

+0:25            5 (const int)

+0:27      move second child to first child (highp 3-component vector of int)

+0:27        'i3' (highp 3-component vector of int)

+0:27        Function Call: bitfieldInsert(vi3;vi3;i1;i1; (highp 3-component vector of int)

+0:27          'i3' (highp 3-component vector of int)

+0:27          'i3' (highp 3-component vector of int)

+0:27          Constant:

+0:27            4 (const int)

+0:27          Constant:

+0:27            5 (const int)

+0:28      move second child to first child (highp uint)

+0:28        'u1' (highp uint)

+0:28        Function Call: bitfieldInsert(u1;u1;i1;i1; (highp uint)

+0:28          'u1' (highp uint)

+0:28          'u1' (highp uint)

+0:28          Constant:

+0:28            4 (const int)

+0:28          Constant:

+0:28            5 (const int)

+0:30      move second child to first child (highp 2-component vector of int)

+0:30        'i2' (highp 2-component vector of int)

+0:30        Function Call: bitfieldReverse(vi2; (highp 2-component vector of int)

+0:30          'i2' (highp 2-component vector of int)

+0:31      move second child to first child (highp 4-component vector of uint)

+0:31        'u4' (highp 4-component vector of uint)

+0:31        Function Call: bitfieldReverse(vu4; (highp 4-component vector of uint)

+0:31          'u4' (highp 4-component vector of uint)

+0:32      move second child to first child (highp int)

+0:32        'i1' (highp int)

+0:32        Function Call: bitCount(i1; (highp int)

+0:32          'i1' (highp int)

+0:33      move second child to first child (highp 3-component vector of int)

+0:33        'i3' (highp 3-component vector of int)

+0:33        Function Call: bitCount(vu3; (highp 3-component vector of int)

+0:33          'u3' (highp 3-component vector of uint)

+0:34      move second child to first child (highp 2-component vector of int)

+0:34        'i2' (highp 2-component vector of int)

+0:34        Function Call: findLSB(vi2; (highp 2-component vector of int)

+0:34          'i2' (highp 2-component vector of int)

+0:35      move second child to first child (highp 4-component vector of int)

+0:35        'i4' (highp 4-component vector of int)

+0:35        Function Call: findLSB(vu4; (highp 4-component vector of int)

+0:35          'u4' (highp 4-component vector of uint)

+0:36      move second child to first child (highp int)

+0:36        'i1' (highp int)

+0:36        Function Call: findMSB(i1; (highp int)

+0:36          'i1' (highp int)

+0:37      move second child to first child (highp 2-component vector of int)

+0:37        'i2' (highp 2-component vector of int)

+0:37        Function Call: findMSB(vu2; (highp 2-component vector of int)

+0:37          'u2' (highp 2-component vector of uint)

 0:?   Linker Objects

 0:?     's' (shared highp 4-component vector of float)

 0:?     'v' (buffer highp 4-component vector of float)

diff --git a/Test/baseResults/330.frag.out b/Test/baseResults/330.frag.out
index 9995e54..e56026b 100644
--- a/Test/baseResults/330.frag.out
+++ b/Test/baseResults/330.frag.out
@@ -1,5 +1,4 @@
 330.frag

-Warning, version 330 is not yet complete; most version-specific features are present, but some are missing.

 ERROR: 0:27: 'block declaration' : cannot redeclare block:  gl_block

 ERROR: 0:31: 'gl_name' : identifiers starting with "gl_" are reserved 

 ERROR: 0:32: 'gl_i' : identifiers starting with "gl_" are reserved 

diff --git a/Test/baseResults/330comp.frag.out b/Test/baseResults/330comp.frag.out
index 280b577..e131ee5 100644
--- a/Test/baseResults/330comp.frag.out
+++ b/Test/baseResults/330comp.frag.out
@@ -1,5 +1,4 @@
 330comp.frag

-Warning, version 330 is not yet complete; most version-specific features are present, but some are missing.

 

 Shader version: 330

 0:? Sequence

diff --git a/Test/baseResults/400.geom.out b/Test/baseResults/400.geom.out
index a11504f..b05fd2f 100644
--- a/Test/baseResults/400.geom.out
+++ b/Test/baseResults/400.geom.out
@@ -73,6 +73,97 @@
 0:50        3 (const int)

 0:51      Constant:

 0:51        3 (const int)

+0:75  Function Definition: bits( (void)

+0:75    Function Parameters: 

+0:?     Sequence

+0:78      move second child to first child (2-component vector of uint)

+0:78        'u2' (2-component vector of uint)

+0:78        Function Call: uaddCarry(vu2;vu2;vu2; (2-component vector of uint)

+0:78          'u2' (2-component vector of uint)

+0:78          'u2' (2-component vector of uint)

+0:78          'u2' (2-component vector of uint)

+0:80      move second child to first child (uint)

+0:80        'u1' (uint)

+0:80        Function Call: usubBorrow(u1;u1;u1; (uint)

+0:80          'u1' (uint)

+0:80          'u1' (uint)

+0:80          'u1' (uint)

+0:82      Function Call: umulExtended(vu4;vu4;vu4;vu4; (void)

+0:82        'u4' (4-component vector of uint)

+0:82        'u4' (4-component vector of uint)

+0:82        'u4' (4-component vector of uint)

+0:82        'u4' (4-component vector of uint)

+0:84      Function Call: imulExtended(vi4;vi4;vi4;vi4; (void)

+0:84        'i4' (4-component vector of int)

+0:84        'i4' (4-component vector of int)

+0:84        'i4' (4-component vector of int)

+0:84        'i4' (4-component vector of int)

+0:86      move second child to first child (int)

+0:86        'i1' (int)

+0:86        Function Call: bitfieldExtract(i1;i1;i1; (int)

+0:86          'i1' (int)

+0:86          Constant:

+0:86            4 (const int)

+0:86          Constant:

+0:86            5 (const int)

+0:88      move second child to first child (3-component vector of uint)

+0:88        'u3' (3-component vector of uint)

+0:88        Function Call: bitfieldExtract(vu3;i1;i1; (3-component vector of uint)

+0:88          'u3' (3-component vector of uint)

+0:88          Constant:

+0:88            4 (const int)

+0:88          Constant:

+0:88            5 (const int)

+0:90      move second child to first child (3-component vector of int)

+0:90        'i3' (3-component vector of int)

+0:90        Function Call: bitfieldInsert(vi3;vi3;i1;i1; (3-component vector of int)

+0:90          'i3' (3-component vector of int)

+0:90          'i3' (3-component vector of int)

+0:90          Constant:

+0:90            4 (const int)

+0:90          Constant:

+0:90            5 (const int)

+0:91      move second child to first child (uint)

+0:91        'u1' (uint)

+0:91        Function Call: bitfieldInsert(u1;u1;i1;i1; (uint)

+0:91          'u1' (uint)

+0:91          'u1' (uint)

+0:91          Constant:

+0:91            4 (const int)

+0:91          Constant:

+0:91            5 (const int)

+0:93      move second child to first child (2-component vector of int)

+0:93        'i2' (2-component vector of int)

+0:93        Function Call: bitfieldReverse(vi2; (2-component vector of int)

+0:93          'i2' (2-component vector of int)

+0:94      move second child to first child (4-component vector of uint)

+0:94        'u4' (4-component vector of uint)

+0:94        Function Call: bitfieldReverse(vu4; (4-component vector of uint)

+0:94          'u4' (4-component vector of uint)

+0:95      move second child to first child (int)

+0:95        'i1' (int)

+0:95        Function Call: bitCount(i1; (int)

+0:95          'i1' (int)

+0:96      move second child to first child (3-component vector of int)

+0:96        'i3' (3-component vector of int)

+0:96        Function Call: bitCount(vu3; (3-component vector of int)

+0:96          'u3' (3-component vector of uint)

+0:97      move second child to first child (2-component vector of int)

+0:97        'i2' (2-component vector of int)

+0:97        Function Call: findLSB(vi2; (2-component vector of int)

+0:97          'i2' (2-component vector of int)

+0:98      move second child to first child (4-component vector of int)

+0:98        'i4' (4-component vector of int)

+0:98        Function Call: findLSB(vu4; (4-component vector of int)

+0:98          'u4' (4-component vector of uint)

+0:99      move second child to first child (int)

+0:99        'i1' (int)

+0:99        Function Call: findMSB(i1; (int)

+0:99          'i1' (int)

+0:100      move second child to first child (2-component vector of int)

+0:100        'i2' (2-component vector of int)

+0:100        Function Call: findMSB(vu2; (2-component vector of int)

+0:100          'u2' (2-component vector of uint)

 0:?   Linker Objects

 0:?     'bn' (in 3-element array of block{in int a})

 0:?     'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize})

@@ -147,6 +238,97 @@
 0:50        3 (const int)

 0:51      Constant:

 0:51        3 (const int)

+0:75  Function Definition: bits( (void)

+0:75    Function Parameters: 

+0:?     Sequence

+0:78      move second child to first child (2-component vector of uint)

+0:78        'u2' (2-component vector of uint)

+0:78        Function Call: uaddCarry(vu2;vu2;vu2; (2-component vector of uint)

+0:78          'u2' (2-component vector of uint)

+0:78          'u2' (2-component vector of uint)

+0:78          'u2' (2-component vector of uint)

+0:80      move second child to first child (uint)

+0:80        'u1' (uint)

+0:80        Function Call: usubBorrow(u1;u1;u1; (uint)

+0:80          'u1' (uint)

+0:80          'u1' (uint)

+0:80          'u1' (uint)

+0:82      Function Call: umulExtended(vu4;vu4;vu4;vu4; (void)

+0:82        'u4' (4-component vector of uint)

+0:82        'u4' (4-component vector of uint)

+0:82        'u4' (4-component vector of uint)

+0:82        'u4' (4-component vector of uint)

+0:84      Function Call: imulExtended(vi4;vi4;vi4;vi4; (void)

+0:84        'i4' (4-component vector of int)

+0:84        'i4' (4-component vector of int)

+0:84        'i4' (4-component vector of int)

+0:84        'i4' (4-component vector of int)

+0:86      move second child to first child (int)

+0:86        'i1' (int)

+0:86        Function Call: bitfieldExtract(i1;i1;i1; (int)

+0:86          'i1' (int)

+0:86          Constant:

+0:86            4 (const int)

+0:86          Constant:

+0:86            5 (const int)

+0:88      move second child to first child (3-component vector of uint)

+0:88        'u3' (3-component vector of uint)

+0:88        Function Call: bitfieldExtract(vu3;i1;i1; (3-component vector of uint)

+0:88          'u3' (3-component vector of uint)

+0:88          Constant:

+0:88            4 (const int)

+0:88          Constant:

+0:88            5 (const int)

+0:90      move second child to first child (3-component vector of int)

+0:90        'i3' (3-component vector of int)

+0:90        Function Call: bitfieldInsert(vi3;vi3;i1;i1; (3-component vector of int)

+0:90          'i3' (3-component vector of int)

+0:90          'i3' (3-component vector of int)

+0:90          Constant:

+0:90            4 (const int)

+0:90          Constant:

+0:90            5 (const int)

+0:91      move second child to first child (uint)

+0:91        'u1' (uint)

+0:91        Function Call: bitfieldInsert(u1;u1;i1;i1; (uint)

+0:91          'u1' (uint)

+0:91          'u1' (uint)

+0:91          Constant:

+0:91            4 (const int)

+0:91          Constant:

+0:91            5 (const int)

+0:93      move second child to first child (2-component vector of int)

+0:93        'i2' (2-component vector of int)

+0:93        Function Call: bitfieldReverse(vi2; (2-component vector of int)

+0:93          'i2' (2-component vector of int)

+0:94      move second child to first child (4-component vector of uint)

+0:94        'u4' (4-component vector of uint)

+0:94        Function Call: bitfieldReverse(vu4; (4-component vector of uint)

+0:94          'u4' (4-component vector of uint)

+0:95      move second child to first child (int)

+0:95        'i1' (int)

+0:95        Function Call: bitCount(i1; (int)

+0:95          'i1' (int)

+0:96      move second child to first child (3-component vector of int)

+0:96        'i3' (3-component vector of int)

+0:96        Function Call: bitCount(vu3; (3-component vector of int)

+0:96          'u3' (3-component vector of uint)

+0:97      move second child to first child (2-component vector of int)

+0:97        'i2' (2-component vector of int)

+0:97        Function Call: findLSB(vi2; (2-component vector of int)

+0:97          'i2' (2-component vector of int)

+0:98      move second child to first child (4-component vector of int)

+0:98        'i4' (4-component vector of int)

+0:98        Function Call: findLSB(vu4; (4-component vector of int)

+0:98          'u4' (4-component vector of uint)

+0:99      move second child to first child (int)

+0:99        'i1' (int)

+0:99        Function Call: findMSB(i1; (int)

+0:99          'i1' (int)

+0:100      move second child to first child (2-component vector of int)

+0:100        'i2' (2-component vector of int)

+0:100        Function Call: findMSB(vu2; (2-component vector of int)

+0:100          'u2' (2-component vector of uint)

 0:?   Linker Objects

 0:?     'bn' (in 3-element array of block{in int a})

 0:?     'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize})

diff --git a/Test/baseResults/constErrors.frag.out b/Test/baseResults/constErrors.frag.out
index 461bede..2381b35 100644
--- a/Test/baseResults/constErrors.frag.out
+++ b/Test/baseResults/constErrors.frag.out
@@ -1,5 +1,4 @@
 constErrors.frag

-Warning, version 330 is not yet complete; most version-specific features are present, but some are missing.

 ERROR: 0:14: 'non-constant initializer' : not supported for this version or the enabled extensions 

 ERROR: 0:17: '' : constant expression required 

 ERROR: 0:17: '' : array size must be a constant integer expression 

diff --git a/Test/baseResults/recurse1.vert.out b/Test/baseResults/recurse1.vert.out
index 53e651a..292a251 100644
--- a/Test/baseResults/recurse1.vert.out
+++ b/Test/baseResults/recurse1.vert.out
@@ -1,5 +1,4 @@
 recurse1.vert

-Warning, version 330 is not yet complete; most version-specific features are present, but some are missing.

 

 Shader version: 330

 0:? Sequence

@@ -70,7 +69,6 @@
 0:?     'gl_InstanceID' (gl_InstanceId int)

 

 recurse1.frag

-Warning, version 330 is not yet complete; most version-specific features are present, but some are missing.

 

 Shader version: 330

 0:? Sequence

@@ -159,7 +157,6 @@
 0:?   Linker Objects

 

 recurse2.frag

-Warning, version 330 is not yet complete; most version-specific features are present, but some are missing.

 

 Shader version: 330

 0:? Sequence

diff --git a/Todo.txt b/Todo.txt
index ade92f5..5fcdc37 100644
--- a/Todo.txt
+++ b/Todo.txt
@@ -69,6 +69,17 @@
       + implement non-inductive array accesses limitation detection
     ESSL 3.0
       - "const" compile-time constant propagation in the front-end has to be complete, for all built-in functions
+    ESSL 3.1
+      + Compute shaders
+      + Shader storage buffer objects
+      - Arrays of arrays
+      + Atomic counters
+      + Images
+      + Separate program objects (also known as separate shader objects)
+      + Explicit uniform locations
+      + Texture gather
+      + Bitfield operations
+      + Integer mix function
     GLSL 1.2
       + Handle multiple compilation units per stage
       + Allow initializers on uniform declarations
@@ -108,6 +119,9 @@
       + Broaden structure usage to include geometry inputs and geometry outputs.
       + texel offset limit checking
       + 1.50: geometry shaders: max_vertices must be checked against gl_MaxGeometryOutputVertices (maybe at compile time)
+    GLSL 3.3
+      + Add ARB_explicit_attrib_location extension
+      + Add ARB_shader_bit_encoding extension
     GLSL 4.0
       + tessellation control stage and tessellation evaluation stage. Includes barrier() built-in for synchronization.
         + patch in, patch out
@@ -179,8 +193,8 @@
       + The const keyword can be used to declare variables within a function body with initializer expressions that are not constant expressions.
       + Qualifiers on variable declarations no longer have to follow a strict order. The layout qualifier can be used multiple times, and multiple parameter qualifiers can be used.
       + Parameter qualifiers can include precision and memory qualifiers.
-      - Add a new atomic_uint type to support atomic counters. Also, add built-in functions for manipulating atomic counters.
-        - atomicCounterIncrement, atomicCounterDecrement, and atomicCounter
+      + Add a new atomic_uint type to support atomic counters. Also, add built-in functions for manipulating atomic counters.
+        + atomicCounterIncrement, atomicCounterDecrement, and atomicCounter
       - Add layout qualifier identifiers binding and offset to bind units to sampler and image variable declarations, atomic counters, and uniform blocks.
       - Add built-in functions to pack/unpack 16 bit floating-point numbers (ARB_shading_language_pack2f).
         - packHalf2x16 and unpackHalf2x16
@@ -196,11 +210,12 @@
       + Use vec2 instead of vec3 for coordinate in textureGather*(sampler2DRect,...).
       + Clarify that textureGatherOffset() can take non-constants for the offsets.
     GLSL 4.3
-      - Add shader storage buffer objects, as per the ARB_shader_storage_buffer_object extension. This includes 
+      + Add shader storage buffer objects, as per the ARB_shader_storage_buffer_object extension. This includes 
             + allowing the last member of a storage buffer block to be an array that does not know its size until render time
-            - read/write memory shared with the application and other shader invocations
+            + read/write memory shared with the application and other shader invocations
             + adding the std430 layout qualifier for shader storage blocks
-            - add atomic built-ins
+            + add atomic built-ins
+            + layout(binding=)
       - Allow .length() on all arrays; returning a compile-time constant or not, depending on how the 
         array is sized, as per the ARB_shader_storage_buffer_object extension.
       - Be clear that implicit array sizing is only within a stage, not cross stage.
@@ -250,4 +265,15 @@
           transform feedback buffering.
       + Bug 10530: To be consistent with ES, include sample types as valid in a precision statement. 
         Note the defaults are irrelevant, as precision qualifiers are not required or have any meaning.
-
+    GLSL 4.5
+      + Incorporate the ARB_ES3_1_compatibility extension
+        + Supports OpenGL ES 310 shaders.
+        + Adds imageAtomicExchange() built-in function for floating-point images.
+        + Adds coherent to atomic and image-atomic built-in function parameters.
+        + Adds gl_HelperInvocation built-in variable to say whether a fragment shader invocation is 
+              only as a helper, so the shader can skip code not needed or harmful when in a helper invocation.
+        + Adds gl_MaxSamplesbuilt-in constant, and several other built-in constants.
+        + Adds mix() built-in functions for selection of int, uint, andbool components.
+      + Incorporate the GL_ARB_shader_texture_image_samples extension to query how many samples are in a multi-sample texture or image.
+      + Incorporate the GL_ARB_cull_distance extensions to add the built-in variable gl_CullDistance[] , which will cull whole primitives.
+      + Incorporate the GL_ARB_derivative_control extension
diff --git a/glslang/MachineIndependent/Initialize.cpp b/glslang/MachineIndependent/Initialize.cpp
index 1a354de..a542090 100644
--- a/glslang/MachineIndependent/Initialize.cpp
+++ b/glslang/MachineIndependent/Initialize.cpp
@@ -804,6 +804,93 @@
             "\n");
     }
 
+    // Bitfield
+    if ((profile == EEsProfile && version >= 310) ||
+        (profile != EEsProfile && version >= 400)) {
+	    commonBuiltins.append(
+            " uint uaddCarry( uint,  uint, out  uint carry);"
+            "uvec2 uaddCarry(uvec2, uvec2, out uvec2 carry);"
+            "uvec3 uaddCarry(uvec3, uvec3, out uvec3 carry);"
+            "uvec4 uaddCarry(uvec4, uvec4, out uvec4 carry);"
+
+            " uint usubBorrow( uint,  uint, out  uint borrow);"
+            "uvec2 usubBorrow(uvec2, uvec2, out uvec2 borrow);"
+            "uvec3 usubBorrow(uvec3, uvec3, out uvec3 borrow);"
+            "uvec4 usubBorrow(uvec4, uvec4, out uvec4 borrow);"
+
+            "void umulExtended( uint,  uint, out  uint, out  uint lsb);"
+            "void umulExtended(uvec2, uvec2, out uvec2, out uvec2 lsb);"
+            "void umulExtended(uvec3, uvec3, out uvec3, out uvec3 lsb);"
+            "void umulExtended(uvec4, uvec4, out uvec4, out uvec4 lsb);"
+
+            "void imulExtended(  int,   int, out   int, out   int lsb);"
+            "void imulExtended(ivec2, ivec2, out ivec2, out ivec2 lsb);"
+            "void imulExtended(ivec3, ivec3, out ivec3, out ivec3 lsb);"
+            "void imulExtended(ivec4, ivec4, out ivec4, out ivec4 lsb);"
+
+            "  int bitfieldExtract(  int, int, int);"
+            "ivec2 bitfieldExtract(ivec2, int, int);"
+            "ivec3 bitfieldExtract(ivec3, int, int);"
+            "ivec4 bitfieldExtract(ivec4, int, int);"
+
+            " uint bitfieldExtract( uint, int, int);"
+            "uvec2 bitfieldExtract(uvec2, int, int);"
+            "uvec3 bitfieldExtract(uvec3, int, int);"
+            "uvec4 bitfieldExtract(uvec4, int, int);"
+
+            "  int bitfieldInsert(  int base,   int, int, int);"
+            "ivec2 bitfieldInsert(ivec2 base, ivec2, int, int);"
+            "ivec3 bitfieldInsert(ivec3 base, ivec3, int, int);"
+            "ivec4 bitfieldInsert(ivec4 base, ivec4, int, int);"
+
+            " uint bitfieldInsert( uint base,  uint, int, int);"
+            "uvec2 bitfieldInsert(uvec2 base, uvec2, int, int);"
+            "uvec3 bitfieldInsert(uvec3 base, uvec3, int, int);"
+            "uvec4 bitfieldInsert(uvec4 base, uvec4, int, int);"
+
+            "  int bitfieldReverse(  int);"
+            "ivec2 bitfieldReverse(ivec2);"
+            "ivec3 bitfieldReverse(ivec3);"
+            "ivec4 bitfieldReverse(ivec4);"
+
+            " uint bitfieldReverse( uint);"
+            "uvec2 bitfieldReverse(uvec2);"
+            "uvec3 bitfieldReverse(uvec3);"
+            "uvec4 bitfieldReverse(uvec4);"
+
+            "  int bitCount(  int);"
+            "ivec2 bitCount(ivec2);"
+            "ivec3 bitCount(ivec3);"
+            "ivec4 bitCount(ivec4);"
+
+            "  int bitCount( uint);"
+            "ivec2 bitCount(uvec2);"
+            "ivec3 bitCount(uvec3);"
+            "ivec4 bitCount(uvec4);"
+
+            "  int findLSB(  int);"
+            "ivec2 findLSB(ivec2);"
+            "ivec3 findLSB(ivec3);"
+            "ivec4 findLSB(ivec4);"
+
+            "  int findLSB( uint);"
+            "ivec2 findLSB(uvec2);"
+            "ivec3 findLSB(uvec3);"
+            "ivec4 findLSB(uvec4);"
+
+            "  int findMSB(  int);"
+            "ivec2 findMSB(ivec2);"
+            "ivec3 findMSB(ivec3);"
+            "ivec4 findMSB(ivec4);"
+
+            "  int findMSB( uint);"
+            "ivec2 findMSB(uvec2);"
+            "ivec3 findMSB(uvec3);"
+            "ivec4 findMSB(uvec4);"
+            
+            "\n");
+    }
+
     //============================================================================
     //
     // Prototypes for built-in functions seen by vertex shaders only.
@@ -2556,7 +2643,6 @@
         break;
 
     case EShLangCompute:
-        // TODO: 4.3 desktop functionality: compute special variables
         break;
 
     default:
diff --git a/glslang/MachineIndependent/IntermTraverse.cpp b/glslang/MachineIndependent/IntermTraverse.cpp
index 28f8da8..3bca44d 100644
--- a/glslang/MachineIndependent/IntermTraverse.cpp
+++ b/glslang/MachineIndependent/IntermTraverse.cpp
@@ -58,9 +58,7 @@
 //
 void TIntermMethod::traverse(TIntermTraverser* it)
 {
-    // Tree should always resolve all methods as constants
-
-    // TODO: 4.3 functionality: some .length() will stay as methods
+    // Tree should always resolve all methods as a non-method.
 }
 
 void TIntermSymbol::traverse(TIntermTraverser *it)
diff --git a/glslang/MachineIndependent/ShaderLang.cpp b/glslang/MachineIndependent/ShaderLang.cpp
index 4d3f224..cdde099 100644
--- a/glslang/MachineIndependent/ShaderLang.cpp
+++ b/glslang/MachineIndependent/ShaderLang.cpp
@@ -396,11 +396,11 @@
     case 130:
     case 140:
     case 150:
+    case 330:
         // versions are complete
         break;
 
     case 310:
-    case 330:
     case 400:
     case 410:
     case 420: