HLSL/SPV: Declare DepthReplacing for shaders declaring SV_Depth* outputs.
diff --git a/Test/baseResults/hlsl.samplecmp.basic.dx10.frag.out b/Test/baseResults/hlsl.samplecmp.basic.dx10.frag.out
index 34c334f..5304e5a 100644
--- a/Test/baseResults/hlsl.samplecmp.basic.dx10.frag.out
+++ b/Test/baseResults/hlsl.samplecmp.basic.dx10.frag.out
@@ -1,6 +1,7 @@
 hlsl.samplecmp.basic.dx10.frag
 Shader version: 500
 gl_FragCoord origin is upper left
+using depth_any
 0:? Sequence
 0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 0:38    Function Parameters: 
@@ -192,6 +193,7 @@
 
 Shader version: 500
 gl_FragCoord origin is upper left
+using depth_any
 0:? Sequence
 0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 0:38    Function Parameters: 
@@ -388,6 +390,7 @@
                               MemoryModel Logical GLSL450
                               EntryPoint Fragment 4  "main" 155 159
                               ExecutionMode 4 OriginUpperLeft
+                              ExecutionMode 4 DepthReplacing
                               Source HLSL 500
                               Name 4  "main"
                               Name 8  "PS_OUTPUT"