Add VS2013 projects. Also, update VS2010 project to:
* Include reflection.cpp/.h
* Adding /d2Zi+ for optimized debugging support
* Added _ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH to suppress some future mismatch errors
* Fixed the 64-bit output directories to have the trailing slash that msbuild really wants
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24065 e7fa87d3-cd2b-0410-9028-fcbf551c1848
diff --git a/StandAlone_vs2013.sln b/StandAlone_vs2013.sln
new file mode 100644
index 0000000..de6bc61
--- /dev/null
+++ b/StandAlone_vs2013.sln
@@ -0,0 +1,37 @@
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 2013
+VisualStudioVersion = 12.0.21005.1
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glslang", "glslang_vs2013.vcxproj", "{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "StandAlone", "StandAlone_vs2013.vcxproj", "{660D0A05-69A9-4F09-9664-02FBEB08FAE2}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Win32 = Debug|Win32
+ Debug|x64 = Debug|x64
+ Release|Win32 = Release|Win32
+ Release|x64 = Release|x64
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Debug|Win32.ActiveCfg = Debug|Win32
+ {3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Debug|Win32.Build.0 = Debug|Win32
+ {3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Debug|x64.ActiveCfg = Debug|x64
+ {3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Debug|x64.Build.0 = Debug|x64
+ {3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release|Win32.ActiveCfg = Release|Win32
+ {3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release|Win32.Build.0 = Release|Win32
+ {3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release|x64.ActiveCfg = Release|x64
+ {3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release|x64.Build.0 = Release|x64
+ {660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug|Win32.ActiveCfg = Debug|Win32
+ {660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug|Win32.Build.0 = Debug|Win32
+ {660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug|x64.ActiveCfg = Debug|x64
+ {660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug|x64.Build.0 = Debug|x64
+ {660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release|Win32.ActiveCfg = Release|Win32
+ {660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release|Win32.Build.0 = Release|Win32
+ {660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release|x64.ActiveCfg = Release|x64
+ {660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release|x64.Build.0 = Release|x64
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/StandAlone_vs2013.vcxproj b/StandAlone_vs2013.vcxproj
new file mode 100644
index 0000000..350cd85
--- /dev/null
+++ b/StandAlone_vs2013.vcxproj
@@ -0,0 +1,292 @@
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+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectName>StandAlone</ProjectName>
+ <ProjectGuid>{660D0A05-69A9-4F09-9664-02FBEB08FAE2}</ProjectGuid>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
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+ <CharacterSet>MultiByte</CharacterSet>
+ <PlatformToolset>v120_xp</PlatformToolset>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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+ <UseOfMfc>false</UseOfMfc>
+ <CharacterSet>MultiByte</CharacterSet>
+ <PlatformToolset>v120_xp</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <CharacterSet>MultiByte</CharacterSet>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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+ <PlatformToolset>v120_xp</PlatformToolset>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
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+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup>
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+ <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StandAlone\UserM_Debug\</OutDir>
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+ <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StandAlone\UserM_Debug\</IntDir>
+ <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">StandAlone\UserM_Debug64\</IntDir>
+ <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
+ <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
+ <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StandAlone\UserM_Release\</OutDir>
+ <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">StandAlone\UserM_Release64\</OutDir>
+ <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StandAlone\UserM_Release\</IntDir>
+ <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">StandAlone\UserM_Release64\</IntDir>
+ <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
+ <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <TargetName>glslangValidator</TargetName>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <TargetName>glslangValidator</TargetName>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <TargetName>glslangValidator</TargetName>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <TargetName>glslangValidator</TargetName>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <Optimization>Disabled</Optimization>
+ <AdditionalIncludeDirectories>glslang;glslang\OSDependent\Windows</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_HAS_ITERATOR_DEBUGGING=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <PrecompiledHeaderOutputFile>
+ </PrecompiledHeaderOutputFile>
+ <AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
+ <ObjectFileName>$(IntDir)</ObjectFileName>
+ <ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
+ <WarningLevel>Level3</WarningLevel>
+ <SuppressStartupBanner>true</SuppressStartupBanner>
+ <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+ <CallingConvention>Cdecl</CallingConvention>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ </ClCompile>
+ <Link>
+ <AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
+ <AdditionalDependencies>odbc32.lib;odbccp32.lib;psapi.lib;lib\x86\Debug\glslang.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <SuppressStartupBanner>true</SuppressStartupBanner>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <ProgramDatabaseFile>UserM_Debug/StandAlone.pdb</ProgramDatabaseFile>
+ <SubSystem>Console</SubSystem>
+ <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
+ </Link>
+ <Midl>
+ <TypeLibraryName>UserM_Debug/StandAlone.tlb</TypeLibraryName>
+ </Midl>
+ <PostBuildEvent>
+ <Message>copy glslangValidator</Message>
+ <Command>xcopy /y StandAlone\UserM_Debug\glslangValidator.exe Test</Command>
+ </PostBuildEvent>
+ <ResourceCompile>
+ <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <Culture>0x0409</Culture>
+ </ResourceCompile>
+ <PreLinkEvent>
+ <Command>
+ </Command>
+ </PreLinkEvent>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <ClCompile>
+ <Optimization>Disabled</Optimization>
+ <AdditionalIncludeDirectories>glslang;glslang\OSDependent\Windows</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_HAS_ITERATOR_DEBUGGING=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <PrecompiledHeaderOutputFile>
+ </PrecompiledHeaderOutputFile>
+ <AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
+ <ObjectFileName>$(IntDir)</ObjectFileName>
+ <ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
+ <WarningLevel>Level3</WarningLevel>
+ <SuppressStartupBanner>true</SuppressStartupBanner>
+ <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+ <CallingConvention>Cdecl</CallingConvention>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ </ClCompile>
+ <Link>
+ <AdditionalDependencies>odbc32.lib;odbccp32.lib;psapi.lib;lib\x64\Debug\glslang.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <SuppressStartupBanner>true</SuppressStartupBanner>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <ProgramDatabaseFile>UserM_Debug/StandAlone.pdb</ProgramDatabaseFile>
+ <SubSystem>Console</SubSystem>
+ <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
+ <TargetMachine>MachineX64</TargetMachine>
+ </Link>
+ <Midl>
+ <TypeLibraryName>UserM_Debug/StandAlone.tlb</TypeLibraryName>
+ </Midl>
+ <PostBuildEvent>
+ <Message>copy glslangValidator</Message>
+ <Command>xcopy /y StandAlone\UserM_Debug64\glslangValidator.exe Test</Command>
+ </PostBuildEvent>
+ <ResourceCompile>
+ <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <Culture>0x0409</Culture>
+ </ResourceCompile>
+ <PreLinkEvent>
+ <Command>
+ </Command>
+ </PreLinkEvent>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <Optimization>MaxSpeed</Optimization>
+ <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
+ <OmitFramePointers>true</OmitFramePointers>
+ <AdditionalIncludeDirectories>glslang;glslang\OSDependent\Windows</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;GENERIC_COMPILER;_HAS_ITERATOR_DEBUGGING=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <StringPooling>true</StringPooling>
+ <BasicRuntimeChecks>Default</BasicRuntimeChecks>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ <BufferSecurityCheck>true</BufferSecurityCheck>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <PrecompiledHeaderOutputFile>
+ </PrecompiledHeaderOutputFile>
+ <AssemblerListingLocation>UserM_Release/</AssemblerListingLocation>
+ <ObjectFileName>UserM_Release/</ObjectFileName>
+ <ProgramDataBaseFileName>
+ </ProgramDataBaseFileName>
+ <WarningLevel>Level3</WarningLevel>
+ <SuppressStartupBanner>true</SuppressStartupBanner>
+ <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+ <CallingConvention>Cdecl</CallingConvention>
+ </ClCompile>
+ <Link>
+ <AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
+ <AdditionalDependencies>odbc32.lib;odbccp32.lib;psapi.lib;lib\x86\Release\glslang.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
+ <SuppressStartupBanner>true</SuppressStartupBanner>
+ <IgnoreSpecificDefaultLibraries>
+ </IgnoreSpecificDefaultLibraries>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <ProgramDatabaseFile>UserM_Release/StandAlone.pdb</ProgramDatabaseFile>
+ <SubSystem>Console</SubSystem>
+ <OptimizeReferences>true</OptimizeReferences>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ </Link>
+ <Midl>
+ <TypeLibraryName>UserM_Release/StandAlone.tlb</TypeLibraryName>
+ </Midl>
+ <PostBuildEvent>
+ <Message>copy glslangValidator</Message>
+ <Command>xcopy /y StandAlone\UserM_Release\glslangValidator.exe Test
+xcopy /y StandAlone\UserM_Release\glslangValidator.exe Install\Windows
+</Command>
+ </PostBuildEvent>
+ <ResourceCompile>
+ <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <Culture>0x0409</Culture>
+ </ResourceCompile>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <ClCompile>
+ <Optimization>MaxSpeed</Optimization>
+ <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
+ <OmitFramePointers>true</OmitFramePointers>
+ <AdditionalIncludeDirectories>glslang;glslang\OSDependent\Windows</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;GENERIC_COMPILER;_HAS_ITERATOR_DEBUGGING=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <StringPooling>true</StringPooling>
+ <BasicRuntimeChecks>Default</BasicRuntimeChecks>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ <BufferSecurityCheck>true</BufferSecurityCheck>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <PrecompiledHeaderOutputFile>
+ </PrecompiledHeaderOutputFile>
+ <AssemblerListingLocation>UserM_Release/</AssemblerListingLocation>
+ <ObjectFileName>UserM_Release/</ObjectFileName>
+ <ProgramDataBaseFileName>
+ </ProgramDataBaseFileName>
+ <WarningLevel>Level3</WarningLevel>
+ <SuppressStartupBanner>true</SuppressStartupBanner>
+ <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+ <CallingConvention>Cdecl</CallingConvention>
+ </ClCompile>
+ <Link>
+ <AdditionalDependencies>odbc32.lib;odbccp32.lib;psapi.lib;lib\x64\Release\glslang.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
+ <SuppressStartupBanner>true</SuppressStartupBanner>
+ <IgnoreSpecificDefaultLibraries>
+ </IgnoreSpecificDefaultLibraries>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <ProgramDatabaseFile>UserM_Release/StandAlone.pdb</ProgramDatabaseFile>
+ <SubSystem>Console</SubSystem>
+ <OptimizeReferences>true</OptimizeReferences>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ </Link>
+ <Midl>
+ <TypeLibraryName>UserM_Release/StandAlone.tlb</TypeLibraryName>
+ </Midl>
+ <PostBuildEvent>
+ <Message>copy glslangValidator</Message>
+ <Command>xcopy /y StandAlone\UserM_Release64\glslangValidator.exe Test
+xcopy /y StandAlone\UserM_Release64\glslangValidator.exe Install\Windows</Command>
+ </PostBuildEvent>
+ <ResourceCompile>
+ <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <Culture>0x0409</Culture>
+ </ResourceCompile>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ClCompile Include="glslang\GenericCodeGen\CodeGen.cpp" />
+ <ClCompile Include="glslang\GenericCodeGen\Link.cpp" />
+ <ClCompile Include="Standalone\StandAlone.cpp" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="StandAlone\Worklist.h" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project>
\ No newline at end of file
diff --git a/glslang_vs2010.vcxproj b/glslang_vs2010.vcxproj
index f9f4f6c..a6cb6e2 100644
--- a/glslang_vs2010.vcxproj
+++ b/glslang_vs2010.vcxproj
@@ -64,13 +64,13 @@
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">lib\x86\Debug\</OutDir>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">lib\x64\Debug</OutDir>
+ <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">lib\x64\Debug\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">glslang\UserM_Debug\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">glslang\UserM_Debug64\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">lib\x86\Release\</OutDir>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">lib\x64\Release</OutDir>
+ <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">lib\x64\Release\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">glslang\UserM_Release\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">glslang\UserM_Release64\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
@@ -88,7 +88,7 @@
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>glslang;glslang\MachineIndependent;glslang\OSDependent\Windows;OGLCompilersDLL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_HAS_ITERATOR_DEBUGGING=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_HAS_ITERATOR_DEBUGGING=0;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<PrecompiledHeaderOutputFile>
@@ -105,6 +105,9 @@
<CompileAs>Default</CompileAs>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<StringPooling>true</StringPooling>
+ <AdditionalOptions>/d2Zi+ %(AdditionalOptions)</AdditionalOptions>
+ <MultiProcessorCompilation>true</MultiProcessorCompilation>
+ <TreatWarningAsError>false</TreatWarningAsError>
</ClCompile>
<Link>
<AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
@@ -134,7 +137,7 @@
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>glslang;glslang\MachineIndependent;glslang\OSDependent\Windows;OGLCompilersDLL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_HAS_ITERATOR_DEBUGGING=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_HAS_ITERATOR_DEBUGGING=0;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<PrecompiledHeaderOutputFile>
@@ -151,6 +154,8 @@
<CompileAs>Default</CompileAs>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<StringPooling>true</StringPooling>
+ <AdditionalOptions>/d2Zi+ %(AdditionalOptions)</AdditionalOptions>
+ <MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
@@ -185,7 +190,7 @@
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>glslang;glslang\MachineIndependent;glslang\OSDependent\Windows;OGLCompilersDLL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>NDEBUG;WIN32;_CONSOLE;_USRDLL;TEST_EXPORTS;GENERIC_COMPILER;_HAS_ITERATOR_DEBUGGING=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <PreprocessorDefinitions>NDEBUG;WIN32;_CONSOLE;_USRDLL;TEST_EXPORTS;GENERIC_COMPILER;_HAS_ITERATOR_DEBUGGING=0;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
@@ -205,6 +210,8 @@
<DebugInformationFormat>OldStyle</DebugInformationFormat>
<CallingConvention>Cdecl</CallingConvention>
<CompileAs>Default</CompileAs>
+ <AdditionalOptions>/d2Zi+ %(AdditionalOptions)</AdditionalOptions>
+ <MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
@@ -238,7 +245,7 @@
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>glslang;glslang\MachineIndependent;glslang\OSDependent\Windows;OGLCompilersDLL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>NDEBUG;WIN32;_CONSOLE;_USRDLL;TEST_EXPORTS;GENERIC_COMPILER;_HAS_ITERATOR_DEBUGGING=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <PreprocessorDefinitions>NDEBUG;WIN32;_CONSOLE;_USRDLL;TEST_EXPORTS;GENERIC_COMPILER;_HAS_ITERATOR_DEBUGGING=0;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
@@ -258,6 +265,8 @@
<DebugInformationFormat>OldStyle</DebugInformationFormat>
<CallingConvention>Cdecl</CallingConvention>
<CompileAs>Default</CompileAs>
+ <AdditionalOptions>/d2Zi+ %(AdditionalOptions)</AdditionalOptions>
+ <MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
@@ -307,6 +316,7 @@
<ClCompile Include="glslang\MachineIndependent\preprocessor\PpContext.cpp" />
<ClCompile Include="glslang\MachineIndependent\preprocessor\PpSymbols.cpp" />
<ClCompile Include="glslang\MachineIndependent\preprocessor\PpTokens.cpp" />
+ <ClCompile Include="glslang\MachineIndependent\reflection.cpp" />
<ClCompile Include="glslang\MachineIndependent\Scan.cpp" />
<ClCompile Include="glslang\MachineIndependent\Versions.cpp" />
<ClCompile Include="OGLCompilersDLL\InitializeDll.cpp" />
@@ -338,6 +348,7 @@
<ClInclude Include="glslang\MachineIndependent\ParseHelper.h" />
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new file mode 100644
index 0000000..20aee32
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\ No newline at end of file