Add VS2013 projects. Also, update VS2010 project to:
* Include reflection.cpp/.h
* Adding /d2Zi+ for optimized debugging support
* Added _ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH to suppress some future mismatch errors
* Fixed the 64-bit output directories to have the trailing slash that msbuild really wants
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24065 e7fa87d3-cd2b-0410-9028-fcbf551c1848
diff --git a/glslang_vs2010.vcxproj b/glslang_vs2010.vcxproj
index f9f4f6c..a6cb6e2 100644
--- a/glslang_vs2010.vcxproj
+++ b/glslang_vs2010.vcxproj
@@ -64,13 +64,13 @@
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">lib\x86\Debug\</OutDir>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">lib\x64\Debug</OutDir>
+ <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">lib\x64\Debug\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">glslang\UserM_Debug\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">glslang\UserM_Debug64\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">lib\x86\Release\</OutDir>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">lib\x64\Release</OutDir>
+ <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">lib\x64\Release\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">glslang\UserM_Release\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">glslang\UserM_Release64\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
@@ -88,7 +88,7 @@
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>glslang;glslang\MachineIndependent;glslang\OSDependent\Windows;OGLCompilersDLL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_HAS_ITERATOR_DEBUGGING=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_HAS_ITERATOR_DEBUGGING=0;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<PrecompiledHeaderOutputFile>
@@ -105,6 +105,9 @@
<CompileAs>Default</CompileAs>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<StringPooling>true</StringPooling>
+ <AdditionalOptions>/d2Zi+ %(AdditionalOptions)</AdditionalOptions>
+ <MultiProcessorCompilation>true</MultiProcessorCompilation>
+ <TreatWarningAsError>false</TreatWarningAsError>
</ClCompile>
<Link>
<AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
@@ -134,7 +137,7 @@
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>glslang;glslang\MachineIndependent;glslang\OSDependent\Windows;OGLCompilersDLL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_HAS_ITERATOR_DEBUGGING=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_HAS_ITERATOR_DEBUGGING=0;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<PrecompiledHeaderOutputFile>
@@ -151,6 +154,8 @@
<CompileAs>Default</CompileAs>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<StringPooling>true</StringPooling>
+ <AdditionalOptions>/d2Zi+ %(AdditionalOptions)</AdditionalOptions>
+ <MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
@@ -185,7 +190,7 @@
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>glslang;glslang\MachineIndependent;glslang\OSDependent\Windows;OGLCompilersDLL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>NDEBUG;WIN32;_CONSOLE;_USRDLL;TEST_EXPORTS;GENERIC_COMPILER;_HAS_ITERATOR_DEBUGGING=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <PreprocessorDefinitions>NDEBUG;WIN32;_CONSOLE;_USRDLL;TEST_EXPORTS;GENERIC_COMPILER;_HAS_ITERATOR_DEBUGGING=0;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
@@ -205,6 +210,8 @@
<DebugInformationFormat>OldStyle</DebugInformationFormat>
<CallingConvention>Cdecl</CallingConvention>
<CompileAs>Default</CompileAs>
+ <AdditionalOptions>/d2Zi+ %(AdditionalOptions)</AdditionalOptions>
+ <MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
@@ -238,7 +245,7 @@
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>glslang;glslang\MachineIndependent;glslang\OSDependent\Windows;OGLCompilersDLL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>NDEBUG;WIN32;_CONSOLE;_USRDLL;TEST_EXPORTS;GENERIC_COMPILER;_HAS_ITERATOR_DEBUGGING=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <PreprocessorDefinitions>NDEBUG;WIN32;_CONSOLE;_USRDLL;TEST_EXPORTS;GENERIC_COMPILER;_HAS_ITERATOR_DEBUGGING=0;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
@@ -258,6 +265,8 @@
<DebugInformationFormat>OldStyle</DebugInformationFormat>
<CallingConvention>Cdecl</CallingConvention>
<CompileAs>Default</CompileAs>
+ <AdditionalOptions>/d2Zi+ %(AdditionalOptions)</AdditionalOptions>
+ <MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
@@ -307,6 +316,7 @@
<ClCompile Include="glslang\MachineIndependent\preprocessor\PpContext.cpp" />
<ClCompile Include="glslang\MachineIndependent\preprocessor\PpSymbols.cpp" />
<ClCompile Include="glslang\MachineIndependent\preprocessor\PpTokens.cpp" />
+ <ClCompile Include="glslang\MachineIndependent\reflection.cpp" />
<ClCompile Include="glslang\MachineIndependent\Scan.cpp" />
<ClCompile Include="glslang\MachineIndependent\Versions.cpp" />
<ClCompile Include="OGLCompilersDLL\InitializeDll.cpp" />
@@ -338,6 +348,7 @@
<ClInclude Include="glslang\MachineIndependent\ParseHelper.h" />
<ClInclude Include="glslang\MachineIndependent\preprocessor\PpContext.h" />
<ClInclude Include="glslang\MachineIndependent\preprocessor\PpTokens.h" />
+ <ClInclude Include="glslang\MachineIndependent\reflection.h" />
<ClInclude Include="glslang\MachineIndependent\RemoveTree.h" />
<ClInclude Include="glslang\MachineIndependent\localintermediate.h" />
<ClInclude Include="glslang\Include\BaseTypes.h" />