| hlsl.fraggeom.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:9 Function Definition: GS_Draw(struct-myVertex-vf41;struct-myVertex-vf41; ( temp void) |
| 0:9 Function Parameters: |
| 0:9 'IN' ( in structure{ temp 4-component vector of float pos}) |
| 0:9 'OutputStream' ( out structure{ temp 4-component vector of float pos}) |
| 0:? Sequence |
| 0:10 Constant: |
| 0:10 0.000000 |
| 0:11 Constant: |
| 0:11 0.000000 |
| 0:15 Function Definition: @main( ( temp 4-component vector of float) |
| 0:15 Function Parameters: |
| 0:? Sequence |
| 0:16 Branch: Return with expression |
| 0:16 Constant: |
| 0:16 0.000000 |
| 0:16 0.000000 |
| 0:16 0.000000 |
| 0:16 0.000000 |
| 0:15 Function Definition: main( ( temp void) |
| 0:15 Function Parameters: |
| 0:? Sequence |
| 0:15 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:15 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:9 Function Definition: GS_Draw(struct-myVertex-vf41;struct-myVertex-vf41; ( temp void) |
| 0:9 Function Parameters: |
| 0:9 'IN' ( in structure{ temp 4-component vector of float pos}) |
| 0:9 'OutputStream' ( out structure{ temp 4-component vector of float pos}) |
| 0:? Sequence |
| 0:10 Constant: |
| 0:10 0.000000 |
| 0:11 Constant: |
| 0:11 0.000000 |
| 0:15 Function Definition: @main( ( temp 4-component vector of float) |
| 0:15 Function Parameters: |
| 0:? Sequence |
| 0:16 Branch: Return with expression |
| 0:16 Constant: |
| 0:16 0.000000 |
| 0:16 0.000000 |
| 0:16 0.000000 |
| 0:16 0.000000 |
| 0:15 Function Definition: main( ( temp void) |
| 0:15 Function Parameters: |
| 0:? Sequence |
| 0:15 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:15 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80008 |
| // Id's are bound by 25 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 23 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "myVertex" |
| MemberName 8(myVertex) 0 "pos" |
| Name 13 "GS_Draw(struct-myVertex-vf41;struct-myVertex-vf41;" |
| Name 11 "IN" |
| Name 12 "OutputStream" |
| Name 16 "@main(" |
| Name 23 "@entryPointOutput" |
| Decorate 23(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(myVertex): TypeStruct 7(fvec4) |
| 9: TypePointer Function 8(myVertex) |
| 10: TypeFunction 2 9(ptr) 9(ptr) |
| 15: TypeFunction 7(fvec4) |
| 18: 6(float) Constant 0 |
| 19: 7(fvec4) ConstantComposite 18 18 18 18 |
| 22: TypePointer Output 7(fvec4) |
| 23(@entryPointOutput): 22(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 24: 7(fvec4) FunctionCall 16(@main() |
| Store 23(@entryPointOutput) 24 |
| Return |
| FunctionEnd |
| 13(GS_Draw(struct-myVertex-vf41;struct-myVertex-vf41;): 2 Function None 10 |
| 11(IN): 9(ptr) FunctionParameter |
| 12(OutputStream): 9(ptr) FunctionParameter |
| 14: Label |
| Return |
| FunctionEnd |
| 16(@main(): 7(fvec4) Function None 15 |
| 17: Label |
| ReturnValue 19 |
| FunctionEnd |