| hlsl.samplecmp.dualmode.frag |
| WARNING: AST will form illegal SPIR-V; need to transform to legalize |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:7 Function Definition: @main( ( temp 4-component vector of float) |
| 0:7 Function Parameters: |
| 0:? Sequence |
| 0:10 texture ( temp float) |
| 0:10 Construct combined texture-sampler ( temp sampler1DShadow) |
| 0:10 'g_tTex' (layout( binding=3) uniform texture1DShadow) |
| 0:10 'g_sSampCmp' (layout( binding=1) uniform sampler) |
| 0:10 Construct vec2 ( temp 2-component vector of float) |
| 0:10 Constant: |
| 0:10 0.100000 |
| 0:10 Constant: |
| 0:10 0.750000 |
| 0:11 texture ( temp 4-component vector of float) |
| 0:11 Construct combined texture-sampler ( temp sampler1D) |
| 0:11 'g_tTex' (layout( binding=3) uniform texture1D) |
| 0:11 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:11 Constant: |
| 0:11 0.100000 |
| 0:13 Branch: Return with expression |
| 0:13 Constant: |
| 0:13 0.000000 |
| 0:13 0.000000 |
| 0:13 0.000000 |
| 0:13 0.000000 |
| 0:7 Function Definition: main( ( temp void) |
| 0:7 Function Parameters: |
| 0:? Sequence |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:7 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_sSampCmp' (layout( binding=1) uniform sampler) |
| 0:? 'g_tTex' (layout( binding=3) uniform texture1DShadow) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'g_tTex' (layout( binding=3) uniform texture1D) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:7 Function Definition: @main( ( temp 4-component vector of float) |
| 0:7 Function Parameters: |
| 0:? Sequence |
| 0:10 texture ( temp float) |
| 0:10 Construct combined texture-sampler ( temp sampler1DShadow) |
| 0:10 'g_tTex' (layout( binding=3) uniform texture1DShadow) |
| 0:10 'g_sSampCmp' (layout( binding=1) uniform sampler) |
| 0:10 Construct vec2 ( temp 2-component vector of float) |
| 0:10 Constant: |
| 0:10 0.100000 |
| 0:10 Constant: |
| 0:10 0.750000 |
| 0:11 texture ( temp 4-component vector of float) |
| 0:11 Construct combined texture-sampler ( temp sampler1D) |
| 0:11 'g_tTex' (layout( binding=3) uniform texture1D) |
| 0:11 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:11 Constant: |
| 0:11 0.100000 |
| 0:13 Branch: Return with expression |
| 0:13 Constant: |
| 0:13 0.000000 |
| 0:13 0.000000 |
| 0:13 0.000000 |
| 0:13 0.000000 |
| 0:7 Function Definition: main( ( temp void) |
| 0:7 Function Parameters: |
| 0:? Sequence |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:7 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_sSampCmp' (layout( binding=1) uniform sampler) |
| 0:? 'g_tTex' (layout( binding=3) uniform texture1DShadow) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'g_tTex' (layout( binding=3) uniform texture1D) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80008 |
| // Id's are bound by 43 |
| |
| Capability Shader |
| Capability Sampled1D |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 41 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 9 "@main(" |
| Name 13 "g_tTex" |
| Name 17 "g_sSampCmp" |
| Name 29 "g_tTex" |
| Name 31 "g_sSamp" |
| Name 41 "@entryPointOutput" |
| Decorate 13(g_tTex) DescriptorSet 0 |
| Decorate 13(g_tTex) Binding 3 |
| Decorate 17(g_sSampCmp) DescriptorSet 0 |
| Decorate 17(g_sSampCmp) Binding 1 |
| Decorate 29(g_tTex) DescriptorSet 0 |
| Decorate 29(g_tTex) Binding 3 |
| Decorate 31(g_sSamp) DescriptorSet 0 |
| Decorate 31(g_sSamp) Binding 0 |
| Decorate 41(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypeFunction 7(fvec4) |
| 11: TypeImage 6(float) 1D depth sampled format:Unknown |
| 12: TypePointer UniformConstant 11 |
| 13(g_tTex): 12(ptr) Variable UniformConstant |
| 15: TypeSampler |
| 16: TypePointer UniformConstant 15 |
| 17(g_sSampCmp): 16(ptr) Variable UniformConstant |
| 19: TypeSampledImage 11 |
| 21: 6(float) Constant 1036831949 |
| 22: 6(float) Constant 1061158912 |
| 23: TypeVector 6(float) 2 |
| 27: TypeImage 6(float) 1D sampled format:Unknown |
| 28: TypePointer UniformConstant 27 |
| 29(g_tTex): 28(ptr) Variable UniformConstant |
| 31(g_sSamp): 16(ptr) Variable UniformConstant |
| 33: TypeSampledImage 27 |
| 36: 6(float) Constant 0 |
| 37: 7(fvec4) ConstantComposite 36 36 36 36 |
| 40: TypePointer Output 7(fvec4) |
| 41(@entryPointOutput): 40(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 42: 7(fvec4) FunctionCall 9(@main() |
| Store 41(@entryPointOutput) 42 |
| Return |
| FunctionEnd |
| 9(@main(): 7(fvec4) Function None 8 |
| 10: Label |
| 14: 11 Load 13(g_tTex) |
| 18: 15 Load 17(g_sSampCmp) |
| 20: 19 SampledImage 14 18 |
| 24: 23(fvec2) CompositeConstruct 21 22 |
| 25: 6(float) CompositeExtract 24 1 |
| 26: 6(float) ImageSampleDrefImplicitLod 20 24 25 |
| 30: 27 Load 29(g_tTex) |
| 32: 15 Load 31(g_sSamp) |
| 34: 33 SampledImage 30 32 |
| 35: 7(fvec4) ImageSampleImplicitLod 34 21 |
| ReturnValue 37 |
| FunctionEnd |