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gerrit-public.fairphone.software
/
platform
/
external
/
deqp-deps
/
glslang
/
c47175c7bb3363151ea62c6751ef2154b7959fdb
/
.
/
Test
/
pointCoord.frag
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precision highp
float
;
uniform sampler2D sampler
;
void
main
()
{
vec4 color
;
if
(
length
(
gl_PointCoord
)
<
0.3
)
color
=
texture2D
(
sampler
,
gl_PointCoord
);
else
color
=
vec4
(
0.0
);
gl_FragColor
=
color
;
}