#version 450 core | |
in gl_PerVertex { | |
float gl_CullDistance[3]; | |
} gl_in[gl_MaxPatchVertices]; | |
out gl_PerVertex { | |
float gl_CullDistance[3]; | |
} gl_out[4]; | |
void main() | |
{ | |
gl_out[gl_InvocationID].gl_CullDistance[2] = gl_in[1].gl_CullDistance[2]; | |
} | |
layout(location = 4) out bName1 { | |
float f; | |
layout(location = 5) float g; | |
} bInst1[2]; | |
layout(location = 6) out bName2 { | |
float f; | |
layout(location = 7) float g; // ERROR, location on array | |
} bInst2[2][3]; |