#version 450 | |
layout(xfb_buffer=2) out; | |
struct S { | |
float x1_out; | |
float x2_out; | |
}; | |
layout(location=0, xfb_offset = 16) out S s1; | |
layout(location=5, xfb_buffer=1, xfb_offset=8) out struct S2 { | |
float y1_out; | |
vec4 y2_out; | |
}s2; | |
void main() { | |
s1.x1_out = 5.0; | |
s1.x2_out = 6.0; | |
s2.y1_out = 7.0; | |
s2.y2_out = vec4(1.0, 0.0, 0.0, 1.0); | |
gl_Position = vec4(0.0); | |
} |