| #version 450 |
| |
| /* block definition from GLSL spec 4.60, section 4.4.2, Output Layout Qualifiers */ |
| |
| layout(location=5, xfb_buffer = 3, xfb_offset = 12) out block2 { |
| vec4 v; // v will be written to byte offsets 12 through 27 of buffer |
| float u; // u will be written to offset 28 |
| layout(xfb_offset = 40) vec4 w; |
| vec4 x; // x will be written to offset 56, the next available offset |
| }; |
| |
| void main() { |
| v = vec4(1.0, 0.0, 1.0, 0.0); |
| u = 5.0; |
| w = vec4(1.0, 0.0, 0.0, 1.0); |
| x = vec4(5.0, 0.0, 0.0, 0.0); |
| |
| gl_Position = vec4(0.0); |
| } |