#version 400 | |
in float u; | |
int foo(int a, const int b, in int c, const in int d, out int e, inout int f) | |
{ | |
int sum = a + b + c + d + f; // no e, it is out only | |
// sum should be 47 now | |
a *= 64; | |
// no b, it is read only | |
c *= 64; | |
// no d, it is read only | |
e = 64 * 16; // e starts undefined | |
f *= 64; | |
sum += a + 64 * b + c + 64 * d + e + f; // everything has a value now, totaling of 64(1+2+4+8+16+32) = 64*63 = 4032 | |
// sum should be 4032 + 47 = 4079 | |
return sum; | |
} | |
int foo2(float a, vec3 b, out int r) | |
{ | |
r = int(3.0 * a); | |
return int(5.0 * b.y); | |
} | |
int foo3() | |
{ | |
if (u > 3.2) { | |
discard; | |
return 1000000; | |
} | |
return 2000000; | |
} | |
void main() | |
{ | |
int e; | |
int t = 2; | |
struct s { | |
ivec4 t; | |
} f; | |
f.t.y = 32; | |
// test the different qualifers | |
int color = foo(1, 2, t+t, 8, e, f.t.y); | |
color += 128 * (e + f.t.y); // right side should be 128(64(16 + 32)) = 393216 | |
// sum should be 4079 + 393216 = 397295 | |
// test conversions | |
float arg; | |
float ret; | |
ret = foo2(4, ivec3(1,2,3), arg); // ret = 10, param = 12.0 | |
color += int(ret + arg); // adds 22, for total of 397317 | |
color += foo3(); // theoretically, add 2000000, for total of 2397317 | |
gl_FragColor = vec4(color); | |
} |