| hlsl.samplebias.basic.dx10.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Parameters: |
| 0:? Sequence |
| 0:31 Sequence |
| 0:31 move second child to first child ( temp 4-component vector of float) |
| 0:31 'txval10' ( temp 4-component vector of float) |
| 0:31 texture ( temp 4-component vector of float) |
| 0:31 Construct combined texture-sampler ( temp sampler1D) |
| 0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:31 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:31 Constant: |
| 0:31 0.100000 |
| 0:31 Constant: |
| 0:31 0.500000 |
| 0:32 Sequence |
| 0:32 move second child to first child ( temp 4-component vector of int) |
| 0:32 'txval11' ( temp 4-component vector of int) |
| 0:32 texture ( temp 4-component vector of int) |
| 0:32 Construct combined texture-sampler ( temp isampler1D) |
| 0:32 'g_tTex1di4' ( uniform itexture1D) |
| 0:32 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:32 Constant: |
| 0:32 0.200000 |
| 0:32 Constant: |
| 0:32 0.500000 |
| 0:33 Sequence |
| 0:33 move second child to first child ( temp 4-component vector of uint) |
| 0:33 'txval12' ( temp 4-component vector of uint) |
| 0:33 texture ( temp 4-component vector of uint) |
| 0:33 Construct combined texture-sampler ( temp usampler1D) |
| 0:33 'g_tTex1du4' ( uniform utexture1D) |
| 0:33 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:33 Constant: |
| 0:33 0.300000 |
| 0:33 Constant: |
| 0:33 0.500000 |
| 0:35 Sequence |
| 0:35 move second child to first child ( temp 4-component vector of float) |
| 0:35 'txval20' ( temp 4-component vector of float) |
| 0:35 texture ( temp 4-component vector of float) |
| 0:35 Construct combined texture-sampler ( temp sampler2D) |
| 0:35 'g_tTex2df4' ( uniform texture2D) |
| 0:35 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:35 Constant: |
| 0:35 0.500000 |
| 0:36 Sequence |
| 0:36 move second child to first child ( temp 4-component vector of int) |
| 0:36 'txval21' ( temp 4-component vector of int) |
| 0:36 texture ( temp 4-component vector of int) |
| 0:36 Construct combined texture-sampler ( temp isampler2D) |
| 0:36 'g_tTex2di4' ( uniform itexture2D) |
| 0:36 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:36 Constant: |
| 0:36 0.500000 |
| 0:37 Sequence |
| 0:37 move second child to first child ( temp 4-component vector of uint) |
| 0:37 'txval22' ( temp 4-component vector of uint) |
| 0:37 texture ( temp 4-component vector of uint) |
| 0:37 Construct combined texture-sampler ( temp usampler2D) |
| 0:37 'g_tTex2du4' ( uniform utexture2D) |
| 0:37 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:37 Constant: |
| 0:37 0.500000 |
| 0:39 Sequence |
| 0:39 move second child to first child ( temp 4-component vector of float) |
| 0:39 'txval30' ( temp 4-component vector of float) |
| 0:39 texture ( temp 4-component vector of float) |
| 0:39 Construct combined texture-sampler ( temp sampler3D) |
| 0:39 'g_tTex3df4' ( uniform texture3D) |
| 0:39 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:39 Constant: |
| 0:39 0.500000 |
| 0:40 Sequence |
| 0:40 move second child to first child ( temp 4-component vector of int) |
| 0:40 'txval31' ( temp 4-component vector of int) |
| 0:40 texture ( temp 4-component vector of int) |
| 0:40 Construct combined texture-sampler ( temp isampler3D) |
| 0:40 'g_tTex3di4' ( uniform itexture3D) |
| 0:40 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.400000 |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:40 Constant: |
| 0:40 0.500000 |
| 0:41 Sequence |
| 0:41 move second child to first child ( temp 4-component vector of uint) |
| 0:41 'txval32' ( temp 4-component vector of uint) |
| 0:41 texture ( temp 4-component vector of uint) |
| 0:41 Construct combined texture-sampler ( temp usampler3D) |
| 0:41 'g_tTex3du4' ( uniform utexture3D) |
| 0:41 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.700000 |
| 0:? 0.800000 |
| 0:? 0.900000 |
| 0:41 Constant: |
| 0:41 0.500000 |
| 0:43 Sequence |
| 0:43 move second child to first child ( temp 4-component vector of float) |
| 0:43 'txval40' ( temp 4-component vector of float) |
| 0:43 texture ( temp 4-component vector of float) |
| 0:43 Construct combined texture-sampler ( temp samplerCube) |
| 0:43 'g_tTexcdf4' ( uniform textureCube) |
| 0:43 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:43 Constant: |
| 0:43 0.500000 |
| 0:44 Sequence |
| 0:44 move second child to first child ( temp 4-component vector of int) |
| 0:44 'txval41' ( temp 4-component vector of int) |
| 0:44 texture ( temp 4-component vector of int) |
| 0:44 Construct combined texture-sampler ( temp isamplerCube) |
| 0:44 'g_tTexcdi4' ( uniform itextureCube) |
| 0:44 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.400000 |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:44 Constant: |
| 0:44 0.500000 |
| 0:45 Sequence |
| 0:45 move second child to first child ( temp 4-component vector of uint) |
| 0:45 'txval42' ( temp 4-component vector of uint) |
| 0:45 texture ( temp 4-component vector of uint) |
| 0:45 Construct combined texture-sampler ( temp usamplerCube) |
| 0:45 'g_tTexcdu4' ( uniform utextureCube) |
| 0:45 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.700000 |
| 0:? 0.800000 |
| 0:? 0.900000 |
| 0:45 Constant: |
| 0:45 0.500000 |
| 0:47 move second child to first child ( temp 4-component vector of float) |
| 0:47 Color: direct index for structure ( temp 4-component vector of float) |
| 0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:47 Constant: |
| 0:47 0 (const int) |
| 0:47 Constant: |
| 0:47 1.000000 |
| 0:47 1.000000 |
| 0:47 1.000000 |
| 0:47 1.000000 |
| 0:48 move second child to first child ( temp float) |
| 0:48 Depth: direct index for structure ( temp float) |
| 0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:48 Constant: |
| 0:48 1 (const int) |
| 0:48 Constant: |
| 0:48 1.000000 |
| 0:50 Branch: Return with expression |
| 0:50 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Definition: main( ( temp void) |
| 0:28 Function Parameters: |
| 0:? Sequence |
| 0:28 Sequence |
| 0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:28 Color: direct index for structure ( temp 4-component vector of float) |
| 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Constant: |
| 0:28 0 (const int) |
| 0:28 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:28 Depth: direct index for structure ( temp float) |
| 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Constant: |
| 0:28 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:? 'g_tTex1di4' ( uniform itexture1D) |
| 0:? 'g_tTex1du4' ( uniform utexture1D) |
| 0:? 'g_tTex2df4' ( uniform texture2D) |
| 0:? 'g_tTex2di4' ( uniform itexture2D) |
| 0:? 'g_tTex2du4' ( uniform utexture2D) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCube) |
| 0:? 'g_tTexcdi4' ( uniform itextureCube) |
| 0:? 'g_tTexcdu4' ( uniform utextureCube) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Parameters: |
| 0:? Sequence |
| 0:31 Sequence |
| 0:31 move second child to first child ( temp 4-component vector of float) |
| 0:31 'txval10' ( temp 4-component vector of float) |
| 0:31 texture ( temp 4-component vector of float) |
| 0:31 Construct combined texture-sampler ( temp sampler1D) |
| 0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:31 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:31 Constant: |
| 0:31 0.100000 |
| 0:31 Constant: |
| 0:31 0.500000 |
| 0:32 Sequence |
| 0:32 move second child to first child ( temp 4-component vector of int) |
| 0:32 'txval11' ( temp 4-component vector of int) |
| 0:32 texture ( temp 4-component vector of int) |
| 0:32 Construct combined texture-sampler ( temp isampler1D) |
| 0:32 'g_tTex1di4' ( uniform itexture1D) |
| 0:32 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:32 Constant: |
| 0:32 0.200000 |
| 0:32 Constant: |
| 0:32 0.500000 |
| 0:33 Sequence |
| 0:33 move second child to first child ( temp 4-component vector of uint) |
| 0:33 'txval12' ( temp 4-component vector of uint) |
| 0:33 texture ( temp 4-component vector of uint) |
| 0:33 Construct combined texture-sampler ( temp usampler1D) |
| 0:33 'g_tTex1du4' ( uniform utexture1D) |
| 0:33 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:33 Constant: |
| 0:33 0.300000 |
| 0:33 Constant: |
| 0:33 0.500000 |
| 0:35 Sequence |
| 0:35 move second child to first child ( temp 4-component vector of float) |
| 0:35 'txval20' ( temp 4-component vector of float) |
| 0:35 texture ( temp 4-component vector of float) |
| 0:35 Construct combined texture-sampler ( temp sampler2D) |
| 0:35 'g_tTex2df4' ( uniform texture2D) |
| 0:35 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:35 Constant: |
| 0:35 0.500000 |
| 0:36 Sequence |
| 0:36 move second child to first child ( temp 4-component vector of int) |
| 0:36 'txval21' ( temp 4-component vector of int) |
| 0:36 texture ( temp 4-component vector of int) |
| 0:36 Construct combined texture-sampler ( temp isampler2D) |
| 0:36 'g_tTex2di4' ( uniform itexture2D) |
| 0:36 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:36 Constant: |
| 0:36 0.500000 |
| 0:37 Sequence |
| 0:37 move second child to first child ( temp 4-component vector of uint) |
| 0:37 'txval22' ( temp 4-component vector of uint) |
| 0:37 texture ( temp 4-component vector of uint) |
| 0:37 Construct combined texture-sampler ( temp usampler2D) |
| 0:37 'g_tTex2du4' ( uniform utexture2D) |
| 0:37 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:37 Constant: |
| 0:37 0.500000 |
| 0:39 Sequence |
| 0:39 move second child to first child ( temp 4-component vector of float) |
| 0:39 'txval30' ( temp 4-component vector of float) |
| 0:39 texture ( temp 4-component vector of float) |
| 0:39 Construct combined texture-sampler ( temp sampler3D) |
| 0:39 'g_tTex3df4' ( uniform texture3D) |
| 0:39 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:39 Constant: |
| 0:39 0.500000 |
| 0:40 Sequence |
| 0:40 move second child to first child ( temp 4-component vector of int) |
| 0:40 'txval31' ( temp 4-component vector of int) |
| 0:40 texture ( temp 4-component vector of int) |
| 0:40 Construct combined texture-sampler ( temp isampler3D) |
| 0:40 'g_tTex3di4' ( uniform itexture3D) |
| 0:40 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.400000 |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:40 Constant: |
| 0:40 0.500000 |
| 0:41 Sequence |
| 0:41 move second child to first child ( temp 4-component vector of uint) |
| 0:41 'txval32' ( temp 4-component vector of uint) |
| 0:41 texture ( temp 4-component vector of uint) |
| 0:41 Construct combined texture-sampler ( temp usampler3D) |
| 0:41 'g_tTex3du4' ( uniform utexture3D) |
| 0:41 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.700000 |
| 0:? 0.800000 |
| 0:? 0.900000 |
| 0:41 Constant: |
| 0:41 0.500000 |
| 0:43 Sequence |
| 0:43 move second child to first child ( temp 4-component vector of float) |
| 0:43 'txval40' ( temp 4-component vector of float) |
| 0:43 texture ( temp 4-component vector of float) |
| 0:43 Construct combined texture-sampler ( temp samplerCube) |
| 0:43 'g_tTexcdf4' ( uniform textureCube) |
| 0:43 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:43 Constant: |
| 0:43 0.500000 |
| 0:44 Sequence |
| 0:44 move second child to first child ( temp 4-component vector of int) |
| 0:44 'txval41' ( temp 4-component vector of int) |
| 0:44 texture ( temp 4-component vector of int) |
| 0:44 Construct combined texture-sampler ( temp isamplerCube) |
| 0:44 'g_tTexcdi4' ( uniform itextureCube) |
| 0:44 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.400000 |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:44 Constant: |
| 0:44 0.500000 |
| 0:45 Sequence |
| 0:45 move second child to first child ( temp 4-component vector of uint) |
| 0:45 'txval42' ( temp 4-component vector of uint) |
| 0:45 texture ( temp 4-component vector of uint) |
| 0:45 Construct combined texture-sampler ( temp usamplerCube) |
| 0:45 'g_tTexcdu4' ( uniform utextureCube) |
| 0:45 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.700000 |
| 0:? 0.800000 |
| 0:? 0.900000 |
| 0:45 Constant: |
| 0:45 0.500000 |
| 0:47 move second child to first child ( temp 4-component vector of float) |
| 0:47 Color: direct index for structure ( temp 4-component vector of float) |
| 0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:47 Constant: |
| 0:47 0 (const int) |
| 0:47 Constant: |
| 0:47 1.000000 |
| 0:47 1.000000 |
| 0:47 1.000000 |
| 0:47 1.000000 |
| 0:48 move second child to first child ( temp float) |
| 0:48 Depth: direct index for structure ( temp float) |
| 0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:48 Constant: |
| 0:48 1 (const int) |
| 0:48 Constant: |
| 0:48 1.000000 |
| 0:50 Branch: Return with expression |
| 0:50 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Definition: main( ( temp void) |
| 0:28 Function Parameters: |
| 0:? Sequence |
| 0:28 Sequence |
| 0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:28 Color: direct index for structure ( temp 4-component vector of float) |
| 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Constant: |
| 0:28 0 (const int) |
| 0:28 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:28 Depth: direct index for structure ( temp float) |
| 0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Constant: |
| 0:28 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:? 'g_tTex1di4' ( uniform itexture1D) |
| 0:? 'g_tTex1du4' ( uniform utexture1D) |
| 0:? 'g_tTex2df4' ( uniform texture2D) |
| 0:? 'g_tTex2di4' ( uniform itexture2D) |
| 0:? 'g_tTex2du4' ( uniform utexture2D) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCube) |
| 0:? 'g_tTexcdi4' ( uniform itextureCube) |
| 0:? 'g_tTexcdu4' ( uniform utextureCube) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80003 |
| // Id's are bound by 170 |
| |
| Capability Shader |
| Capability Sampled1D |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 162 166 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "Color" |
| MemberName 8(PS_OUTPUT) 1 "Depth" |
| Name 10 "@main(" |
| Name 13 "txval10" |
| Name 16 "g_tTex1df4" |
| Name 20 "g_sSamp" |
| Name 30 "txval11" |
| Name 33 "g_tTex1di4" |
| Name 43 "txval12" |
| Name 46 "g_tTex1du4" |
| Name 53 "txval20" |
| Name 56 "g_tTex2df4" |
| Name 64 "txval21" |
| Name 67 "g_tTex2di4" |
| Name 75 "txval22" |
| Name 78 "g_tTex2du4" |
| Name 86 "txval30" |
| Name 89 "g_tTex3df4" |
| Name 97 "txval31" |
| Name 100 "g_tTex3di4" |
| Name 107 "txval32" |
| Name 110 "g_tTex3du4" |
| Name 120 "txval40" |
| Name 123 "g_tTexcdf4" |
| Name 129 "txval41" |
| Name 132 "g_tTexcdi4" |
| Name 138 "txval42" |
| Name 141 "g_tTexcdu4" |
| Name 148 "psout" |
| Name 159 "flattenTemp" |
| Name 162 "@entryPointOutput.Color" |
| Name 166 "@entryPointOutput.Depth" |
| Name 169 "g_tTex1df4a" |
| Decorate 16(g_tTex1df4) DescriptorSet 0 |
| Decorate 16(g_tTex1df4) Binding 0 |
| Decorate 20(g_sSamp) DescriptorSet 0 |
| Decorate 20(g_sSamp) Binding 0 |
| Decorate 33(g_tTex1di4) DescriptorSet 0 |
| Decorate 46(g_tTex1du4) DescriptorSet 0 |
| Decorate 56(g_tTex2df4) DescriptorSet 0 |
| Decorate 67(g_tTex2di4) DescriptorSet 0 |
| Decorate 78(g_tTex2du4) DescriptorSet 0 |
| Decorate 89(g_tTex3df4) DescriptorSet 0 |
| Decorate 100(g_tTex3di4) DescriptorSet 0 |
| Decorate 110(g_tTex3du4) DescriptorSet 0 |
| Decorate 123(g_tTexcdf4) DescriptorSet 0 |
| Decorate 132(g_tTexcdi4) DescriptorSet 0 |
| Decorate 141(g_tTexcdu4) DescriptorSet 0 |
| Decorate 162(@entryPointOutput.Color) Location 0 |
| Decorate 166(@entryPointOutput.Depth) BuiltIn FragDepth |
| Decorate 169(g_tTex1df4a) DescriptorSet 0 |
| Decorate 169(g_tTex1df4a) Binding 1 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypePointer Function 7(fvec4) |
| 14: TypeImage 6(float) 1D sampled format:Unknown |
| 15: TypePointer UniformConstant 14 |
| 16(g_tTex1df4): 15(ptr) Variable UniformConstant |
| 18: TypeSampler |
| 19: TypePointer UniformConstant 18 |
| 20(g_sSamp): 19(ptr) Variable UniformConstant |
| 22: TypeSampledImage 14 |
| 24: 6(float) Constant 1036831949 |
| 25: 6(float) Constant 1056964608 |
| 27: TypeInt 32 1 |
| 28: TypeVector 27(int) 4 |
| 29: TypePointer Function 28(ivec4) |
| 31: TypeImage 27(int) 1D sampled format:Unknown |
| 32: TypePointer UniformConstant 31 |
| 33(g_tTex1di4): 32(ptr) Variable UniformConstant |
| 36: TypeSampledImage 31 |
| 38: 6(float) Constant 1045220557 |
| 40: TypeInt 32 0 |
| 41: TypeVector 40(int) 4 |
| 42: TypePointer Function 41(ivec4) |
| 44: TypeImage 40(int) 1D sampled format:Unknown |
| 45: TypePointer UniformConstant 44 |
| 46(g_tTex1du4): 45(ptr) Variable UniformConstant |
| 49: TypeSampledImage 44 |
| 51: 6(float) Constant 1050253722 |
| 54: TypeImage 6(float) 2D sampled format:Unknown |
| 55: TypePointer UniformConstant 54 |
| 56(g_tTex2df4): 55(ptr) Variable UniformConstant |
| 59: TypeSampledImage 54 |
| 61: TypeVector 6(float) 2 |
| 62: 61(fvec2) ConstantComposite 24 38 |
| 65: TypeImage 27(int) 2D sampled format:Unknown |
| 66: TypePointer UniformConstant 65 |
| 67(g_tTex2di4): 66(ptr) Variable UniformConstant |
| 70: TypeSampledImage 65 |
| 72: 6(float) Constant 1053609165 |
| 73: 61(fvec2) ConstantComposite 51 72 |
| 76: TypeImage 40(int) 2D sampled format:Unknown |
| 77: TypePointer UniformConstant 76 |
| 78(g_tTex2du4): 77(ptr) Variable UniformConstant |
| 81: TypeSampledImage 76 |
| 83: 6(float) Constant 1058642330 |
| 84: 61(fvec2) ConstantComposite 25 83 |
| 87: TypeImage 6(float) 3D sampled format:Unknown |
| 88: TypePointer UniformConstant 87 |
| 89(g_tTex3df4): 88(ptr) Variable UniformConstant |
| 92: TypeSampledImage 87 |
| 94: TypeVector 6(float) 3 |
| 95: 94(fvec3) ConstantComposite 24 38 51 |
| 98: TypeImage 27(int) 3D sampled format:Unknown |
| 99: TypePointer UniformConstant 98 |
| 100(g_tTex3di4): 99(ptr) Variable UniformConstant |
| 103: TypeSampledImage 98 |
| 105: 94(fvec3) ConstantComposite 72 25 83 |
| 108: TypeImage 40(int) 3D sampled format:Unknown |
| 109: TypePointer UniformConstant 108 |
| 110(g_tTex3du4): 109(ptr) Variable UniformConstant |
| 113: TypeSampledImage 108 |
| 115: 6(float) Constant 1060320051 |
| 116: 6(float) Constant 1061997773 |
| 117: 6(float) Constant 1063675494 |
| 118: 94(fvec3) ConstantComposite 115 116 117 |
| 121: TypeImage 6(float) Cube sampled format:Unknown |
| 122: TypePointer UniformConstant 121 |
| 123(g_tTexcdf4): 122(ptr) Variable UniformConstant |
| 126: TypeSampledImage 121 |
| 130: TypeImage 27(int) Cube sampled format:Unknown |
| 131: TypePointer UniformConstant 130 |
| 132(g_tTexcdi4): 131(ptr) Variable UniformConstant |
| 135: TypeSampledImage 130 |
| 139: TypeImage 40(int) Cube sampled format:Unknown |
| 140: TypePointer UniformConstant 139 |
| 141(g_tTexcdu4): 140(ptr) Variable UniformConstant |
| 144: TypeSampledImage 139 |
| 147: TypePointer Function 8(PS_OUTPUT) |
| 149: 27(int) Constant 0 |
| 150: 6(float) Constant 1065353216 |
| 151: 7(fvec4) ConstantComposite 150 150 150 150 |
| 153: 27(int) Constant 1 |
| 154: TypePointer Function 6(float) |
| 161: TypePointer Output 7(fvec4) |
| 162(@entryPointOutput.Color): 161(ptr) Variable Output |
| 165: TypePointer Output 6(float) |
| 166(@entryPointOutput.Depth): 165(ptr) Variable Output |
| 169(g_tTex1df4a): 15(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 159(flattenTemp): 147(ptr) Variable Function |
| 160:8(PS_OUTPUT) FunctionCall 10(@main() |
| Store 159(flattenTemp) 160 |
| 163: 12(ptr) AccessChain 159(flattenTemp) 149 |
| 164: 7(fvec4) Load 163 |
| Store 162(@entryPointOutput.Color) 164 |
| 167: 154(ptr) AccessChain 159(flattenTemp) 153 |
| 168: 6(float) Load 167 |
| Store 166(@entryPointOutput.Depth) 168 |
| Return |
| FunctionEnd |
| 10(@main():8(PS_OUTPUT) Function None 9 |
| 11: Label |
| 13(txval10): 12(ptr) Variable Function |
| 30(txval11): 29(ptr) Variable Function |
| 43(txval12): 42(ptr) Variable Function |
| 53(txval20): 12(ptr) Variable Function |
| 64(txval21): 29(ptr) Variable Function |
| 75(txval22): 42(ptr) Variable Function |
| 86(txval30): 12(ptr) Variable Function |
| 97(txval31): 29(ptr) Variable Function |
| 107(txval32): 42(ptr) Variable Function |
| 120(txval40): 12(ptr) Variable Function |
| 129(txval41): 29(ptr) Variable Function |
| 138(txval42): 42(ptr) Variable Function |
| 148(psout): 147(ptr) Variable Function |
| 17: 14 Load 16(g_tTex1df4) |
| 21: 18 Load 20(g_sSamp) |
| 23: 22 SampledImage 17 21 |
| 26: 7(fvec4) ImageSampleImplicitLod 23 24 Bias 25 |
| Store 13(txval10) 26 |
| 34: 31 Load 33(g_tTex1di4) |
| 35: 18 Load 20(g_sSamp) |
| 37: 36 SampledImage 34 35 |
| 39: 28(ivec4) ImageSampleImplicitLod 37 38 Bias 25 |
| Store 30(txval11) 39 |
| 47: 44 Load 46(g_tTex1du4) |
| 48: 18 Load 20(g_sSamp) |
| 50: 49 SampledImage 47 48 |
| 52: 41(ivec4) ImageSampleImplicitLod 50 51 Bias 25 |
| Store 43(txval12) 52 |
| 57: 54 Load 56(g_tTex2df4) |
| 58: 18 Load 20(g_sSamp) |
| 60: 59 SampledImage 57 58 |
| 63: 7(fvec4) ImageSampleImplicitLod 60 62 Bias 25 |
| Store 53(txval20) 63 |
| 68: 65 Load 67(g_tTex2di4) |
| 69: 18 Load 20(g_sSamp) |
| 71: 70 SampledImage 68 69 |
| 74: 28(ivec4) ImageSampleImplicitLod 71 73 Bias 25 |
| Store 64(txval21) 74 |
| 79: 76 Load 78(g_tTex2du4) |
| 80: 18 Load 20(g_sSamp) |
| 82: 81 SampledImage 79 80 |
| 85: 41(ivec4) ImageSampleImplicitLod 82 84 Bias 25 |
| Store 75(txval22) 85 |
| 90: 87 Load 89(g_tTex3df4) |
| 91: 18 Load 20(g_sSamp) |
| 93: 92 SampledImage 90 91 |
| 96: 7(fvec4) ImageSampleImplicitLod 93 95 Bias 25 |
| Store 86(txval30) 96 |
| 101: 98 Load 100(g_tTex3di4) |
| 102: 18 Load 20(g_sSamp) |
| 104: 103 SampledImage 101 102 |
| 106: 28(ivec4) ImageSampleImplicitLod 104 105 Bias 25 |
| Store 97(txval31) 106 |
| 111: 108 Load 110(g_tTex3du4) |
| 112: 18 Load 20(g_sSamp) |
| 114: 113 SampledImage 111 112 |
| 119: 41(ivec4) ImageSampleImplicitLod 114 118 Bias 25 |
| Store 107(txval32) 119 |
| 124: 121 Load 123(g_tTexcdf4) |
| 125: 18 Load 20(g_sSamp) |
| 127: 126 SampledImage 124 125 |
| 128: 7(fvec4) ImageSampleImplicitLod 127 95 Bias 25 |
| Store 120(txval40) 128 |
| 133: 130 Load 132(g_tTexcdi4) |
| 134: 18 Load 20(g_sSamp) |
| 136: 135 SampledImage 133 134 |
| 137: 28(ivec4) ImageSampleImplicitLod 136 105 Bias 25 |
| Store 129(txval41) 137 |
| 142: 139 Load 141(g_tTexcdu4) |
| 143: 18 Load 20(g_sSamp) |
| 145: 144 SampledImage 142 143 |
| 146: 41(ivec4) ImageSampleImplicitLod 145 118 Bias 25 |
| Store 138(txval42) 146 |
| 152: 12(ptr) AccessChain 148(psout) 149 |
| Store 152 151 |
| 155: 154(ptr) AccessChain 148(psout) 153 |
| Store 155 150 |
| 156:8(PS_OUTPUT) Load 148(psout) |
| ReturnValue 156 |
| FunctionEnd |