| hlsl.structbuffer.append.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:7 Function Definition: @main(u1; ( temp 4-component vector of float) |
| 0:7 Function Parameters: |
| 0:7 'pos' ( in uint) |
| 0:? Sequence |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:8 indirect index (layout( row_major std430) buffer 4-component vector of float) |
| 0:8 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of float) |
| 0:8 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data}) |
| 0:8 Constant: |
| 0:8 0 (const uint) |
| 0:8 AtomicAdd ( temp uint) |
| 0:8 @count: direct index for structure ( temp int) |
| 0:8 'sbuf_a@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count}) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:? 4.000000 |
| 0:10 Branch: Return with expression |
| 0:10 indirect index (layout( row_major std430) buffer 4-component vector of float) |
| 0:10 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of float) |
| 0:10 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data}) |
| 0:10 Constant: |
| 0:10 0 (const uint) |
| 0:10 add ( temp uint) |
| 0:10 AtomicAdd ( temp uint) |
| 0:10 @count: direct index for structure ( temp int) |
| 0:10 'sbuf_c@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count}) |
| 0:10 Constant: |
| 0:10 0 (const int) |
| 0:10 Constant: |
| 0:10 -1 (const int) |
| 0:10 Constant: |
| 0:10 -1 (const int) |
| 0:7 Function Definition: main( ( temp void) |
| 0:7 Function Parameters: |
| 0:? Sequence |
| 0:7 move second child to first child ( temp uint) |
| 0:? 'pos' ( temp uint) |
| 0:? 'pos' (layout( location=0) flat in uint) |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:7 Function Call: @main(u1; ( temp 4-component vector of float) |
| 0:? 'pos' ( temp uint) |
| 0:? Linker Objects |
| 0:? 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data}) |
| 0:? 'sbuf_a@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count}) |
| 0:? 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data}) |
| 0:? 'sbuf_c@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count}) |
| 0:? 'sbuf_unused' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data}) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'pos' (layout( location=0) flat in uint) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:7 Function Definition: @main(u1; ( temp 4-component vector of float) |
| 0:7 Function Parameters: |
| 0:7 'pos' ( in uint) |
| 0:? Sequence |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:8 indirect index (layout( row_major std430) buffer 4-component vector of float) |
| 0:8 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of float) |
| 0:8 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data}) |
| 0:8 Constant: |
| 0:8 0 (const uint) |
| 0:8 AtomicAdd ( temp uint) |
| 0:8 @count: direct index for structure ( temp int) |
| 0:8 'sbuf_a@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count}) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:? 4.000000 |
| 0:10 Branch: Return with expression |
| 0:10 indirect index (layout( row_major std430) buffer 4-component vector of float) |
| 0:10 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of float) |
| 0:10 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data}) |
| 0:10 Constant: |
| 0:10 0 (const uint) |
| 0:10 add ( temp uint) |
| 0:10 AtomicAdd ( temp uint) |
| 0:10 @count: direct index for structure ( temp int) |
| 0:10 'sbuf_c@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count}) |
| 0:10 Constant: |
| 0:10 0 (const int) |
| 0:10 Constant: |
| 0:10 -1 (const int) |
| 0:10 Constant: |
| 0:10 -1 (const int) |
| 0:7 Function Definition: main( ( temp void) |
| 0:7 Function Parameters: |
| 0:? Sequence |
| 0:7 move second child to first child ( temp uint) |
| 0:? 'pos' ( temp uint) |
| 0:? 'pos' (layout( location=0) flat in uint) |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:7 Function Call: @main(u1; ( temp 4-component vector of float) |
| 0:? 'pos' ( temp uint) |
| 0:? Linker Objects |
| 0:? 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data}) |
| 0:? 'sbuf_a@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count}) |
| 0:? 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data}) |
| 0:? 'sbuf_c@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count}) |
| 0:? 'sbuf_unused' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data}) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'pos' (layout( location=0) flat in uint) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80003 |
| // Id's are bound by 56 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 48 51 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 12 "@main(u1;" |
| Name 11 "pos" |
| Name 15 "sbuf_a" |
| MemberName 15(sbuf_a) 0 "@data" |
| Name 17 "sbuf_a" |
| Name 20 "sbuf_a@count" |
| MemberName 20(sbuf_a@count) 0 "@count" |
| Name 22 "sbuf_a@count" |
| Name 36 "sbuf_c" |
| Name 37 "sbuf_c@count" |
| Name 46 "pos" |
| Name 48 "pos" |
| Name 51 "@entryPointOutput" |
| Name 52 "param" |
| Name 55 "sbuf_unused" |
| Decorate 14 ArrayStride 16 |
| MemberDecorate 15(sbuf_a) 0 Offset 0 |
| Decorate 15(sbuf_a) BufferBlock |
| Decorate 17(sbuf_a) DescriptorSet 0 |
| MemberDecorate 20(sbuf_a@count) 0 Offset 0 |
| Decorate 20(sbuf_a@count) BufferBlock |
| Decorate 22(sbuf_a@count) DescriptorSet 0 |
| Decorate 36(sbuf_c) DescriptorSet 0 |
| Decorate 37(sbuf_c@count) DescriptorSet 0 |
| Decorate 48(pos) Flat |
| Decorate 48(pos) Location 0 |
| Decorate 51(@entryPointOutput) Location 0 |
| Decorate 55(sbuf_unused) DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeInt 32 0 |
| 7: TypePointer Function 6(int) |
| 8: TypeFloat 32 |
| 9: TypeVector 8(float) 4 |
| 10: TypeFunction 9(fvec4) 7(ptr) |
| 14: TypeRuntimeArray 9(fvec4) |
| 15(sbuf_a): TypeStruct 14 |
| 16: TypePointer Uniform 15(sbuf_a) |
| 17(sbuf_a): 16(ptr) Variable Uniform |
| 18: TypeInt 32 1 |
| 19: 18(int) Constant 0 |
| 20(sbuf_a@count): TypeStruct 18(int) |
| 21: TypePointer Uniform 20(sbuf_a@count) |
| 22(sbuf_a@count): 21(ptr) Variable Uniform |
| 23: TypePointer Uniform 18(int) |
| 25: 18(int) Constant 1 |
| 26: 6(int) Constant 1 |
| 27: 6(int) Constant 0 |
| 29: 8(float) Constant 1065353216 |
| 30: 8(float) Constant 1073741824 |
| 31: 8(float) Constant 1077936128 |
| 32: 8(float) Constant 1082130432 |
| 33: 9(fvec4) ConstantComposite 29 30 31 32 |
| 34: TypePointer Uniform 9(fvec4) |
| 36(sbuf_c): 16(ptr) Variable Uniform |
| 37(sbuf_c@count): 21(ptr) Variable Uniform |
| 39: 18(int) Constant 4294967295 |
| 47: TypePointer Input 6(int) |
| 48(pos): 47(ptr) Variable Input |
| 50: TypePointer Output 9(fvec4) |
| 51(@entryPointOutput): 50(ptr) Variable Output |
| 55(sbuf_unused): 16(ptr) Variable Uniform |
| 4(main): 2 Function None 3 |
| 5: Label |
| 46(pos): 7(ptr) Variable Function |
| 52(param): 7(ptr) Variable Function |
| 49: 6(int) Load 48(pos) |
| Store 46(pos) 49 |
| 53: 6(int) Load 46(pos) |
| Store 52(param) 53 |
| 54: 9(fvec4) FunctionCall 12(@main(u1;) 52(param) |
| Store 51(@entryPointOutput) 54 |
| Return |
| FunctionEnd |
| 12(@main(u1;): 9(fvec4) Function None 10 |
| 11(pos): 7(ptr) FunctionParameter |
| 13: Label |
| 24: 23(ptr) AccessChain 22(sbuf_a@count) 19 |
| 28: 6(int) AtomicIAdd 24 26 27 25 |
| 35: 34(ptr) AccessChain 17(sbuf_a) 19 28 |
| Store 35 33 |
| 38: 23(ptr) AccessChain 37(sbuf_c@count) 19 |
| 40: 6(int) AtomicIAdd 38 26 27 39 |
| 41: 6(int) IAdd 40 39 |
| 42: 34(ptr) AccessChain 36(sbuf_c) 19 41 |
| 43: 9(fvec4) Load 42 |
| ReturnValue 43 |
| FunctionEnd |