Revision history for glslang
All notable changes to this project will be documented in this file. This project adheres to Semantic Versioning.
11.6.0 2021-08-25
Other changes
- Atomic memory function only for shader storage block member or shared variable
- Add support for gl_MaxVaryingVectors for ogl
- Fix loading bool arrays from interface blocks
- Generate separate stores for partially swizzled memory stores
- Allow layout(std430) uniform with GL_EXT_scalar_block_layout
- Support for pragma STDGL invariant(all)
- Support for GL_NV_ray_tracing_motion_blur
11.5.0 2021-06-23
Other changes
- Implement GLSL_EXT_shader_atomic_float2
- Implement GL_EXT_spirv_intrinsics
- Fixed SPIR-V remapper not remapping OpExtInst instruction set IDs
- only declare compatibility gl_ variables in compatibility mode
- Add support for float spec const vector initialization
- Implement GL_EXT_subgroup_uniform_control_flow.
- Fix arrays dimensioned with spec constant sized gl_WorkGroupSize
- Add support for 64bit integer scalar and vector types to bitCount() builtin
11.4.0 2021-04-22
Other changes
- Fix to keep source compatible with CMake 3.10.2
11.3.0 2021-04-21
Other changes
- Added --depfile
- Added --auto-sampled-textures
- Now supports InterpolateAt-based functions
- Supports cross-stage automatic IO mapping
- Supports GL_EXT_vulkan_glsl_relaxed (-R option)
11.2.0 2021-02-18
Other changes
- Removed Python requirement when not building with spirv-tools
- Add support for GL_EXT_shared_memory_block
- Implement GL_EXT_null_initializer
- Add CMake support for Fuschia
11.1.0 2020-12-07
Other changes
- Added ray-tracing extension support
11.0.0 2020-07-20
Breaking changes
Visual Studio 2013 is no longer supported
As scheduled, Microsoft Visual Studio 2013 is no longer officially supported. Please upgrade to at least Visual Studio 2015.
10.15.3847 2020-07-20
Breaking changes
- The following files have been removed:
glslang/include/revision.h
glslang/include/revision.template
The GLSLANG_MINOR_VERSION
and GLSLANG_PATCH_LEVEL
defines have been removed from the public headers.
Instead each build script now uses the new build_info.py
script along with the build_info.h.tmpl
and this CHANGES.md
file to generate the glslang build-time generated header glslang/build_info.h
.
The new public API to obtain the glslang
version is glslang::GetVersion()
.
Other changes