blob: 3684101c61d4c06a2c655bbbd3af775c4cb8d128 [file] [log] [blame]
spv.while-simple.vert
Linked vertex stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 24
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 22 23
Source ESSL 300
Name 4 "main"
Name 8 "i"
Name 22 "gl_VertexID"
Name 23 "gl_InstanceID"
Decorate 22(gl_VertexID) BuiltIn VertexId
Decorate 23(gl_InstanceID) BuiltIn InstanceId
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
7: TypePointer Function 6(int)
9: 6(int) Constant 0
15: 6(int) Constant 10
16: TypeBool
19: 6(int) Constant 1
21: TypePointer Input 6(int)
22(gl_VertexID): 21(ptr) Variable Input
23(gl_InstanceID): 21(ptr) Variable Input
4(main): 2 Function None 3
5: Label
8(i): 7(ptr) Variable Function
Store 8(i) 9
Branch 13
10: Label
18: 6(int) Load 8(i)
20: 6(int) IAdd 18 19
Store 8(i) 20
Branch 12
11: Label
Return
12: Label
Branch 13
13: Label
14: 6(int) Load 8(i)
17: 16(bool) SLessThan 14 15
LoopMerge 11 12 None
BranchConditional 17 10 11
FunctionEnd