| spv.whileLoop.frag |
| |
| Linked fragment stage: |
| |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 35 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 11 |
| ExecutionMode 4 OriginLowerLeft |
| Source GLSL 110 |
| Name 4 "main" |
| Name 9 "color" |
| Name 11 "BaseColor" |
| Name 23 "d" |
| Name 28 "bigColor" |
| Name 33 "gl_FragColor" |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 10: TypePointer Input 7(fvec4) |
| 11(BaseColor): 10(ptr) Variable Input |
| 17: TypeInt 32 0 |
| 18: 17(int) Constant 0 |
| 19: TypePointer Function 6(float) |
| 22: TypePointer UniformConstant 6(float) |
| 23(d): 22(ptr) Variable UniformConstant |
| 25: TypeBool |
| 27: TypePointer UniformConstant 7(fvec4) |
| 28(bigColor): 27(ptr) Variable UniformConstant |
| 32: TypePointer Output 7(fvec4) |
| 33(gl_FragColor): 32(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 9(color): 8(ptr) Variable Function |
| 12: 7(fvec4) Load 11(BaseColor) |
| Store 9(color) 12 |
| Branch 16 |
| 13: Label |
| 29: 7(fvec4) Load 28(bigColor) |
| 30: 7(fvec4) Load 9(color) |
| 31: 7(fvec4) FAdd 30 29 |
| Store 9(color) 31 |
| Branch 15 |
| 14: Label |
| 34: 7(fvec4) Load 9(color) |
| Store 33(gl_FragColor) 34 |
| Return |
| 15: Label |
| Branch 16 |
| 16: Label |
| 20: 19(ptr) AccessChain 9(color) 18 |
| 21: 6(float) Load 20 |
| 24: 6(float) Load 23(d) |
| 26: 25(bool) FOrdLessThan 21 24 |
| LoopMerge 14 15 None |
| BranchConditional 26 13 14 |
| FunctionEnd |