struct sb_t | |
{ | |
float4 color; | |
uint2 threadId; | |
}; | |
RWTexture2D<float4> outtx; | |
ConsumeStructuredBuffer<sb_t> csb : register(u1); | |
RWStructuredBuffer<float4> rwsb; | |
[numthreads(1, 1, 1)] | |
void main(uint3 nThreadId : SV_DispatchThreadID) | |
{ | |
sb_t data = csb.Consume(); | |
float2 coord = float2(data.threadId.xy); | |
outtx[coord] = data.color; | |
rwsb[coord.x] = rwsb.Load(coord.y); | |
} |