Tests: Move to just linefeed to simply cross-platform test changes.
diff --git a/Test/baseResults/spv.discard-dce.frag.out b/Test/baseResults/spv.discard-dce.frag.out
index 7f48250..26da15c 100755
--- a/Test/baseResults/spv.discard-dce.frag.out
+++ b/Test/baseResults/spv.discard-dce.frag.out
@@ -1,130 +1,130 @@
-spv.discard-dce.frag

-

-Linked fragment stage:

-

-

-// Module Version 10000

-// Generated by (magic number): 80001

-// Id's are bound by 84

-

-                              Capability Shader

-               1:             ExtInstImport  "GLSL.std.450"

-                              MemoryModel Logical GLSL450

-                              EntryPoint Fragment 4  "main" 21

-                              ExecutionMode 4 OriginLowerLeft

-                              Source GLSL 110

-                              Name 4  "main"

-                              Name 9  "white"

-                              Name 12  "black"

-                              Name 15  "color"

-                              Name 18  "x"

-                              Name 21  "tex_coord"

-                              Name 30  "y"

-                              Name 36  "radius"

-                              Name 59  "gl_FragColor"

-               2:             TypeVoid

-               3:             TypeFunction 2

-               6:             TypeFloat 32

-               7:             TypeVector 6(float) 4

-               8:             TypePointer Function 7(fvec4)

-              10:    6(float) Constant 1065353216

-              11:    7(fvec4) ConstantComposite 10 10 10 10

-              13:    6(float) Constant 1045220557

-              14:    7(fvec4) ConstantComposite 13 13 13 13

-              17:             TypePointer Function 6(float)

-              19:             TypeVector 6(float) 2

-              20:             TypePointer Input 19(fvec2)

-   21(tex_coord):     20(ptr) Variable Input

-              22:             TypeInt 32 0

-              23:     22(int) Constant 0

-              24:             TypePointer Input 6(float)

-              27:    6(float) Constant 1073741824

-              31:     22(int) Constant 1

-              46:             TypeBool

-              51:    6(float) Constant 1066192077

-              58:             TypePointer Output 7(fvec4)

-59(gl_FragColor):     58(ptr) Variable Output

-              62:    6(float) Constant 1067030938

-              71:    6(float) Constant 1061158912

-              76:    6(float) Constant 1098907648

-         4(main):           2 Function None 3

-               5:             Label

-        9(white):      8(ptr) Variable Function

-       12(black):      8(ptr) Variable Function

-       15(color):      8(ptr) Variable Function

-           18(x):     17(ptr) Variable Function

-           30(y):     17(ptr) Variable Function

-      36(radius):     17(ptr) Variable Function

-                              Store 9(white) 11

-                              Store 12(black) 14

-              16:    7(fvec4) Load 9(white)

-                              Store 15(color) 16

-              25:     24(ptr) AccessChain 21(tex_coord) 23

-              26:    6(float) Load 25

-              28:    6(float) FMul 26 27

-              29:    6(float) FSub 28 10

-                              Store 18(x) 29

-              32:     24(ptr) AccessChain 21(tex_coord) 31

-              33:    6(float) Load 32

-              34:    6(float) FMul 33 27

-              35:    6(float) FSub 34 10

-                              Store 30(y) 35

-              37:    6(float) Load 18(x)

-              38:    6(float) Load 18(x)

-              39:    6(float) FMul 37 38

-              40:    6(float) Load 30(y)

-              41:    6(float) Load 30(y)

-              42:    6(float) FMul 40 41

-              43:    6(float) FAdd 39 42

-              44:    6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 43

-                              Store 36(radius) 44

-              45:    6(float) Load 36(radius)

-              47:    46(bool) FOrdGreaterThan 45 10

-                              SelectionMerge 49 None

-                              BranchConditional 47 48 49

-              48:               Label

-              50:    6(float)   Load 36(radius)

-              52:    46(bool)   FOrdGreaterThan 50 51

-                                SelectionMerge 54 None

-                                BranchConditional 52 53 54

-              53:                 Label

-              55:    7(fvec4)     Load 15(color)

-              56:    7(fvec4)     CompositeConstruct 10 10 10 10

-              57:    7(fvec4)     FAdd 55 56

-                                  Store 15(color) 57

-                                  Branch 54

-              54:               Label

-              60:    7(fvec4)   Load 15(color)

-                                Store 59(gl_FragColor) 60

-              61:    6(float)   Load 36(radius)

-              63:    46(bool)   FOrdGreaterThan 61 62

-                                SelectionMerge 65 None

-                                BranchConditional 63 64 65

-              64:                 Label

-              66:    7(fvec4)     Load 15(color)

-              67:    7(fvec4)     CompositeConstruct 10 10 10 10

-              68:    7(fvec4)     FAdd 66 67

-                                  Store 15(color) 68

-                                  Branch 65

-              65:               Label

-                                Kill

-              49:             Label

-              70:    6(float) Load 36(radius)

-              72:    46(bool) FOrdGreaterThanEqual 70 71

-                              SelectionMerge 74 None

-                              BranchConditional 72 73 74

-              73:               Label

-              75:    6(float)   Load 36(radius)

-              77:    6(float)   ExtInst 1(GLSL.std.450) 26(Pow) 75 76

-              78:    6(float)   FDiv 77 27

-              79:    6(float)   ExtInst 1(GLSL.std.450) 4(FAbs) 78

-              80:    7(fvec4)   Load 15(color)

-              81:    7(fvec4)   CompositeConstruct 79 79 79 79

-              82:    7(fvec4)   FSub 80 81

-                                Store 15(color) 82

-                                Branch 74

-              74:             Label

-              83:    7(fvec4) Load 15(color)

-                              Store 59(gl_FragColor) 83

-                              Return

-                              FunctionEnd

+spv.discard-dce.frag
+
+Linked fragment stage:
+
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 84
+
+                              Capability Shader
+               1:             ExtInstImport  "GLSL.std.450"
+                              MemoryModel Logical GLSL450
+                              EntryPoint Fragment 4  "main" 21
+                              ExecutionMode 4 OriginLowerLeft
+                              Source GLSL 110
+                              Name 4  "main"
+                              Name 9  "white"
+                              Name 12  "black"
+                              Name 15  "color"
+                              Name 18  "x"
+                              Name 21  "tex_coord"
+                              Name 30  "y"
+                              Name 36  "radius"
+                              Name 59  "gl_FragColor"
+               2:             TypeVoid
+               3:             TypeFunction 2
+               6:             TypeFloat 32
+               7:             TypeVector 6(float) 4
+               8:             TypePointer Function 7(fvec4)
+              10:    6(float) Constant 1065353216
+              11:    7(fvec4) ConstantComposite 10 10 10 10
+              13:    6(float) Constant 1045220557
+              14:    7(fvec4) ConstantComposite 13 13 13 13
+              17:             TypePointer Function 6(float)
+              19:             TypeVector 6(float) 2
+              20:             TypePointer Input 19(fvec2)
+   21(tex_coord):     20(ptr) Variable Input
+              22:             TypeInt 32 0
+              23:     22(int) Constant 0
+              24:             TypePointer Input 6(float)
+              27:    6(float) Constant 1073741824
+              31:     22(int) Constant 1
+              46:             TypeBool
+              51:    6(float) Constant 1066192077
+              58:             TypePointer Output 7(fvec4)
+59(gl_FragColor):     58(ptr) Variable Output
+              62:    6(float) Constant 1067030938
+              71:    6(float) Constant 1061158912
+              76:    6(float) Constant 1098907648
+         4(main):           2 Function None 3
+               5:             Label
+        9(white):      8(ptr) Variable Function
+       12(black):      8(ptr) Variable Function
+       15(color):      8(ptr) Variable Function
+           18(x):     17(ptr) Variable Function
+           30(y):     17(ptr) Variable Function
+      36(radius):     17(ptr) Variable Function
+                              Store 9(white) 11
+                              Store 12(black) 14
+              16:    7(fvec4) Load 9(white)
+                              Store 15(color) 16
+              25:     24(ptr) AccessChain 21(tex_coord) 23
+              26:    6(float) Load 25
+              28:    6(float) FMul 26 27
+              29:    6(float) FSub 28 10
+                              Store 18(x) 29
+              32:     24(ptr) AccessChain 21(tex_coord) 31
+              33:    6(float) Load 32
+              34:    6(float) FMul 33 27
+              35:    6(float) FSub 34 10
+                              Store 30(y) 35
+              37:    6(float) Load 18(x)
+              38:    6(float) Load 18(x)
+              39:    6(float) FMul 37 38
+              40:    6(float) Load 30(y)
+              41:    6(float) Load 30(y)
+              42:    6(float) FMul 40 41
+              43:    6(float) FAdd 39 42
+              44:    6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 43
+                              Store 36(radius) 44
+              45:    6(float) Load 36(radius)
+              47:    46(bool) FOrdGreaterThan 45 10
+                              SelectionMerge 49 None
+                              BranchConditional 47 48 49
+              48:               Label
+              50:    6(float)   Load 36(radius)
+              52:    46(bool)   FOrdGreaterThan 50 51
+                                SelectionMerge 54 None
+                                BranchConditional 52 53 54
+              53:                 Label
+              55:    7(fvec4)     Load 15(color)
+              56:    7(fvec4)     CompositeConstruct 10 10 10 10
+              57:    7(fvec4)     FAdd 55 56
+                                  Store 15(color) 57
+                                  Branch 54
+              54:               Label
+              60:    7(fvec4)   Load 15(color)
+                                Store 59(gl_FragColor) 60
+              61:    6(float)   Load 36(radius)
+              63:    46(bool)   FOrdGreaterThan 61 62
+                                SelectionMerge 65 None
+                                BranchConditional 63 64 65
+              64:                 Label
+              66:    7(fvec4)     Load 15(color)
+              67:    7(fvec4)     CompositeConstruct 10 10 10 10
+              68:    7(fvec4)     FAdd 66 67
+                                  Store 15(color) 68
+                                  Branch 65
+              65:               Label
+                                Kill
+              49:             Label
+              70:    6(float) Load 36(radius)
+              72:    46(bool) FOrdGreaterThanEqual 70 71
+                              SelectionMerge 74 None
+                              BranchConditional 72 73 74
+              73:               Label
+              75:    6(float)   Load 36(radius)
+              77:    6(float)   ExtInst 1(GLSL.std.450) 26(Pow) 75 76
+              78:    6(float)   FDiv 77 27
+              79:    6(float)   ExtInst 1(GLSL.std.450) 4(FAbs) 78
+              80:    7(fvec4)   Load 15(color)
+              81:    7(fvec4)   CompositeConstruct 79 79 79 79
+              82:    7(fvec4)   FSub 80 81
+                                Store 15(color) 82
+                                Branch 74
+              74:             Label
+              83:    7(fvec4) Load 15(color)
+                              Store 59(gl_FragColor) 83
+                              Return
+                              FunctionEnd