Tests: Move to just linefeed to simply cross-platform test changes.
diff --git a/Test/baseResults/spv.prepost.frag.out b/Test/baseResults/spv.prepost.frag.out
index f579125..b166ba1 100755
--- a/Test/baseResults/spv.prepost.frag.out
+++ b/Test/baseResults/spv.prepost.frag.out
@@ -1,147 +1,147 @@
-spv.prepost.frag

-

-Linked fragment stage:

-

-

-// Module Version 10000

-// Generated by (magic number): 80001

-// Id's are bound by 94

-

-                              Capability Shader

-               1:             ExtInstImport  "GLSL.std.450"

-                              MemoryModel Logical GLSL450

-                              EntryPoint Fragment 4  "main"

-                              ExecutionMode 4 OriginLowerLeft

-                              Source GLSL 140

-                              Name 4  "main"

-                              Name 8  "index"

-                              Name 14  "s"

-                              MemberName 14(s) 0  "y"

-                              Name 16  "str"

-                              Name 22  "t"

-                              Name 50  "x"

-                              Name 61  "y"

-                              Name 66  "z"

-                              Name 73  "v"

-                              Name 90  "gl_FragColor"

-               2:             TypeVoid

-               3:             TypeFunction 2

-               6:             TypeInt 32 1

-               7:             TypePointer Function 6(int)

-               9:      6(int) Constant 5

-              10:             TypeFloat 32

-              11:             TypeInt 32 0

-              12:     11(int) Constant 5

-              13:             TypeArray 10(float) 12

-           14(s):             TypeStruct 13

-              15:             TypePointer Function 14(s)

-              17:      6(int) Constant 0

-              18:      6(int) Constant 4

-              19:   10(float) Constant 1073741824

-              20:             TypePointer Function 10(float)

-              24:      6(int) Constant 1

-              28:   10(float) Constant 1065353216

-              71:             TypeVector 10(float) 4

-              72:             TypePointer Function 71(fvec4)

-              74:   10(float) Constant 1077936128

-              75:   10(float) Constant 1082130432

-              76:   71(fvec4) ConstantComposite 28 19 74 75

-              77:     11(int) Constant 2

-              81:     11(int) Constant 1

-              83:     11(int) Constant 3

-              87:     11(int) Constant 0

-              89:             TypePointer Output 71(fvec4)

-90(gl_FragColor):     89(ptr) Variable Output

-         4(main):           2 Function None 3

-               5:             Label

-        8(index):      7(ptr) Variable Function

-         16(str):     15(ptr) Variable Function

-           22(t):     20(ptr) Variable Function

-           50(x):     20(ptr) Variable Function

-           61(y):     20(ptr) Variable Function

-           66(z):     20(ptr) Variable Function

-           73(v):     72(ptr) Variable Function

-                              Store 8(index) 9

-              21:     20(ptr) AccessChain 16(str) 17 18

-                              Store 21 19

-              23:      6(int) Load 8(index)

-              25:      6(int) ISub 23 24

-                              Store 8(index) 25

-              26:     20(ptr) AccessChain 16(str) 17 25

-              27:   10(float) Load 26

-              29:   10(float) FAdd 27 28

-                              Store 26 29

-                              Store 22(t) 29

-              30:   10(float) Load 22(t)

-              31:     20(ptr) AccessChain 16(str) 17 18

-              32:   10(float) Load 31

-              33:   10(float) FAdd 32 30

-              34:     20(ptr) AccessChain 16(str) 17 18

-                              Store 34 33

-              35:     20(ptr) AccessChain 16(str) 17 18

-              36:   10(float) Load 35

-              37:   10(float) FSub 36 28

-                              Store 35 37

-                              Store 22(t) 36

-              38:      6(int) Load 8(index)

-              39:      6(int) IAdd 38 24

-                              Store 8(index) 39

-              40:   10(float) Load 22(t)

-              41:     20(ptr) AccessChain 16(str) 17 38

-              42:   10(float) Load 41

-              43:   10(float) FAdd 42 40

-              44:     20(ptr) AccessChain 16(str) 17 38

-                              Store 44 43

-              45:      6(int) Load 8(index)

-              46:      6(int) ISub 45 24

-                              Store 8(index) 46

-              47:     20(ptr) AccessChain 16(str) 17 46

-              48:   10(float) Load 47

-              49:   10(float) FSub 48 28

-                              Store 47 49

-              51:     20(ptr) AccessChain 16(str) 17 18

-              52:   10(float) Load 51

-                              Store 50(x) 52

-              53:   10(float) Load 50(x)

-              54:   10(float) FAdd 53 28

-                              Store 50(x) 54

-              55:   10(float) Load 50(x)

-              56:   10(float) FSub 55 28

-                              Store 50(x) 56

-              57:   10(float) Load 50(x)

-              58:   10(float) FAdd 57 28

-                              Store 50(x) 58

-              59:   10(float) Load 50(x)

-              60:   10(float) FSub 59 28

-                              Store 50(x) 60

-              62:   10(float) Load 50(x)

-              63:   10(float) Load 50(x)

-              64:   10(float) FAdd 63 28

-                              Store 50(x) 64

-              65:   10(float) FMul 62 64

-                              Store 61(y) 65

-              67:   10(float) Load 61(y)

-              68:   10(float) Load 50(x)

-              69:   10(float) FSub 68 28

-                              Store 50(x) 69

-              70:   10(float) FMul 67 68

-                              Store 66(z) 70

-                              Store 73(v) 76

-              78:     20(ptr) AccessChain 73(v) 77

-              79:   10(float) Load 78

-              80:   10(float) FSub 79 28

-                              Store 78 80

-              82:     20(ptr) AccessChain 73(v) 81

-                              Store 82 79

-              84:     20(ptr) AccessChain 73(v) 83

-              85:   10(float) Load 84

-              86:   10(float) FSub 85 28

-                              Store 84 86

-              88:     20(ptr) AccessChain 73(v) 87

-                              Store 88 86

-              91:   10(float) Load 66(z)

-              92:   71(fvec4) Load 73(v)

-              93:   71(fvec4) VectorTimesScalar 92 91

-                              Store 90(gl_FragColor) 93

-                              Return

-                              FunctionEnd

+spv.prepost.frag
+
+Linked fragment stage:
+
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 94
+
+                              Capability Shader
+               1:             ExtInstImport  "GLSL.std.450"
+                              MemoryModel Logical GLSL450
+                              EntryPoint Fragment 4  "main"
+                              ExecutionMode 4 OriginLowerLeft
+                              Source GLSL 140
+                              Name 4  "main"
+                              Name 8  "index"
+                              Name 14  "s"
+                              MemberName 14(s) 0  "y"
+                              Name 16  "str"
+                              Name 22  "t"
+                              Name 50  "x"
+                              Name 61  "y"
+                              Name 66  "z"
+                              Name 73  "v"
+                              Name 90  "gl_FragColor"
+               2:             TypeVoid
+               3:             TypeFunction 2
+               6:             TypeInt 32 1
+               7:             TypePointer Function 6(int)
+               9:      6(int) Constant 5
+              10:             TypeFloat 32
+              11:             TypeInt 32 0
+              12:     11(int) Constant 5
+              13:             TypeArray 10(float) 12
+           14(s):             TypeStruct 13
+              15:             TypePointer Function 14(s)
+              17:      6(int) Constant 0
+              18:      6(int) Constant 4
+              19:   10(float) Constant 1073741824
+              20:             TypePointer Function 10(float)
+              24:      6(int) Constant 1
+              28:   10(float) Constant 1065353216
+              71:             TypeVector 10(float) 4
+              72:             TypePointer Function 71(fvec4)
+              74:   10(float) Constant 1077936128
+              75:   10(float) Constant 1082130432
+              76:   71(fvec4) ConstantComposite 28 19 74 75
+              77:     11(int) Constant 2
+              81:     11(int) Constant 1
+              83:     11(int) Constant 3
+              87:     11(int) Constant 0
+              89:             TypePointer Output 71(fvec4)
+90(gl_FragColor):     89(ptr) Variable Output
+         4(main):           2 Function None 3
+               5:             Label
+        8(index):      7(ptr) Variable Function
+         16(str):     15(ptr) Variable Function
+           22(t):     20(ptr) Variable Function
+           50(x):     20(ptr) Variable Function
+           61(y):     20(ptr) Variable Function
+           66(z):     20(ptr) Variable Function
+           73(v):     72(ptr) Variable Function
+                              Store 8(index) 9
+              21:     20(ptr) AccessChain 16(str) 17 18
+                              Store 21 19
+              23:      6(int) Load 8(index)
+              25:      6(int) ISub 23 24
+                              Store 8(index) 25
+              26:     20(ptr) AccessChain 16(str) 17 25
+              27:   10(float) Load 26
+              29:   10(float) FAdd 27 28
+                              Store 26 29
+                              Store 22(t) 29
+              30:   10(float) Load 22(t)
+              31:     20(ptr) AccessChain 16(str) 17 18
+              32:   10(float) Load 31
+              33:   10(float) FAdd 32 30
+              34:     20(ptr) AccessChain 16(str) 17 18
+                              Store 34 33
+              35:     20(ptr) AccessChain 16(str) 17 18
+              36:   10(float) Load 35
+              37:   10(float) FSub 36 28
+                              Store 35 37
+                              Store 22(t) 36
+              38:      6(int) Load 8(index)
+              39:      6(int) IAdd 38 24
+                              Store 8(index) 39
+              40:   10(float) Load 22(t)
+              41:     20(ptr) AccessChain 16(str) 17 38
+              42:   10(float) Load 41
+              43:   10(float) FAdd 42 40
+              44:     20(ptr) AccessChain 16(str) 17 38
+                              Store 44 43
+              45:      6(int) Load 8(index)
+              46:      6(int) ISub 45 24
+                              Store 8(index) 46
+              47:     20(ptr) AccessChain 16(str) 17 46
+              48:   10(float) Load 47
+              49:   10(float) FSub 48 28
+                              Store 47 49
+              51:     20(ptr) AccessChain 16(str) 17 18
+              52:   10(float) Load 51
+                              Store 50(x) 52
+              53:   10(float) Load 50(x)
+              54:   10(float) FAdd 53 28
+                              Store 50(x) 54
+              55:   10(float) Load 50(x)
+              56:   10(float) FSub 55 28
+                              Store 50(x) 56
+              57:   10(float) Load 50(x)
+              58:   10(float) FAdd 57 28
+                              Store 50(x) 58
+              59:   10(float) Load 50(x)
+              60:   10(float) FSub 59 28
+                              Store 50(x) 60
+              62:   10(float) Load 50(x)
+              63:   10(float) Load 50(x)
+              64:   10(float) FAdd 63 28
+                              Store 50(x) 64
+              65:   10(float) FMul 62 64
+                              Store 61(y) 65
+              67:   10(float) Load 61(y)
+              68:   10(float) Load 50(x)
+              69:   10(float) FSub 68 28
+                              Store 50(x) 69
+              70:   10(float) FMul 67 68
+                              Store 66(z) 70
+                              Store 73(v) 76
+              78:     20(ptr) AccessChain 73(v) 77
+              79:   10(float) Load 78
+              80:   10(float) FSub 79 28
+                              Store 78 80
+              82:     20(ptr) AccessChain 73(v) 81
+                              Store 82 79
+              84:     20(ptr) AccessChain 73(v) 83
+              85:   10(float) Load 84
+              86:   10(float) FSub 85 28
+                              Store 84 86
+              88:     20(ptr) AccessChain 73(v) 87
+                              Store 88 86
+              91:   10(float) Load 66(z)
+              92:   71(fvec4) Load 73(v)
+              93:   71(fvec4) VectorTimesScalar 92 91
+                              Store 90(gl_FragColor) 93
+                              Return
+                              FunctionEnd