Tests: Move to just linefeed to simply cross-platform test changes.
diff --git a/Test/baseResults/spv.simpleMat.vert.out b/Test/baseResults/spv.simpleMat.vert.out
index 8963c6b..5bf8b97 100755
--- a/Test/baseResults/spv.simpleMat.vert.out
+++ b/Test/baseResults/spv.simpleMat.vert.out
@@ -1,69 +1,69 @@
-spv.simpleMat.vert

-

-Linked vertex stage:

-

-

-// Module Version 10000

-// Generated by (magic number): 80001

-// Id's are bound by 42

-

-                              Capability Shader

-               1:             ExtInstImport  "GLSL.std.450"

-                              MemoryModel Logical GLSL450

-                              EntryPoint Vertex 4  "main" 15 23 34 19 9 40 41

-                              Source GLSL 330

-                              Name 4  "main"

-                              Name 9  "glPos"

-                              Name 12  "mvp"

-                              Name 15  "v"

-                              Name 19  "f"

-                              Name 23  "am3"

-                              Name 34  "arraym"

-                              Name 40  "gl_VertexID"

-                              Name 41  "gl_InstanceID"

-                              Decorate 40(gl_VertexID) BuiltIn VertexId

-                              Decorate 41(gl_InstanceID) BuiltIn InstanceId

-               2:             TypeVoid

-               3:             TypeFunction 2

-               6:             TypeFloat 32

-               7:             TypeVector 6(float) 4

-               8:             TypePointer Output 7(fvec4)

-        9(glPos):      8(ptr) Variable Output

-              10:             TypeMatrix 7(fvec4) 4

-              11:             TypePointer UniformConstant 10

-         12(mvp):     11(ptr) Variable UniformConstant

-              14:             TypePointer Input 7(fvec4)

-           15(v):     14(ptr) Variable Input

-              18:             TypePointer Output 6(float)

-           19(f):     18(ptr) Variable Output

-              20:             TypeVector 6(float) 3

-              21:             TypeMatrix 20(fvec3) 3

-              22:             TypePointer Input 21

-         23(am3):     22(ptr) Variable Input

-              24:             TypeInt 32 1

-              25:     24(int) Constant 2

-              26:             TypeInt 32 0

-              27:     26(int) Constant 1

-              28:             TypePointer Input 6(float)

-              31:     26(int) Constant 3

-              32:             TypeArray 10 31

-              33:             TypePointer Input 32

-      34(arraym):     33(ptr) Variable Input

-              35:     24(int) Constant 1

-              39:             TypePointer Input 24(int)

- 40(gl_VertexID):     39(ptr) Variable Input

-41(gl_InstanceID):     39(ptr) Variable Input

-         4(main):           2 Function None 3

-               5:             Label

-              13:          10 Load 12(mvp)

-              16:    7(fvec4) Load 15(v)

-              17:    7(fvec4) MatrixTimesVector 13 16

-                              Store 9(glPos) 17

-              29:     28(ptr) AccessChain 23(am3) 25 27

-              30:    6(float) Load 29

-              36:     28(ptr) AccessChain 34(arraym) 35 25 31

-              37:    6(float) Load 36

-              38:    6(float) FAdd 30 37

-                              Store 19(f) 38

-                              Return

-                              FunctionEnd

+spv.simpleMat.vert
+
+Linked vertex stage:
+
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 42
+
+                              Capability Shader
+               1:             ExtInstImport  "GLSL.std.450"
+                              MemoryModel Logical GLSL450
+                              EntryPoint Vertex 4  "main" 15 23 34 19 9 40 41
+                              Source GLSL 330
+                              Name 4  "main"
+                              Name 9  "glPos"
+                              Name 12  "mvp"
+                              Name 15  "v"
+                              Name 19  "f"
+                              Name 23  "am3"
+                              Name 34  "arraym"
+                              Name 40  "gl_VertexID"
+                              Name 41  "gl_InstanceID"
+                              Decorate 40(gl_VertexID) BuiltIn VertexId
+                              Decorate 41(gl_InstanceID) BuiltIn InstanceId
+               2:             TypeVoid
+               3:             TypeFunction 2
+               6:             TypeFloat 32
+               7:             TypeVector 6(float) 4
+               8:             TypePointer Output 7(fvec4)
+        9(glPos):      8(ptr) Variable Output
+              10:             TypeMatrix 7(fvec4) 4
+              11:             TypePointer UniformConstant 10
+         12(mvp):     11(ptr) Variable UniformConstant
+              14:             TypePointer Input 7(fvec4)
+           15(v):     14(ptr) Variable Input
+              18:             TypePointer Output 6(float)
+           19(f):     18(ptr) Variable Output
+              20:             TypeVector 6(float) 3
+              21:             TypeMatrix 20(fvec3) 3
+              22:             TypePointer Input 21
+         23(am3):     22(ptr) Variable Input
+              24:             TypeInt 32 1
+              25:     24(int) Constant 2
+              26:             TypeInt 32 0
+              27:     26(int) Constant 1
+              28:             TypePointer Input 6(float)
+              31:     26(int) Constant 3
+              32:             TypeArray 10 31
+              33:             TypePointer Input 32
+      34(arraym):     33(ptr) Variable Input
+              35:     24(int) Constant 1
+              39:             TypePointer Input 24(int)
+ 40(gl_VertexID):     39(ptr) Variable Input
+41(gl_InstanceID):     39(ptr) Variable Input
+         4(main):           2 Function None 3
+               5:             Label
+              13:          10 Load 12(mvp)
+              16:    7(fvec4) Load 15(v)
+              17:    7(fvec4) MatrixTimesVector 13 16
+                              Store 9(glPos) 17
+              29:     28(ptr) AccessChain 23(am3) 25 27
+              30:    6(float) Load 29
+              36:     28(ptr) AccessChain 34(arraym) 35 25 31
+              37:    6(float) Load 36
+              38:    6(float) FAdd 30 37
+                              Store 19(f) 38
+                              Return
+                              FunctionEnd