| 450.vert |
| Warning, version 450 is not yet complete; most version-specific features are present, but some are missing. |
| ERROR: 0:12: 'out' : cannot be bool |
| ERROR: 0:13: 'sampler2D' : sampler/image types can only be used in uniform variables or function parameters: outo |
| ERROR: 2 compilation errors. No code generated. |
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| Shader version: 450 |
| ERROR: node is still EOpNull! |
| 0:7 Function Definition: main( (global void) |
| 0:7 Function Parameters: |
| 0:9 Sequence |
| 0:9 move second child to first child (temp float) |
| 0:9 direct index (temp float CullDistance) |
| 0:9 gl_CullDistance: direct index for structure (out implicitly-sized array of float CullDistance) |
| 0:9 'anon@0' (out block{out implicitly-sized array of float CullDistance gl_CullDistance}) |
| 0:9 Constant: |
| 0:9 10 (const uint) |
| 0:9 Constant: |
| 0:9 2 (const int) |
| 0:9 Constant: |
| 0:9 4.500000 |
| 0:? Linker Objects |
| 0:? 'anon@0' (out block{out implicitly-sized array of float CullDistance gl_CullDistance}) |
| 0:? 'outb' (smooth out bool) |
| 0:? 'outo' (smooth out sampler2D) |
| 0:? 'outa' (smooth out 4-element array of float) |
| 0:? 'outaa' (smooth out 4-element array of 2-element array of float) |
| 0:? 'outs' (smooth out structure{global float f}) |
| 0:? 'outasa' (smooth out 4-element array of structure{global float f}) |
| 0:? 'outsa' (smooth out 4-element array of structure{global float f}) |
| 0:? 'outSA' (smooth out structure{global 4-element array of float f}) |
| 0:? 'outSS' (smooth out structure{global float f, global structure{global float f} s}) |
| 0:? 'gl_VertexID' (gl_VertexId int VertexId) |
| 0:? 'gl_InstanceID' (gl_InstanceId int InstanceId) |
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| Linked vertex stage: |
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| Shader version: 450 |
| ERROR: node is still EOpNull! |
| 0:7 Function Definition: main( (global void) |
| 0:7 Function Parameters: |
| 0:9 Sequence |
| 0:9 move second child to first child (temp float) |
| 0:9 direct index (temp float CullDistance) |
| 0:9 gl_CullDistance: direct index for structure (out 3-element array of float CullDistance) |
| 0:9 'anon@0' (out block{out 3-element array of float CullDistance gl_CullDistance}) |
| 0:9 Constant: |
| 0:9 10 (const uint) |
| 0:9 Constant: |
| 0:9 2 (const int) |
| 0:9 Constant: |
| 0:9 4.500000 |
| 0:? Linker Objects |
| 0:? 'anon@0' (out block{out 3-element array of float CullDistance gl_CullDistance}) |
| 0:? 'outb' (smooth out bool) |
| 0:? 'outo' (smooth out sampler2D) |
| 0:? 'outa' (smooth out 4-element array of float) |
| 0:? 'outaa' (smooth out 4-element array of 2-element array of float) |
| 0:? 'outs' (smooth out structure{global float f}) |
| 0:? 'outasa' (smooth out 4-element array of structure{global float f}) |
| 0:? 'outsa' (smooth out 4-element array of structure{global float f}) |
| 0:? 'outSA' (smooth out structure{global 4-element array of float f}) |
| 0:? 'outSS' (smooth out structure{global float f, global structure{global float f} s}) |
| 0:? 'gl_VertexID' (gl_VertexId int VertexId) |
| 0:? 'gl_InstanceID' (gl_InstanceId int InstanceId) |
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