blob: a4e8e506128312c9b1087c459f354020a06d90e0 [file] [log] [blame]
spv.150.vert
Linked vertex stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 50
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 17 39 48 49
Source GLSL 150
Name 4 "main"
Name 11 "gl_PerVertex"
MemberName 11(gl_PerVertex) 0 "gl_Position"
MemberName 11(gl_PerVertex) 1 "gl_PointSize"
MemberName 11(gl_PerVertex) 2 "gl_ClipDistance"
Name 13 ""
Name 17 "iv4"
Name 23 "ps"
Name 35 "s1"
MemberName 35(s1) 0 "a"
MemberName 35(s1) 1 "a2"
MemberName 35(s1) 2 "b"
Name 37 "s2"
MemberName 37(s2) 0 "c"
MemberName 37(s2) 1 "d"
Name 39 "s2out"
Name 41 "i"
Name 46 "ui"
Name 48 "gl_VertexID"
Name 49 "gl_InstanceID"
MemberDecorate 11(gl_PerVertex) 0 Invariant
MemberDecorate 11(gl_PerVertex) 0 BuiltIn Position
MemberDecorate 11(gl_PerVertex) 1 BuiltIn PointSize
MemberDecorate 11(gl_PerVertex) 2 BuiltIn ClipDistance
Decorate 11(gl_PerVertex) Block
Decorate 48(gl_VertexID) BuiltIn VertexId
Decorate 49(gl_InstanceID) BuiltIn InstanceId
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeInt 32 0
9: 8(int) Constant 4
10: TypeArray 6(float) 9
11(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 10
12: TypePointer Output 11(gl_PerVertex)
13: 12(ptr) Variable Output
14: TypeInt 32 1
15: 14(int) Constant 0
16: TypePointer Input 7(fvec4)
17(iv4): 16(ptr) Variable Input
19: TypePointer Output 7(fvec4)
21: 14(int) Constant 1
22: TypePointer UniformConstant 6(float)
23(ps): 22(ptr) Variable UniformConstant
25: TypePointer Output 6(float)
27: 14(int) Constant 2
28: 8(int) Constant 0
29: TypePointer Input 6(float)
33: 8(int) Constant 3
34: TypeArray 7(fvec4) 33
35(s1): TypeStruct 14(int) 14(int) 34
36: TypeArray 35(s1) 9
37(s2): TypeStruct 14(int) 36
38: TypePointer Output 37(s2)
39(s2out): 38(ptr) Variable Output
40: TypePointer Function 14(int)
45: TypePointer UniformConstant 14(int)
46(ui): 45(ptr) Variable UniformConstant
47: TypePointer Input 14(int)
48(gl_VertexID): 47(ptr) Variable Input
49(gl_InstanceID): 47(ptr) Variable Input
4(main): 2 Function None 3
5: Label
41(i): 40(ptr) Variable Function
18: 7(fvec4) Load 17(iv4)
20: 19(ptr) AccessChain 13 15
Store 20 18
24: 6(float) Load 23(ps)
26: 25(ptr) AccessChain 13 21
Store 26 24
30: 29(ptr) AccessChain 17(iv4) 28
31: 6(float) Load 30
32: 25(ptr) AccessChain 13 27 27
Store 32 31
42: 14(int) Load 41(i)
43: 6(float) Load 23(ps)
44: 25(ptr) AccessChain 39(s2out) 21 42 27 27 33
Store 44 43
Return
FunctionEnd