| spv.depthOut.frag |
| Warning, version 450 is not yet complete; most version-specific features are present, but some are missing. |
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| Linked fragment stage: |
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| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 15 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 14 10 8 8 |
| ExecutionMode 4 OriginLowerLeft |
| ExecutionMode 4 DepthGreater |
| ExecutionMode 4 DepthReplacing |
| Source GLSL 450 |
| Name 4 "main" |
| Name 8 "gl_FragDepth" |
| Name 10 "Depth" |
| Name 14 "Color" |
| Decorate 8(gl_FragDepth) BuiltIn FragDepth |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypePointer Output 6(float) |
| 8(gl_FragDepth): 7(ptr) Variable Output |
| 9: TypePointer Input 6(float) |
| 10(Depth): 9(ptr) Variable Input |
| 12: TypeVector 6(float) 4 |
| 13: TypePointer Input 12(fvec4) |
| 14(Color): 13(ptr) Variable Input |
| 4(main): 2 Function None 3 |
| 5: Label |
| 11: 6(float) Load 10(Depth) |
| Store 8(gl_FragDepth) 11 |
| Return |
| FunctionEnd |