blob: c3b535b58280923208d22074ee3588a4e88cd008 [file] [log] [blame]
spv.whileLoop.frag
Linked fragment stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 34
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 11
ExecutionMode 4 OriginLowerLeft
Source GLSL 110
Name 4 "main"
Name 9 "color"
Name 11 "BaseColor"
Name 22 "d"
Name 27 "bigColor"
Name 32 "gl_FragColor"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
10: TypePointer Input 7(fvec4)
11(BaseColor): 10(ptr) Variable Input
16: TypeInt 32 0
17: 16(int) Constant 0
18: TypePointer Function 6(float)
21: TypePointer UniformConstant 6(float)
22(d): 21(ptr) Variable UniformConstant
24: TypeBool
26: TypePointer UniformConstant 7(fvec4)
27(bigColor): 26(ptr) Variable UniformConstant
31: TypePointer Output 7(fvec4)
32(gl_FragColor): 31(ptr) Variable Output
4(main): 2 Function None 3
5: Label
9(color): 8(ptr) Variable Function
12: 7(fvec4) Load 11(BaseColor)
Store 9(color) 12
Branch 13
13: Label
19: 18(ptr) AccessChain 9(color) 17
20: 6(float) Load 19
23: 6(float) Load 22(d)
25: 24(bool) FOrdLessThan 20 23
LoopMerge 14 13 None
BranchConditional 25 15 14
15: Label
28: 7(fvec4) Load 27(bigColor)
29: 7(fvec4) Load 9(color)
30: 7(fvec4) FAdd 29 28
Store 9(color) 30
Branch 13
14: Label
33: 7(fvec4) Load 9(color)
Store 32(gl_FragColor) 33
Return
FunctionEnd