| texture.frag |
| WARNING: 0:14: varying deprecated in version 130; may be removed in future release |
| WARNING: 0:15: varying deprecated in version 130; may be removed in future release |
| |
| Shader version: 130 |
| 0:? Sequence |
| 0:17 Function Definition: main( (global void) |
| 0:17 Function Parameters: |
| 0:19 Sequence |
| 0:19 Sequence |
| 0:19 move second child to first child (temp float) |
| 0:19 'blendscale' (temp float) |
| 0:19 Constant: |
| 0:19 1.789000 |
| 0:20 Sequence |
| 0:20 move second child to first child (temp float) |
| 0:20 'bias' (temp float) |
| 0:20 Constant: |
| 0:20 2.000000 |
| 0:21 Sequence |
| 0:21 move second child to first child (temp float) |
| 0:21 'lod' (temp float) |
| 0:21 Constant: |
| 0:21 3.000000 |
| 0:22 Sequence |
| 0:22 move second child to first child (temp float) |
| 0:22 'proj' (temp float) |
| 0:22 Constant: |
| 0:22 2.000000 |
| 0:23 Sequence |
| 0:23 move second child to first child (temp float) |
| 0:23 'coords1D' (temp float) |
| 0:23 Constant: |
| 0:23 1.789000 |
| 0:24 Sequence |
| 0:24 move second child to first child (temp 3-component vector of float) |
| 0:24 'coords3D' (temp 3-component vector of float) |
| 0:24 Constant: |
| 0:24 1.789000 |
| 0:24 2.718000 |
| 0:24 3.453000 |
| 0:25 Sequence |
| 0:25 move second child to first child (temp 4-component vector of float) |
| 0:25 'coords4D' (temp 4-component vector of float) |
| 0:25 Constant: |
| 0:25 1.789000 |
| 0:25 2.718000 |
| 0:25 3.453000 |
| 0:25 2.000000 |
| 0:26 Sequence |
| 0:26 move second child to first child (temp 4-component vector of float) |
| 0:26 'color' (temp 4-component vector of float) |
| 0:26 Constant: |
| 0:26 0.000000 |
| 0:26 0.000000 |
| 0:26 0.000000 |
| 0:26 0.000000 |
| 0:28 add second child into first child (temp 4-component vector of float) |
| 0:28 'color' (temp 4-component vector of float) |
| 0:28 texture (global 4-component vector of float) |
| 0:28 'texSampler1D' (uniform sampler1D) |
| 0:28 'coords1D' (temp float) |
| 0:29 add second child into first child (temp 4-component vector of float) |
| 0:29 'color' (temp 4-component vector of float) |
| 0:29 texture (global 4-component vector of float) |
| 0:29 'texSampler1D' (uniform sampler1D) |
| 0:29 'coords1D' (temp float) |
| 0:29 'bias' (temp float) |
| 0:30 add second child into first child (temp 4-component vector of float) |
| 0:30 'color' (temp 4-component vector of float) |
| 0:30 textureProj (global 4-component vector of float) |
| 0:30 'texSampler1D' (uniform sampler1D) |
| 0:30 'coords2D' (smooth in 2-component vector of float) |
| 0:31 add second child into first child (temp 4-component vector of float) |
| 0:31 'color' (temp 4-component vector of float) |
| 0:31 textureProj (global 4-component vector of float) |
| 0:31 'texSampler1D' (uniform sampler1D) |
| 0:31 'coords4D' (temp 4-component vector of float) |
| 0:32 add second child into first child (temp 4-component vector of float) |
| 0:32 'color' (temp 4-component vector of float) |
| 0:32 textureProj (global 4-component vector of float) |
| 0:32 'texSampler1D' (uniform sampler1D) |
| 0:32 'coords2D' (smooth in 2-component vector of float) |
| 0:32 'bias' (temp float) |
| 0:33 add second child into first child (temp 4-component vector of float) |
| 0:33 'color' (temp 4-component vector of float) |
| 0:33 textureProj (global 4-component vector of float) |
| 0:33 'texSampler1D' (uniform sampler1D) |
| 0:33 'coords4D' (temp 4-component vector of float) |
| 0:33 'bias' (temp float) |
| 0:35 add second child into first child (temp 4-component vector of float) |
| 0:35 'color' (temp 4-component vector of float) |
| 0:35 texture (global 4-component vector of float) |
| 0:35 'texSampler2D' (uniform sampler2D) |
| 0:35 'coords2D' (smooth in 2-component vector of float) |
| 0:36 add second child into first child (temp 4-component vector of float) |
| 0:36 'color' (temp 4-component vector of float) |
| 0:36 texture (global 4-component vector of float) |
| 0:36 'texSampler2D' (uniform sampler2D) |
| 0:36 'coords2D' (smooth in 2-component vector of float) |
| 0:36 'bias' (temp float) |
| 0:37 add second child into first child (temp 4-component vector of float) |
| 0:37 'color' (temp 4-component vector of float) |
| 0:37 textureProj (global 4-component vector of float) |
| 0:37 'texSampler2D' (uniform sampler2D) |
| 0:37 'coords3D' (temp 3-component vector of float) |
| 0:38 add second child into first child (temp 4-component vector of float) |
| 0:38 'color' (temp 4-component vector of float) |
| 0:38 textureProj (global 4-component vector of float) |
| 0:38 'texSampler2D' (uniform sampler2D) |
| 0:38 'coords4D' (temp 4-component vector of float) |
| 0:38 'bias' (temp float) |
| 0:40 add second child into first child (temp 4-component vector of float) |
| 0:40 'color' (temp 4-component vector of float) |
| 0:40 texture (global 4-component vector of float) |
| 0:40 'texSampler3D' (uniform sampler3D) |
| 0:40 'coords3D' (temp 3-component vector of float) |
| 0:41 add second child into first child (temp 4-component vector of float) |
| 0:41 'color' (temp 4-component vector of float) |
| 0:41 texture (global 4-component vector of float) |
| 0:41 'texSampler3D' (uniform sampler3D) |
| 0:41 'coords3D' (temp 3-component vector of float) |
| 0:41 'bias' (temp float) |
| 0:42 add second child into first child (temp 4-component vector of float) |
| 0:42 'color' (temp 4-component vector of float) |
| 0:42 textureProj (global 4-component vector of float) |
| 0:42 'texSampler3D' (uniform sampler3D) |
| 0:42 'coords4D' (temp 4-component vector of float) |
| 0:43 add second child into first child (temp 4-component vector of float) |
| 0:43 'color' (temp 4-component vector of float) |
| 0:43 textureProj (global 4-component vector of float) |
| 0:43 'texSampler3D' (uniform sampler3D) |
| 0:43 'coords4D' (temp 4-component vector of float) |
| 0:43 'bias' (temp float) |
| 0:45 add second child into first child (temp 4-component vector of float) |
| 0:45 'color' (temp 4-component vector of float) |
| 0:45 texture (global 4-component vector of float) |
| 0:45 'texSamplerCube' (uniform samplerCube) |
| 0:45 'coords3D' (temp 3-component vector of float) |
| 0:46 add second child into first child (temp 4-component vector of float) |
| 0:46 'color' (temp 4-component vector of float) |
| 0:46 texture (global 4-component vector of float) |
| 0:46 'texSamplerCube' (uniform samplerCube) |
| 0:46 'coords3D' (temp 3-component vector of float) |
| 0:46 'bias' (temp float) |
| 0:48 add second child into first child (temp 4-component vector of float) |
| 0:48 'color' (temp 4-component vector of float) |
| 0:48 texture (global 4-component vector of float) |
| 0:48 'shadowSampler1D' (uniform sampler1DShadow) |
| 0:48 'coords3D' (temp 3-component vector of float) |
| 0:49 add second child into first child (temp 4-component vector of float) |
| 0:49 'color' (temp 4-component vector of float) |
| 0:49 texture (global 4-component vector of float) |
| 0:49 'shadowSampler1D' (uniform sampler1DShadow) |
| 0:49 'coords3D' (temp 3-component vector of float) |
| 0:49 'bias' (temp float) |
| 0:50 add second child into first child (temp 4-component vector of float) |
| 0:50 'color' (temp 4-component vector of float) |
| 0:50 texture (global 4-component vector of float) |
| 0:50 'shadowSampler2D' (uniform sampler2DShadow) |
| 0:50 'coords3D' (temp 3-component vector of float) |
| 0:51 add second child into first child (temp 4-component vector of float) |
| 0:51 'color' (temp 4-component vector of float) |
| 0:51 texture (global 4-component vector of float) |
| 0:51 'shadowSampler2D' (uniform sampler2DShadow) |
| 0:51 'coords3D' (temp 3-component vector of float) |
| 0:51 'bias' (temp float) |
| 0:52 add second child into first child (temp 4-component vector of float) |
| 0:52 'color' (temp 4-component vector of float) |
| 0:52 textureProj (global 4-component vector of float) |
| 0:52 'shadowSampler1D' (uniform sampler1DShadow) |
| 0:52 'coords4D' (temp 4-component vector of float) |
| 0:53 add second child into first child (temp 4-component vector of float) |
| 0:53 'color' (temp 4-component vector of float) |
| 0:53 textureProj (global 4-component vector of float) |
| 0:53 'shadowSampler1D' (uniform sampler1DShadow) |
| 0:53 'coords4D' (temp 4-component vector of float) |
| 0:53 'bias' (temp float) |
| 0:54 add second child into first child (temp 4-component vector of float) |
| 0:54 'color' (temp 4-component vector of float) |
| 0:54 textureProj (global 4-component vector of float) |
| 0:54 'shadowSampler2D' (uniform sampler2DShadow) |
| 0:54 'coords4D' (temp 4-component vector of float) |
| 0:55 add second child into first child (temp 4-component vector of float) |
| 0:55 'color' (temp 4-component vector of float) |
| 0:55 textureProj (global 4-component vector of float) |
| 0:55 'shadowSampler2D' (uniform sampler2DShadow) |
| 0:55 'coords4D' (temp 4-component vector of float) |
| 0:55 'bias' (temp float) |
| 0:57 Sequence |
| 0:57 move second child to first child (temp 2-component vector of int) |
| 0:57 'iCoords2D' (temp 2-component vector of int) |
| 0:57 Constant: |
| 0:57 0 (const int) |
| 0:57 5 (const int) |
| 0:58 Sequence |
| 0:58 move second child to first child (temp int) |
| 0:58 'iLod' (temp int) |
| 0:58 Constant: |
| 0:58 1 (const int) |
| 0:60 add second child into first child (temp 4-component vector of float) |
| 0:60 'color' (temp 4-component vector of float) |
| 0:60 textureFetch (global 4-component vector of float) |
| 0:60 'texSampler2D' (uniform sampler2D) |
| 0:60 'iCoords2D' (temp 2-component vector of int) |
| 0:60 'iLod' (temp int) |
| 0:62 Sequence |
| 0:62 move second child to first child (temp 2-component vector of float) |
| 0:62 'gradX' (temp 2-component vector of float) |
| 0:62 dPdx (global 2-component vector of float) |
| 0:62 'coords2D' (smooth in 2-component vector of float) |
| 0:63 Sequence |
| 0:63 move second child to first child (temp 2-component vector of float) |
| 0:63 'gradY' (temp 2-component vector of float) |
| 0:63 dPdy (global 2-component vector of float) |
| 0:63 'coords2D' (smooth in 2-component vector of float) |
| 0:66 add second child into first child (temp 4-component vector of float) |
| 0:66 'color' (temp 4-component vector of float) |
| 0:66 textureGrad (global 4-component vector of float) |
| 0:66 'texSampler2D' (uniform sampler2D) |
| 0:66 'coords2D' (smooth in 2-component vector of float) |
| 0:66 'gradX' (temp 2-component vector of float) |
| 0:66 'gradY' (temp 2-component vector of float) |
| 0:67 add second child into first child (temp 4-component vector of float) |
| 0:67 'color' (temp 4-component vector of float) |
| 0:67 textureProjGrad (global 4-component vector of float) |
| 0:67 'texSampler2D' (uniform sampler2D) |
| 0:67 Construct vec3 (temp 3-component vector of float) |
| 0:67 'coords2D' (smooth in 2-component vector of float) |
| 0:67 'proj' (temp float) |
| 0:67 'gradX' (temp 2-component vector of float) |
| 0:67 'gradY' (temp 2-component vector of float) |
| 0:68 add second child into first child (temp 4-component vector of float) |
| 0:68 'color' (temp 4-component vector of float) |
| 0:68 textureGradOffset (global 4-component vector of float) |
| 0:68 'texSampler2D' (uniform sampler2D) |
| 0:68 'coords2D' (smooth in 2-component vector of float) |
| 0:68 'gradX' (temp 2-component vector of float) |
| 0:68 'gradY' (temp 2-component vector of float) |
| 0:68 Constant: |
| 0:68 3 (const int) |
| 0:68 -7 (const int) |
| 0:69 add second child into first child (temp 4-component vector of float) |
| 0:69 'color' (temp 4-component vector of float) |
| 0:69 textureProjGradOffset (global 4-component vector of float) |
| 0:69 'texSampler2D' (uniform sampler2D) |
| 0:69 'coords3D' (temp 3-component vector of float) |
| 0:69 'gradX' (temp 2-component vector of float) |
| 0:69 'gradY' (temp 2-component vector of float) |
| 0:69 Constant: |
| 0:69 3 (const int) |
| 0:69 -7 (const int) |
| 0:70 add second child into first child (temp 4-component vector of float) |
| 0:70 'color' (temp 4-component vector of float) |
| 0:70 textureGrad (global float) |
| 0:70 'shadowSampler2D' (uniform sampler2DShadow) |
| 0:70 Construct vec3 (temp 3-component vector of float) |
| 0:70 'coords2D' (smooth in 2-component vector of float) |
| 0:70 'lod' (temp float) |
| 0:70 'gradX' (temp 2-component vector of float) |
| 0:70 'gradY' (temp 2-component vector of float) |
| 0:72 move second child to first child (temp 4-component vector of float) |
| 0:72 'gl_FragColor' (fragColor 4-component vector of float FragColor) |
| 0:72 mix (global 4-component vector of float) |
| 0:72 'color' (temp 4-component vector of float) |
| 0:72 'u' (uniform 4-component vector of float) |
| 0:72 component-wise multiply (temp float) |
| 0:72 'blend' (uniform float) |
| 0:72 'blendscale' (temp float) |
| 0:? Linker Objects |
| 0:? 'texSampler1D' (uniform sampler1D) |
| 0:? 'texSampler2D' (uniform sampler2D) |
| 0:? 'texSampler3D' (uniform sampler3D) |
| 0:? 'texSamplerCube' (uniform samplerCube) |
| 0:? 'shadowSampler1D' (uniform sampler1DShadow) |
| 0:? 'shadowSampler2D' (uniform sampler2DShadow) |
| 0:? 'blend' (uniform float) |
| 0:? 'scale' (uniform 2-component vector of float) |
| 0:? 'u' (uniform 4-component vector of float) |
| 0:? 't' (smooth in 2-component vector of float) |
| 0:? 'coords2D' (smooth in 2-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 130 |
| 0:? Sequence |
| 0:17 Function Definition: main( (global void) |
| 0:17 Function Parameters: |
| 0:19 Sequence |
| 0:19 Sequence |
| 0:19 move second child to first child (temp float) |
| 0:19 'blendscale' (temp float) |
| 0:19 Constant: |
| 0:19 1.789000 |
| 0:20 Sequence |
| 0:20 move second child to first child (temp float) |
| 0:20 'bias' (temp float) |
| 0:20 Constant: |
| 0:20 2.000000 |
| 0:21 Sequence |
| 0:21 move second child to first child (temp float) |
| 0:21 'lod' (temp float) |
| 0:21 Constant: |
| 0:21 3.000000 |
| 0:22 Sequence |
| 0:22 move second child to first child (temp float) |
| 0:22 'proj' (temp float) |
| 0:22 Constant: |
| 0:22 2.000000 |
| 0:23 Sequence |
| 0:23 move second child to first child (temp float) |
| 0:23 'coords1D' (temp float) |
| 0:23 Constant: |
| 0:23 1.789000 |
| 0:24 Sequence |
| 0:24 move second child to first child (temp 3-component vector of float) |
| 0:24 'coords3D' (temp 3-component vector of float) |
| 0:24 Constant: |
| 0:24 1.789000 |
| 0:24 2.718000 |
| 0:24 3.453000 |
| 0:25 Sequence |
| 0:25 move second child to first child (temp 4-component vector of float) |
| 0:25 'coords4D' (temp 4-component vector of float) |
| 0:25 Constant: |
| 0:25 1.789000 |
| 0:25 2.718000 |
| 0:25 3.453000 |
| 0:25 2.000000 |
| 0:26 Sequence |
| 0:26 move second child to first child (temp 4-component vector of float) |
| 0:26 'color' (temp 4-component vector of float) |
| 0:26 Constant: |
| 0:26 0.000000 |
| 0:26 0.000000 |
| 0:26 0.000000 |
| 0:26 0.000000 |
| 0:28 add second child into first child (temp 4-component vector of float) |
| 0:28 'color' (temp 4-component vector of float) |
| 0:28 texture (global 4-component vector of float) |
| 0:28 'texSampler1D' (uniform sampler1D) |
| 0:28 'coords1D' (temp float) |
| 0:29 add second child into first child (temp 4-component vector of float) |
| 0:29 'color' (temp 4-component vector of float) |
| 0:29 texture (global 4-component vector of float) |
| 0:29 'texSampler1D' (uniform sampler1D) |
| 0:29 'coords1D' (temp float) |
| 0:29 'bias' (temp float) |
| 0:30 add second child into first child (temp 4-component vector of float) |
| 0:30 'color' (temp 4-component vector of float) |
| 0:30 textureProj (global 4-component vector of float) |
| 0:30 'texSampler1D' (uniform sampler1D) |
| 0:30 'coords2D' (smooth in 2-component vector of float) |
| 0:31 add second child into first child (temp 4-component vector of float) |
| 0:31 'color' (temp 4-component vector of float) |
| 0:31 textureProj (global 4-component vector of float) |
| 0:31 'texSampler1D' (uniform sampler1D) |
| 0:31 'coords4D' (temp 4-component vector of float) |
| 0:32 add second child into first child (temp 4-component vector of float) |
| 0:32 'color' (temp 4-component vector of float) |
| 0:32 textureProj (global 4-component vector of float) |
| 0:32 'texSampler1D' (uniform sampler1D) |
| 0:32 'coords2D' (smooth in 2-component vector of float) |
| 0:32 'bias' (temp float) |
| 0:33 add second child into first child (temp 4-component vector of float) |
| 0:33 'color' (temp 4-component vector of float) |
| 0:33 textureProj (global 4-component vector of float) |
| 0:33 'texSampler1D' (uniform sampler1D) |
| 0:33 'coords4D' (temp 4-component vector of float) |
| 0:33 'bias' (temp float) |
| 0:35 add second child into first child (temp 4-component vector of float) |
| 0:35 'color' (temp 4-component vector of float) |
| 0:35 texture (global 4-component vector of float) |
| 0:35 'texSampler2D' (uniform sampler2D) |
| 0:35 'coords2D' (smooth in 2-component vector of float) |
| 0:36 add second child into first child (temp 4-component vector of float) |
| 0:36 'color' (temp 4-component vector of float) |
| 0:36 texture (global 4-component vector of float) |
| 0:36 'texSampler2D' (uniform sampler2D) |
| 0:36 'coords2D' (smooth in 2-component vector of float) |
| 0:36 'bias' (temp float) |
| 0:37 add second child into first child (temp 4-component vector of float) |
| 0:37 'color' (temp 4-component vector of float) |
| 0:37 textureProj (global 4-component vector of float) |
| 0:37 'texSampler2D' (uniform sampler2D) |
| 0:37 'coords3D' (temp 3-component vector of float) |
| 0:38 add second child into first child (temp 4-component vector of float) |
| 0:38 'color' (temp 4-component vector of float) |
| 0:38 textureProj (global 4-component vector of float) |
| 0:38 'texSampler2D' (uniform sampler2D) |
| 0:38 'coords4D' (temp 4-component vector of float) |
| 0:38 'bias' (temp float) |
| 0:40 add second child into first child (temp 4-component vector of float) |
| 0:40 'color' (temp 4-component vector of float) |
| 0:40 texture (global 4-component vector of float) |
| 0:40 'texSampler3D' (uniform sampler3D) |
| 0:40 'coords3D' (temp 3-component vector of float) |
| 0:41 add second child into first child (temp 4-component vector of float) |
| 0:41 'color' (temp 4-component vector of float) |
| 0:41 texture (global 4-component vector of float) |
| 0:41 'texSampler3D' (uniform sampler3D) |
| 0:41 'coords3D' (temp 3-component vector of float) |
| 0:41 'bias' (temp float) |
| 0:42 add second child into first child (temp 4-component vector of float) |
| 0:42 'color' (temp 4-component vector of float) |
| 0:42 textureProj (global 4-component vector of float) |
| 0:42 'texSampler3D' (uniform sampler3D) |
| 0:42 'coords4D' (temp 4-component vector of float) |
| 0:43 add second child into first child (temp 4-component vector of float) |
| 0:43 'color' (temp 4-component vector of float) |
| 0:43 textureProj (global 4-component vector of float) |
| 0:43 'texSampler3D' (uniform sampler3D) |
| 0:43 'coords4D' (temp 4-component vector of float) |
| 0:43 'bias' (temp float) |
| 0:45 add second child into first child (temp 4-component vector of float) |
| 0:45 'color' (temp 4-component vector of float) |
| 0:45 texture (global 4-component vector of float) |
| 0:45 'texSamplerCube' (uniform samplerCube) |
| 0:45 'coords3D' (temp 3-component vector of float) |
| 0:46 add second child into first child (temp 4-component vector of float) |
| 0:46 'color' (temp 4-component vector of float) |
| 0:46 texture (global 4-component vector of float) |
| 0:46 'texSamplerCube' (uniform samplerCube) |
| 0:46 'coords3D' (temp 3-component vector of float) |
| 0:46 'bias' (temp float) |
| 0:48 add second child into first child (temp 4-component vector of float) |
| 0:48 'color' (temp 4-component vector of float) |
| 0:48 texture (global 4-component vector of float) |
| 0:48 'shadowSampler1D' (uniform sampler1DShadow) |
| 0:48 'coords3D' (temp 3-component vector of float) |
| 0:49 add second child into first child (temp 4-component vector of float) |
| 0:49 'color' (temp 4-component vector of float) |
| 0:49 texture (global 4-component vector of float) |
| 0:49 'shadowSampler1D' (uniform sampler1DShadow) |
| 0:49 'coords3D' (temp 3-component vector of float) |
| 0:49 'bias' (temp float) |
| 0:50 add second child into first child (temp 4-component vector of float) |
| 0:50 'color' (temp 4-component vector of float) |
| 0:50 texture (global 4-component vector of float) |
| 0:50 'shadowSampler2D' (uniform sampler2DShadow) |
| 0:50 'coords3D' (temp 3-component vector of float) |
| 0:51 add second child into first child (temp 4-component vector of float) |
| 0:51 'color' (temp 4-component vector of float) |
| 0:51 texture (global 4-component vector of float) |
| 0:51 'shadowSampler2D' (uniform sampler2DShadow) |
| 0:51 'coords3D' (temp 3-component vector of float) |
| 0:51 'bias' (temp float) |
| 0:52 add second child into first child (temp 4-component vector of float) |
| 0:52 'color' (temp 4-component vector of float) |
| 0:52 textureProj (global 4-component vector of float) |
| 0:52 'shadowSampler1D' (uniform sampler1DShadow) |
| 0:52 'coords4D' (temp 4-component vector of float) |
| 0:53 add second child into first child (temp 4-component vector of float) |
| 0:53 'color' (temp 4-component vector of float) |
| 0:53 textureProj (global 4-component vector of float) |
| 0:53 'shadowSampler1D' (uniform sampler1DShadow) |
| 0:53 'coords4D' (temp 4-component vector of float) |
| 0:53 'bias' (temp float) |
| 0:54 add second child into first child (temp 4-component vector of float) |
| 0:54 'color' (temp 4-component vector of float) |
| 0:54 textureProj (global 4-component vector of float) |
| 0:54 'shadowSampler2D' (uniform sampler2DShadow) |
| 0:54 'coords4D' (temp 4-component vector of float) |
| 0:55 add second child into first child (temp 4-component vector of float) |
| 0:55 'color' (temp 4-component vector of float) |
| 0:55 textureProj (global 4-component vector of float) |
| 0:55 'shadowSampler2D' (uniform sampler2DShadow) |
| 0:55 'coords4D' (temp 4-component vector of float) |
| 0:55 'bias' (temp float) |
| 0:57 Sequence |
| 0:57 move second child to first child (temp 2-component vector of int) |
| 0:57 'iCoords2D' (temp 2-component vector of int) |
| 0:57 Constant: |
| 0:57 0 (const int) |
| 0:57 5 (const int) |
| 0:58 Sequence |
| 0:58 move second child to first child (temp int) |
| 0:58 'iLod' (temp int) |
| 0:58 Constant: |
| 0:58 1 (const int) |
| 0:60 add second child into first child (temp 4-component vector of float) |
| 0:60 'color' (temp 4-component vector of float) |
| 0:60 textureFetch (global 4-component vector of float) |
| 0:60 'texSampler2D' (uniform sampler2D) |
| 0:60 'iCoords2D' (temp 2-component vector of int) |
| 0:60 'iLod' (temp int) |
| 0:62 Sequence |
| 0:62 move second child to first child (temp 2-component vector of float) |
| 0:62 'gradX' (temp 2-component vector of float) |
| 0:62 dPdx (global 2-component vector of float) |
| 0:62 'coords2D' (smooth in 2-component vector of float) |
| 0:63 Sequence |
| 0:63 move second child to first child (temp 2-component vector of float) |
| 0:63 'gradY' (temp 2-component vector of float) |
| 0:63 dPdy (global 2-component vector of float) |
| 0:63 'coords2D' (smooth in 2-component vector of float) |
| 0:66 add second child into first child (temp 4-component vector of float) |
| 0:66 'color' (temp 4-component vector of float) |
| 0:66 textureGrad (global 4-component vector of float) |
| 0:66 'texSampler2D' (uniform sampler2D) |
| 0:66 'coords2D' (smooth in 2-component vector of float) |
| 0:66 'gradX' (temp 2-component vector of float) |
| 0:66 'gradY' (temp 2-component vector of float) |
| 0:67 add second child into first child (temp 4-component vector of float) |
| 0:67 'color' (temp 4-component vector of float) |
| 0:67 textureProjGrad (global 4-component vector of float) |
| 0:67 'texSampler2D' (uniform sampler2D) |
| 0:67 Construct vec3 (temp 3-component vector of float) |
| 0:67 'coords2D' (smooth in 2-component vector of float) |
| 0:67 'proj' (temp float) |
| 0:67 'gradX' (temp 2-component vector of float) |
| 0:67 'gradY' (temp 2-component vector of float) |
| 0:68 add second child into first child (temp 4-component vector of float) |
| 0:68 'color' (temp 4-component vector of float) |
| 0:68 textureGradOffset (global 4-component vector of float) |
| 0:68 'texSampler2D' (uniform sampler2D) |
| 0:68 'coords2D' (smooth in 2-component vector of float) |
| 0:68 'gradX' (temp 2-component vector of float) |
| 0:68 'gradY' (temp 2-component vector of float) |
| 0:68 Constant: |
| 0:68 3 (const int) |
| 0:68 -7 (const int) |
| 0:69 add second child into first child (temp 4-component vector of float) |
| 0:69 'color' (temp 4-component vector of float) |
| 0:69 textureProjGradOffset (global 4-component vector of float) |
| 0:69 'texSampler2D' (uniform sampler2D) |
| 0:69 'coords3D' (temp 3-component vector of float) |
| 0:69 'gradX' (temp 2-component vector of float) |
| 0:69 'gradY' (temp 2-component vector of float) |
| 0:69 Constant: |
| 0:69 3 (const int) |
| 0:69 -7 (const int) |
| 0:70 add second child into first child (temp 4-component vector of float) |
| 0:70 'color' (temp 4-component vector of float) |
| 0:70 textureGrad (global float) |
| 0:70 'shadowSampler2D' (uniform sampler2DShadow) |
| 0:70 Construct vec3 (temp 3-component vector of float) |
| 0:70 'coords2D' (smooth in 2-component vector of float) |
| 0:70 'lod' (temp float) |
| 0:70 'gradX' (temp 2-component vector of float) |
| 0:70 'gradY' (temp 2-component vector of float) |
| 0:72 move second child to first child (temp 4-component vector of float) |
| 0:72 'gl_FragColor' (fragColor 4-component vector of float FragColor) |
| 0:72 mix (global 4-component vector of float) |
| 0:72 'color' (temp 4-component vector of float) |
| 0:72 'u' (uniform 4-component vector of float) |
| 0:72 component-wise multiply (temp float) |
| 0:72 'blend' (uniform float) |
| 0:72 'blendscale' (temp float) |
| 0:? Linker Objects |
| 0:? 'texSampler1D' (uniform sampler1D) |
| 0:? 'texSampler2D' (uniform sampler2D) |
| 0:? 'texSampler3D' (uniform sampler3D) |
| 0:? 'texSamplerCube' (uniform samplerCube) |
| 0:? 'shadowSampler1D' (uniform sampler1DShadow) |
| 0:? 'shadowSampler2D' (uniform sampler2DShadow) |
| 0:? 'blend' (uniform float) |
| 0:? 'scale' (uniform 2-component vector of float) |
| 0:? 'u' (uniform 4-component vector of float) |
| 0:? 't' (smooth in 2-component vector of float) |
| 0:? 'coords2D' (smooth in 2-component vector of float) |
| |