sample.frag | |
Shader version: 110 | |
0:? Sequence | |
0:38 Function Definition: main( (void) | |
0:38 Function Parameters: | |
0:40 Sequence | |
0:40 move second child to first child (4-component vector of float) | |
0:40 'gl_FragColor' (fragColor 4-component vector of float) | |
0:40 Construct vec4 (4-component vector of float) | |
0:40 'color' (smooth in 3-component vector of float) | |
0:40 Constant: | |
0:40 1.000000 | |
0:? Linker Objects | |
0:? 'color' (smooth in 3-component vector of float) | |
Linked fragment stage: | |
Shader version: 110 | |
0:? Sequence | |
0:38 Function Definition: main( (void) | |
0:38 Function Parameters: | |
0:40 Sequence | |
0:40 move second child to first child (4-component vector of float) | |
0:40 'gl_FragColor' (fragColor 4-component vector of float) | |
0:40 Construct vec4 (4-component vector of float) | |
0:40 'color' (smooth in 3-component vector of float) | |
0:40 Constant: | |
0:40 1.000000 | |
0:? Linker Objects | |
0:? 'color' (smooth in 3-component vector of float) | |