sample.vert | |
Shader version: 110 | |
0:? Sequence | |
0:38 Function Definition: main( (void) | |
0:38 Function Parameters: | |
0:40 Sequence | |
0:40 move second child to first child (3-component vector of float) | |
0:40 'color' (smooth out 3-component vector of float) | |
0:40 Constant: | |
0:40 1.000000 | |
0:40 1.000000 | |
0:40 1.000000 | |
0:42 move second child to first child (4-component vector of float) | |
0:42 'gl_Position' (gl_Position 4-component vector of float) | |
0:42 matrix-times-vector (4-component vector of float) | |
0:42 'gl_ModelViewProjectionMatrix' (uniform 4X4 matrix of float) | |
0:42 'gl_Vertex' (in 4-component vector of float) | |
0:? Linker Objects | |
0:? 'color' (smooth out 3-component vector of float) | |
Linked vertex stage: | |
Shader version: 110 | |
0:? Sequence | |
0:38 Function Definition: main( (void) | |
0:38 Function Parameters: | |
0:40 Sequence | |
0:40 move second child to first child (3-component vector of float) | |
0:40 'color' (smooth out 3-component vector of float) | |
0:40 Constant: | |
0:40 1.000000 | |
0:40 1.000000 | |
0:40 1.000000 | |
0:42 move second child to first child (4-component vector of float) | |
0:42 'gl_Position' (gl_Position 4-component vector of float) | |
0:42 matrix-times-vector (4-component vector of float) | |
0:42 'gl_ModelViewProjectionMatrix' (uniform 4X4 matrix of float) | |
0:42 'gl_Vertex' (in 4-component vector of float) | |
0:? Linker Objects | |
0:? 'color' (smooth out 3-component vector of float) | |