Have memory counters normally turned off, to avoid cross-windows-platform linking problems.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@28078 e7fa87d3-cd2b-0410-9028-fcbf551c1848
diff --git a/StandAlone/StandAlone.cpp b/StandAlone/StandAlone.cpp
index 3ee056f..55e557c 100644
--- a/StandAlone/StandAlone.cpp
+++ b/StandAlone/StandAlone.cpp
@@ -43,6 +43,7 @@
#include "../BIL/GlslangToBil.h"
#include "../BIL/BilDisassemble.h"
#include "../BIL/BilDoc.h"
+#include "../BIL/GLSL450Lib.h"
#include <string.h>
#include <stdlib.h>
#include <math.h>
@@ -711,6 +712,7 @@
//
if (Options & EOptionLinkProgram) {
glslang::InitializeProcess();
+ GLSL_STD_450::Initialize();
CompileAndLinkShaders();
glslang::FinalizeProcess();
} else {