Add VS2010 version of solution file and projects.  These differ from the VS2012 versions checked in as follows:

- Added 64-bit build targets.
- Output libraries to lib/[x86|x64]/[Debug|Release]
- Use Multithreaded Debug and Multithreaded static Runtime Libraries (instead of DLL versions)
- Set _HAS_ITERATOR_DEBUGGING=0


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23753 e7fa87d3-cd2b-0410-9028-fcbf551c1848
diff --git a/glslang_vs2010.vcxproj b/glslang_vs2010.vcxproj
new file mode 100644
index 0000000..f3615f3
--- /dev/null
+++ b/glslang_vs2010.vcxproj
@@ -0,0 +1,395 @@
+<?xml version="1.0" encoding="utf-8"?>

+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">

+  <ItemGroup Label="ProjectConfigurations">

+    <ProjectConfiguration Include="Debug|Win32">

+      <Configuration>Debug</Configuration>

+      <Platform>Win32</Platform>

+    </ProjectConfiguration>

+    <ProjectConfiguration Include="Debug|x64">

+      <Configuration>Debug</Configuration>

+      <Platform>x64</Platform>

+    </ProjectConfiguration>

+    <ProjectConfiguration Include="Release|Win32">

+      <Configuration>Release</Configuration>

+      <Platform>Win32</Platform>

+    </ProjectConfiguration>

+    <ProjectConfiguration Include="Release|x64">

+      <Configuration>Release</Configuration>

+      <Platform>x64</Platform>

+    </ProjectConfiguration>

+  </ItemGroup>

+  <PropertyGroup Label="Globals">

+    <ProjectName>glslang</ProjectName>

+    <ProjectGuid>{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}</ProjectGuid>

+  </PropertyGroup>

+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />

+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">

+    <ConfigurationType>StaticLibrary</ConfigurationType>

+    <UseOfMfc>false</UseOfMfc>

+    <CharacterSet>MultiByte</CharacterSet>

+    <PlatformToolset>v100</PlatformToolset>

+  </PropertyGroup>

+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">

+    <ConfigurationType>StaticLibrary</ConfigurationType>

+    <UseOfMfc>false</UseOfMfc>

+    <CharacterSet>MultiByte</CharacterSet>

+    <PlatformToolset>v100</PlatformToolset>

+  </PropertyGroup>

+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">

+    <ConfigurationType>StaticLibrary</ConfigurationType>

+    <CharacterSet>MultiByte</CharacterSet>

+    <PlatformToolset>v100</PlatformToolset>

+  </PropertyGroup>

+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">

+    <ConfigurationType>StaticLibrary</ConfigurationType>

+    <CharacterSet>MultiByte</CharacterSet>

+    <PlatformToolset>v100</PlatformToolset>

+  </PropertyGroup>

+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />

+  <ImportGroup Label="ExtensionSettings">

+  </ImportGroup>

+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">

+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />

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+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">

+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />

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+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">

+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />

+  </ImportGroup>

+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">

+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />

+  </ImportGroup>

+  <PropertyGroup Label="UserMacros" />

+  <PropertyGroup>

+    <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>

+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">lib\x86\Debug\</OutDir>

+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">lib\x64\Debug</OutDir>

+    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">glslang\UserM_Debug\</IntDir>

+    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">glslang\UserM_Debug64\</IntDir>

+    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</LinkIncremental>

+    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</LinkIncremental>

+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">lib\x86\Release\</OutDir>

+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">lib\x64\Release</OutDir>

+    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">glslang\UserM_Release\</IntDir>

+    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">glslang\UserM_Release64\</IntDir>

+    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>

+    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>

+    <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</PostBuildEventUseInBuild>

+    <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</PostBuildEventUseInBuild>

+    <TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.lib</TargetExt>

+    <TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.lib</TargetExt>

+    <TargetExt Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.lib</TargetExt>

+    <TargetExt Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.lib</TargetExt>

+    <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</PostBuildEventUseInBuild>

+    <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</PostBuildEventUseInBuild>

+  </PropertyGroup>

+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">

+    <ClCompile>

+      <Optimization>Disabled</Optimization>

+      <AdditionalIncludeDirectories>glslang;glslang\MachineIndependent;glslang\OSDependent\Windows;OGLCompilersDLL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>

+      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_HAS_ITERATOR_DEBUGGING=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>

+      <MinimalRebuild>false</MinimalRebuild>

+      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>

+      <PrecompiledHeaderOutputFile>

+      </PrecompiledHeaderOutputFile>

+      <AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>

+      <ObjectFileName>$(IntDir)</ObjectFileName>

+      <ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>

+      <BrowseInformation>

+      </BrowseInformation>

+      <WarningLevel>Level3</WarningLevel>

+      <SuppressStartupBanner>true</SuppressStartupBanner>

+      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>

+      <CallingConvention>Cdecl</CallingConvention>

+      <CompileAs>Default</CompileAs>

+      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>

+      <StringPooling>true</StringPooling>

+    </ClCompile>

+    <Link>

+      <AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>

+      <AdditionalDependencies>odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>

+      <SuppressStartupBanner>false</SuppressStartupBanner>

+      <IgnoreSpecificDefaultLibraries>libcmtd.lib;libcd.lib;libcmt.lib;libcmt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>

+      <GenerateDebugInformation>true</GenerateDebugInformation>

+      <ProgramDatabaseFile>UserM_Debug/glslang.pdb</ProgramDatabaseFile>

+      <SubSystem>Console</SubSystem>

+      <ImportLibrary>UserM_Debug/generic/glslang.lib</ImportLibrary>

+      <OutputFile>$(IntDir)$(TargetName)$(TargetExt)</OutputFile>

+    </Link>

+    <Midl>

+      <TypeLibraryName>UserM_Debug/generic/glslang.tlb</TypeLibraryName>

+    </Midl>

+    <PostBuildEvent>

+      <Message>copy dll</Message>

+      <Command>del Test\$(TargetName)$(TargetExt)

+xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>

+    </PostBuildEvent>

+    <ResourceCompile>

+      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>

+      <Culture>0x0809</Culture>

+    </ResourceCompile>

+  </ItemDefinitionGroup>

+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">

+    <ClCompile>

+      <Optimization>Disabled</Optimization>

+      <AdditionalIncludeDirectories>glslang;glslang\MachineIndependent;glslang\OSDependent\Windows;OGLCompilersDLL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>

+      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_HAS_ITERATOR_DEBUGGING=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>

+      <MinimalRebuild>false</MinimalRebuild>

+      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>

+      <PrecompiledHeaderOutputFile>

+      </PrecompiledHeaderOutputFile>

+      <AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>

+      <ObjectFileName>$(IntDir)</ObjectFileName>

+      <ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>

+      <BrowseInformation>

+      </BrowseInformation>

+      <WarningLevel>Level3</WarningLevel>

+      <SuppressStartupBanner>true</SuppressStartupBanner>

+      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>

+      <CallingConvention>Cdecl</CallingConvention>

+      <CompileAs>Default</CompileAs>

+      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>

+      <StringPooling>true</StringPooling>

+    </ClCompile>

+    <Link>

+      <AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>

+      <AdditionalDependencies>odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>

+      <SuppressStartupBanner>false</SuppressStartupBanner>

+      <IgnoreSpecificDefaultLibraries>libcmtd.lib;libcd.lib;libcmt.lib;libcmt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>

+      <GenerateDebugInformation>true</GenerateDebugInformation>

+      <ProgramDatabaseFile>UserM_Debug/glslang.pdb</ProgramDatabaseFile>

+      <SubSystem>Console</SubSystem>

+      <ImportLibrary>UserM_Debug/generic/glslang.lib</ImportLibrary>

+      <OutputFile>$(IntDir)$(TargetName)$(TargetExt)</OutputFile>

+    </Link>

+    <Midl>

+      <TypeLibraryName>UserM_Debug/generic/glslang.tlb</TypeLibraryName>

+    </Midl>

+    <PostBuildEvent>

+      <Message>copy dll</Message>

+      <Command>del Test\$(TargetName)$(TargetExt)

+xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>

+    </PostBuildEvent>

+    <ResourceCompile>

+      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>

+      <Culture>0x0809</Culture>

+    </ResourceCompile>

+    <Lib>

+      <TargetMachine>MachineX64</TargetMachine>

+    </Lib>

+  </ItemDefinitionGroup>

+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">

+    <ClCompile>

+      <Optimization>MaxSpeed</Optimization>

+      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>

+      <OmitFramePointers>true</OmitFramePointers>

+      <AdditionalIncludeDirectories>glslang;glslang\MachineIndependent;glslang\OSDependent\Windows;OGLCompilersDLL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>

+      <PreprocessorDefinitions>NDEBUG;WIN32;_CONSOLE;_USRDLL;TEST_EXPORTS;GENERIC_COMPILER;_HAS_ITERATOR_DEBUGGING=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>

+      <StringPooling>true</StringPooling>

+      <MinimalRebuild>false</MinimalRebuild>

+      <BasicRuntimeChecks>Default</BasicRuntimeChecks>

+      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>

+      <BufferSecurityCheck>true</BufferSecurityCheck>

+      <FunctionLevelLinking>true</FunctionLevelLinking>

+      <PrecompiledHeaderOutputFile>

+      </PrecompiledHeaderOutputFile>

+      <AssemblerListingLocation>UserM_Release/</AssemblerListingLocation>

+      <ObjectFileName>UserM_Release/</ObjectFileName>

+      <ProgramDataBaseFileName>

+      </ProgramDataBaseFileName>

+      <BrowseInformation>

+      </BrowseInformation>

+      <WarningLevel>Level3</WarningLevel>

+      <SuppressStartupBanner>true</SuppressStartupBanner>

+      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>

+      <CallingConvention>Cdecl</CallingConvention>

+      <CompileAs>Default</CompileAs>

+    </ClCompile>

+    <Link>

+      <AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>

+      <AdditionalDependencies>odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>

+      <OutputFile>UserM_Release/generic/glslang.dll</OutputFile>

+      <SuppressStartupBanner>true</SuppressStartupBanner>

+      <IgnoreSpecificDefaultLibraries>libcmtd.lib;libcd.lib;libcmt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>

+      <GenerateDebugInformation>true</GenerateDebugInformation>

+      <ProgramDatabaseFile>UserM_Release/generic/glslang.pdb</ProgramDatabaseFile>

+      <SubSystem>Console</SubSystem>

+      <OptimizeReferences>true</OptimizeReferences>

+      <EnableCOMDATFolding>true</EnableCOMDATFolding>

+      <ImportLibrary>UserM_Release/generic/glslang.lib</ImportLibrary>

+    </Link>

+    <Midl>

+      <TypeLibraryName>UserM_Release/generic/glslang.tlb</TypeLibraryName>

+    </Midl>

+    <PostBuildEvent>

+      <Message>copy dll</Message>

+      <Command>del Test\$(TargetName)$(TargetExt)

+xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>

+    </PostBuildEvent>

+    <ResourceCompile>

+      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>

+      <Culture>0x0809</Culture>

+    </ResourceCompile>

+  </ItemDefinitionGroup>

+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">

+    <ClCompile>

+      <Optimization>MaxSpeed</Optimization>

+      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>

+      <OmitFramePointers>true</OmitFramePointers>

+      <AdditionalIncludeDirectories>glslang;glslang\MachineIndependent;glslang\OSDependent\Windows;OGLCompilersDLL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>

+      <PreprocessorDefinitions>NDEBUG;WIN32;_CONSOLE;_USRDLL;TEST_EXPORTS;GENERIC_COMPILER;_HAS_ITERATOR_DEBUGGING=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>

+      <StringPooling>true</StringPooling>

+      <MinimalRebuild>false</MinimalRebuild>

+      <BasicRuntimeChecks>Default</BasicRuntimeChecks>

+      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>

+      <BufferSecurityCheck>true</BufferSecurityCheck>

+      <FunctionLevelLinking>true</FunctionLevelLinking>

+      <PrecompiledHeaderOutputFile>

+      </PrecompiledHeaderOutputFile>

+      <AssemblerListingLocation>UserM_Release/</AssemblerListingLocation>

+      <ObjectFileName>UserM_Release/</ObjectFileName>

+      <ProgramDataBaseFileName>

+      </ProgramDataBaseFileName>

+      <BrowseInformation>

+      </BrowseInformation>

+      <WarningLevel>Level3</WarningLevel>

+      <SuppressStartupBanner>true</SuppressStartupBanner>

+      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>

+      <CallingConvention>Cdecl</CallingConvention>

+      <CompileAs>Default</CompileAs>

+    </ClCompile>

+    <Link>

+      <AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>

+      <AdditionalDependencies>odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>

+      <OutputFile>UserM_Release/generic/glslang.dll</OutputFile>

+      <SuppressStartupBanner>true</SuppressStartupBanner>

+      <IgnoreSpecificDefaultLibraries>libcmtd.lib;libcd.lib;libcmt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>

+      <GenerateDebugInformation>true</GenerateDebugInformation>

+      <ProgramDatabaseFile>UserM_Release/generic/glslang.pdb</ProgramDatabaseFile>

+      <SubSystem>Console</SubSystem>

+      <OptimizeReferences>true</OptimizeReferences>

+      <EnableCOMDATFolding>true</EnableCOMDATFolding>

+      <ImportLibrary>UserM_Release/generic/glslang.lib</ImportLibrary>

+    </Link>

+    <Midl>

+      <TypeLibraryName>UserM_Release/generic/glslang.tlb</TypeLibraryName>

+    </Midl>

+    <PostBuildEvent>

+      <Message>copy dll</Message>

+      <Command>del Test\$(TargetName)$(TargetExt)

+xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>

+    </PostBuildEvent>

+    <ResourceCompile>

+      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>

+      <Culture>0x0809</Culture>

+    </ResourceCompile>

+    <Lib>

+      <TargetMachine>MachineX64</TargetMachine>

+    </Lib>

+  </ItemDefinitionGroup>

+  <ItemGroup>

+    <ClCompile Include="glslang\MachineIndependent\Constant.cpp" />

+    <ClCompile Include="glslang\MachineIndependent\glslang_tab.cpp">

+      <DisableSpecificWarnings Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">4065</DisableSpecificWarnings>

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+      <DisableSpecificWarnings Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">4065</DisableSpecificWarnings>

+      <DisableSpecificWarnings Condition="'$(Configuration)|$(Platform)'=='Release|x64'">4065</DisableSpecificWarnings>

+    </ClCompile>

+    <ClCompile Include="glslang\MachineIndependent\InfoSink.cpp" />

+    <ClCompile Include="glslang\MachineIndependent\Initialize.cpp" />

+    <ClCompile Include="glslang\MachineIndependent\limits.cpp" />

+    <ClCompile Include="glslang\MachineIndependent\linkValidate.cpp" />

+    <ClCompile Include="glslang\MachineIndependent\preprocessor\Pp.cpp" />

+    <ClCompile Include="glslang\MachineIndependent\preprocessor\PpAtom.cpp" />

+    <ClCompile Include="glslang\MachineIndependent\preprocessor\PpMemory.cpp" />

+    <ClCompile Include="glslang\MachineIndependent\preprocessor\PpScanner.cpp" />

+    <ClCompile Include="glslang\MachineIndependent\preprocessor\PpContext.cpp" />

+    <ClCompile Include="glslang\MachineIndependent\preprocessor\PpSymbols.cpp" />

+    <ClCompile Include="glslang\MachineIndependent\preprocessor\PpTokens.cpp" />

+    <ClCompile Include="glslang\MachineIndependent\Scan.cpp" />

+    <ClCompile Include="glslang\MachineIndependent\Versions.cpp" />

+    <ClCompile Include="OGLCompilersDLL\InitializeDll.cpp" />

+    <ClCompile Include="glslang\MachineIndependent\IntermTraverse.cpp" />

+    <ClCompile Include="glslang\MachineIndependent\Intermediate.cpp" />

+    <ClCompile Include="glslang\MachineIndependent\ParseHelper.cpp" />

+    <ClCompile Include="glslang\MachineIndependent\PoolAlloc.cpp" />

+    <ClCompile Include="glslang\MachineIndependent\RemoveTree.cpp" />

+    <ClCompile Include="glslang\MachineIndependent\ShaderLang.cpp" />

+    <ClCompile Include="glslang\MachineIndependent\SymbolTable.cpp" />

+    <ClCompile Include="glslang\MachineIndependent\intermOut.cpp" />

+    <ClCompile Include="glslang\MachineIndependent\parseConst.cpp" />

+    <ClCompile Include="glslang\OSDependent\Windows\main.cpp" />

+    <ClCompile Include="glslang\OSDependent\Windows\ossource.cpp" />

+    <ClCompile Include="glslang\OSDependent\Linux\ossource.cpp">

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+      <ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)%(Filename)1.obj</ObjectFileName>

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+      <ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)%(Filename)1.obj</ObjectFileName>

+    </ClCompile>

+  </ItemGroup>

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+    <ClInclude Include="glslang\MachineIndependent\Initialize.h" />

+    <ClInclude Include="glslang\MachineIndependent\ParseHelper.h" />

+    <ClInclude Include="glslang\MachineIndependent\preprocessor\PpContext.h" />

+    <ClInclude Include="glslang\MachineIndependent\preprocessor\PpTokens.h" />

+    <ClInclude Include="glslang\MachineIndependent\RemoveTree.h" />

+    <ClInclude Include="glslang\MachineIndependent\localintermediate.h" />

+    <ClInclude Include="glslang\Include\BaseTypes.h" />

+    <ClInclude Include="glslang\Include\Common.h" />

+    <ClInclude Include="glslang\Include\ConstantUnion.h" />

+    <ClInclude Include="glslang\Include\InfoSink.h" />

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+    <ClInclude Include="glslang\OSDependent\Linux\osinclude.h" />

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+      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Executing Bison on glslang.y</Message>

+      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Executing Bison on glslang.y</Message>

+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">SET BISON_SIMPLE=%(RootDir)%(Directory)..\..\tools\bison.simple

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+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">SET BISON_SIMPLE=%(RootDir)%(Directory)..\..\tools\bison.simple

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+      <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Executing Bison on glslang.y</Message>

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+  <ImportGroup Label="ExtensionTargets">

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+</Project>
\ No newline at end of file