Texture2D<float> tf1; | |
Texture2D<float4> tf4; | |
RWTexture2D<float> twf1; | |
RWTexture2D<float4> twf4; | |
float Func(Texture2D<float> DummyTex) { return 1.0f; } | |
float4 Func(Texture2D<float4> DummyTex) { return float4(0,0,0,0); } | |
float Func(RWTexture2D<float> DummyTex) { return 1.0f; } | |
float4 Func(RWTexture2D<float4> DummyTex) { return float4(0,0,0,0); } | |
float4 main() : SV_TARGET | |
{ | |
return Func(tf1) + Func(tf4) + Func(twf1) + Func(twf4); | |
} |